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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6244994" data-attributes="member: 17106"><p>The odds of any direct spell penetrating the saves/SR/other defenses of a legitimate epic threat are pretty miniscule, even for a character whose caster level isn't gimped. Epic spells tend not to be all that effective in combat, though they are pretty open-ended so it's largely up to what the DM will allow.</p><p></p><p>Which, to be fair, is exactly how it should be. Magic ought to be more like the epic spell system in general.</p><p></p><p>Well, like I said I've never seen it, but I'm skeptical that a class that my players have judged not good enough to even play is that good.</p><p></p><p>I do know how druids, clerics, and wizards play deep into epic levels, and it's unimpressive. The way the epic level rules work in 3e (much criticized rules to be fair), there isn't much for spellcasters beyond trying to create an epic spell that is worthwhile and will pass muster.</p><p></p><p>The "sweet spot" for primary spellcasters is probably more around level 12-18, and even then, I've yet to see one really take over. Druids? Nope. Wizards? Nope. The cleric with the overpowered prestige class that lets him spontaneously cast the entire cleric spell list? ... Nope. Not even the sorcerer who became an actual <em>deity</em> with divine ranks was noticeably more powerful than his fighter companion. I've stress-tested this game pretty thoroughly.</p><p></p><p>So I'm skeptical that a character that comprises two crappy spellcasters and functions with a reduced caster level and has to split his casting stats is a game-changer. Maybe a good character, once he maxes out. Maybe.</p><p></p><p>Is running out of spell slots really an issue? I thought that was one of the flaws of 3e (only slightly more than earlier editions) is that casters have so many slots they rarely run out? And that was true before reserve feats.</p><p></p><p>And then there's the other cool caster prestige classes you're giving up for MT.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6244994, member: 17106"] The odds of any direct spell penetrating the saves/SR/other defenses of a legitimate epic threat are pretty miniscule, even for a character whose caster level isn't gimped. Epic spells tend not to be all that effective in combat, though they are pretty open-ended so it's largely up to what the DM will allow. Which, to be fair, is exactly how it should be. Magic ought to be more like the epic spell system in general. Well, like I said I've never seen it, but I'm skeptical that a class that my players have judged not good enough to even play is that good. I do know how druids, clerics, and wizards play deep into epic levels, and it's unimpressive. The way the epic level rules work in 3e (much criticized rules to be fair), there isn't much for spellcasters beyond trying to create an epic spell that is worthwhile and will pass muster. The "sweet spot" for primary spellcasters is probably more around level 12-18, and even then, I've yet to see one really take over. Druids? Nope. Wizards? Nope. The cleric with the overpowered prestige class that lets him spontaneously cast the entire cleric spell list? ... Nope. Not even the sorcerer who became an actual [I]deity[/I] with divine ranks was noticeably more powerful than his fighter companion. I've stress-tested this game pretty thoroughly. So I'm skeptical that a character that comprises two crappy spellcasters and functions with a reduced caster level and has to split his casting stats is a game-changer. Maybe a good character, once he maxes out. Maybe. Is running out of spell slots really an issue? I thought that was one of the flaws of 3e (only slightly more than earlier editions) is that casters have so many slots they rarely run out? And that was true before reserve feats. And then there's the other cool caster prestige classes you're giving up for MT. [/QUOTE]
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