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Fighters vs Wizards - A New (?) Look at Balance...
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<blockquote data-quote="Fetfreak" data-source="post: 6118009" data-attributes="member: 6715498"><p>I know all of that but the game still requires the DM to tweak the adventure or a battle so casters wouldn't have the advantage. I personally use vampires, demons and other on very rare occasions, to make the enemies special. If I were to that every time the wizard is well prepared, my adventures would loose their flavor. As for alpha striking, since it is such a habit of both monsters and parties, it would be silly for a mage to walk into a battle without necessary protections and without guile. Luckily for him, rules make this easily possible as well.</p><p></p><p>Don't get me wrong, many like the casters and have no problems with them and know how to deal with them, but the class was too broken and unbalanced for me so I changed it all around.</p></blockquote><p></p>
[QUOTE="Fetfreak, post: 6118009, member: 6715498"] I know all of that but the game still requires the DM to tweak the adventure or a battle so casters wouldn't have the advantage. I personally use vampires, demons and other on very rare occasions, to make the enemies special. If I were to that every time the wizard is well prepared, my adventures would loose their flavor. As for alpha striking, since it is such a habit of both monsters and parties, it would be silly for a mage to walk into a battle without necessary protections and without guile. Luckily for him, rules make this easily possible as well. Don't get me wrong, many like the casters and have no problems with them and know how to deal with them, but the class was too broken and unbalanced for me so I changed it all around. [/QUOTE]
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Fighters vs Wizards - A New (?) Look at Balance...
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