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General Tabletop Discussion
*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Ahnehnois" data-source="post: 6245162" data-attributes="member: 17106"><p>My observation in these scenarios is that attack rolls are so treasured by the d20 system that they are one of the few reliably effective avenues for doing anything at high levels.</p><p></p><p>I like the Psychic's Handbook skill-based approach to psionics.</p><p></p><p>Yes.</p><p></p><p>The odds of those spells having any effect whatsoever on an enemy with epic level defenses is pretty slim. Never mind the kind of contingent and quickened healing one could see as a response if dealing actual damage.</p><p></p><p>Hit.</p><p></p><p>He is if he's sacrificed several caster levels. Multiclassing casters is not ideal. Even if you take Practiced Spellcaster twice (a large drain given your paucity of feats), you're still not caught up on spell access. A wizard 3/cleric 3 is a suboptimal character, which is what you've set yourself up to be if you want MT. I suppose the idea is that with enough MT levels, you make up the difference, but that's quite an ask if you're actually playing this character from level 1.</p><p></p><p>I liked playing cleric/mages in 2e from level 1, and to me, MT and other awkward patches never really worked to get that experience back.</p><p></p><p>Speaking broadly, I find that direct offensive spells are situationally effective, but are so often resisted that they are not comparable to a solid attack routine. Indirect offensive spells are harder to categorize, but often completely worthless. You might get lucky. Self-buffing sounds cool but is impractical. Given the presence of a true martial character, and a primary spellcaster, the most effective action for the caster is usually to support or enhance the martial character in some way. Clearly, this is something that a party of all fighters could not do, but I see no problem with synergy of classes.</p><p></p><p>Even in the unusual case where high level straight up martial characters with minimal casting ability go one-on-one with straight up spellcasters, I still have not observed any advantage for the magical side, even though I would myself <em>expect</em> to see one.</p><p></p><p>I wouldn't either. I've always been surprised at the willingness of players to do it, given the lack of rewards for high level fighter advancement in 3e. However, I would play a ranger, or a prestige-classed fighter with something from CW, or a 2e fighter, or a PF fighter, all single-classed.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6245162, member: 17106"] My observation in these scenarios is that attack rolls are so treasured by the d20 system that they are one of the few reliably effective avenues for doing anything at high levels. I like the Psychic's Handbook skill-based approach to psionics. Yes. The odds of those spells having any effect whatsoever on an enemy with epic level defenses is pretty slim. Never mind the kind of contingent and quickened healing one could see as a response if dealing actual damage. Hit. He is if he's sacrificed several caster levels. Multiclassing casters is not ideal. Even if you take Practiced Spellcaster twice (a large drain given your paucity of feats), you're still not caught up on spell access. A wizard 3/cleric 3 is a suboptimal character, which is what you've set yourself up to be if you want MT. I suppose the idea is that with enough MT levels, you make up the difference, but that's quite an ask if you're actually playing this character from level 1. I liked playing cleric/mages in 2e from level 1, and to me, MT and other awkward patches never really worked to get that experience back. Speaking broadly, I find that direct offensive spells are situationally effective, but are so often resisted that they are not comparable to a solid attack routine. Indirect offensive spells are harder to categorize, but often completely worthless. You might get lucky. Self-buffing sounds cool but is impractical. Given the presence of a true martial character, and a primary spellcaster, the most effective action for the caster is usually to support or enhance the martial character in some way. Clearly, this is something that a party of all fighters could not do, but I see no problem with synergy of classes. Even in the unusual case where high level straight up martial characters with minimal casting ability go one-on-one with straight up spellcasters, I still have not observed any advantage for the magical side, even though I would myself [I]expect[/I] to see one. I wouldn't either. I've always been surprised at the willingness of players to do it, given the lack of rewards for high level fighter advancement in 3e. However, I would play a ranger, or a prestige-classed fighter with something from CW, or a 2e fighter, or a PF fighter, all single-classed. [/QUOTE]
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