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*Dungeons & Dragons
Fighters vs. Spellcasters (a case for fighters.)
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<blockquote data-quote="Manbearcat" data-source="post: 6245611" data-attributes="member: 6696971"><p>This is an extremely superficial overview, but if I have to put words to it, I'd probably go this route:</p><p></p><p>Campbell - I believe he has an admiration for WoD. Lucann's backstory was distinct and focused. Primarily interested in pursuing thematic questions of internal struggles over morality; love, sacrifice, and oaths sworn and exploring the system and these techniques to see its boundaries to that end.</p><p></p><p>LostSoul - Experience with and admiration for Sorcerer quite clear. Quinn was very unfixed. Focused on themes that explored his humanity, specifically the effect of doing dark deeds and interacting with dark powers, and the swingey nature of hope and despair in a harsh and unforgiving world. Interested in trying to push the system to see its boundaries and functionality.</p><p></p><p>pemerton - Reverence for the Paladin paradigm and Arthurian Romance very clear. Thurgon's backstory was distinct and focused on the virtues and themes embedded in both of the former and cues mean to hook the GM toward the conflict of "beacon of light versus encroaching darkness." The play that comes out of those themes and virtues is very "pulp" D&D knight in shining armor and produces big damn hero play perfectly. The paladin leads the way in D&D games and pemerton was prepared (and is very likely of a disposition to do so) to do so. Knows the system in and out, the techniques and playstyle so was basically just playing to assist play to that end.</p><p></p><p>sheadunne - A bit of a sword and sorcery vibe. Theron had plenty of fixed backstory but it set up for basically one focused theme to explore; "Men of action can be trusted and counted on. Is Thurgon such a man?" As a man of action and looking for big, damn hero play, anything unrelated to that would be deemed extraneous. Very similar to how I imagine [MENTION=22779]Hussar[/MENTION]'s table disposition might be (perhaps less strident however <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Below average experience in the system. Mostly trying to see how the techniques and agenda marries to the system (as he understands it) and pushes forth the genre play he was looking for.</p><p></p><p>Thurgon and Theron easily mesh together thematically as PCs. To get Lucann and Quinn calibrated would take some overt effort (which was why I mentioned Minor and Major Quests...more specifically, an overt community effort to that end.).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6245611, member: 6696971"] This is an extremely superficial overview, but if I have to put words to it, I'd probably go this route: Campbell - I believe he has an admiration for WoD. Lucann's backstory was distinct and focused. Primarily interested in pursuing thematic questions of internal struggles over morality; love, sacrifice, and oaths sworn and exploring the system and these techniques to see its boundaries to that end. LostSoul - Experience with and admiration for Sorcerer quite clear. Quinn was very unfixed. Focused on themes that explored his humanity, specifically the effect of doing dark deeds and interacting with dark powers, and the swingey nature of hope and despair in a harsh and unforgiving world. Interested in trying to push the system to see its boundaries and functionality. pemerton - Reverence for the Paladin paradigm and Arthurian Romance very clear. Thurgon's backstory was distinct and focused on the virtues and themes embedded in both of the former and cues mean to hook the GM toward the conflict of "beacon of light versus encroaching darkness." The play that comes out of those themes and virtues is very "pulp" D&D knight in shining armor and produces big damn hero play perfectly. The paladin leads the way in D&D games and pemerton was prepared (and is very likely of a disposition to do so) to do so. Knows the system in and out, the techniques and playstyle so was basically just playing to assist play to that end. sheadunne - A bit of a sword and sorcery vibe. Theron had plenty of fixed backstory but it set up for basically one focused theme to explore; "Men of action can be trusted and counted on. Is Thurgon such a man?" As a man of action and looking for big, damn hero play, anything unrelated to that would be deemed extraneous. Very similar to how I imagine [MENTION=22779]Hussar[/MENTION]'s table disposition might be (perhaps less strident however ;) ). Below average experience in the system. Mostly trying to see how the techniques and agenda marries to the system (as he understands it) and pushes forth the genre play he was looking for. Thurgon and Theron easily mesh together thematically as PCs. To get Lucann and Quinn calibrated would take some overt effort (which was why I mentioned Minor and Major Quests...more specifically, an overt community effort to that end.). [/QUOTE]
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