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Fighters vs Wizards - A New (?) Look at Balance...
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<blockquote data-quote="BriarMonkey" data-source="post: 6116723" data-attributes="member: 95387"><p>Honestly, I've never had this issue in any of my games - the whole spell caster dominating everything issue. From everything I have seen, the arguments and situation wholly depend on the fact that the spell caster has exactly the right spells for exactly the right situation. Yeah... No, that has never lined up that way at my tables. There have been times where they have been close - but still, the fighter or barbarian normally has to keep the heat off the spell caster.</p><p></p><p>Otherwise, as to the other point of timing, that has everything to do with play styles. There are often arguments about the "15 minute adventuring day", which again, at my tables, I have never seen. But as a whole, the argument is that spell casters can just rest and reload after expending all their biggest spells in an encounter - thus being overly effective and sidelining the other classes. Again, that assumes that rest is possible, that the party gives in to that resource having been expended, that the expendature was worth-while, and a variety of other elements that is a direct result of the GM and player's play style.</p><p></p><p>I guess where that all goes is that every table is a little different and while some may have these issues, others do not. The gameplay and styles at the table is truely what makes the difference - thus a solution for one table, is not a solution for another table.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 6116723, member: 95387"] Honestly, I've never had this issue in any of my games - the whole spell caster dominating everything issue. From everything I have seen, the arguments and situation wholly depend on the fact that the spell caster has exactly the right spells for exactly the right situation. Yeah... No, that has never lined up that way at my tables. There have been times where they have been close - but still, the fighter or barbarian normally has to keep the heat off the spell caster. Otherwise, as to the other point of timing, that has everything to do with play styles. There are often arguments about the "15 minute adventuring day", which again, at my tables, I have never seen. But as a whole, the argument is that spell casters can just rest and reload after expending all their biggest spells in an encounter - thus being overly effective and sidelining the other classes. Again, that assumes that rest is possible, that the party gives in to that resource having been expended, that the expendature was worth-while, and a variety of other elements that is a direct result of the GM and player's play style. I guess where that all goes is that every table is a little different and while some may have these issues, others do not. The gameplay and styles at the table is truely what makes the difference - thus a solution for one table, is not a solution for another table. [/QUOTE]
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