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Fighters vs Wizards - A New (?) Look at Balance...
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<blockquote data-quote="Fetfreak" data-source="post: 6118969" data-attributes="member: 6715498"><p>Ok, no problem. My main issue with 3(.5)E spell casters is that they have been built in such a way that they are only suited for a high fantasy play style and only there they remain in sort-off balance with other classes. If you want to play a low magic setting, the spell casters are automatically overpowered. All other classes need a lot of magical gear to match them in combat. For a fighter to dish out wizards average damage he need a magical blade, potions and maybe even then he won't match that damage. For a rogue to be as useful as a wizard he would also need a lot of magical aid or godly intellect so he would have enough skill points to cover everything wizard can pull out. The fact that a wizard needs a spell book and is somewhat limited by spells per day is a poor excuse for balance because everyone who has played a wizard more than once knows how to get past this. The other problem I have with a wizard is that he brakes the game easily. A 0 level spell like mending is enough put out all the town crafts men out of jobs. I know the idea is silly and that no wizard would actually do this but hey it's there and it's possible. Need I remind you that this is a 0 level spell, heck what about the high level ones such as teleport, this spell kills adventures. Also don't get me started on spell that offer no save for a target. That's just wrong. When a wizard gets those spells, the whole world is at their mercy and no mater how much you sugar coat it and try to explain it the fact remains that in his arsenal he has spells that only need to be cast and the target is doomed one way or the other. If every single other class had an ability to one shot someone by only saying that they are doing something (no need for rolls or damage) then it would be ok but they don't. And lastly most of the other classes need more that one stat to be good at whatever they choose to do. Rogues next to dexterity need intellect, fighters need constitution a paladin is only good if almost all stats are in his favor, a wizard to be a good caster needs only one stat. Oh and one more thing, I always hated how a wizard can fill every role while other classes are narrowly specialized. Need more damage? A shelter from the rain? Protection bonus? Teleport? Flying over a chasm? Need someone to turn into a dragon? Don't know that language? No worries a wizard is here. Further more this painfully extends to combat, a well prepared wizard has an answer for every possible attack or trick. Hell in most fights, all he needs to do is cast a fly spell on himself.</p><p></p><p>I could go on and on but I see no point in it.</p></blockquote><p></p>
[QUOTE="Fetfreak, post: 6118969, member: 6715498"] Ok, no problem. My main issue with 3(.5)E spell casters is that they have been built in such a way that they are only suited for a high fantasy play style and only there they remain in sort-off balance with other classes. If you want to play a low magic setting, the spell casters are automatically overpowered. All other classes need a lot of magical gear to match them in combat. For a fighter to dish out wizards average damage he need a magical blade, potions and maybe even then he won't match that damage. For a rogue to be as useful as a wizard he would also need a lot of magical aid or godly intellect so he would have enough skill points to cover everything wizard can pull out. The fact that a wizard needs a spell book and is somewhat limited by spells per day is a poor excuse for balance because everyone who has played a wizard more than once knows how to get past this. The other problem I have with a wizard is that he brakes the game easily. A 0 level spell like mending is enough put out all the town crafts men out of jobs. I know the idea is silly and that no wizard would actually do this but hey it's there and it's possible. Need I remind you that this is a 0 level spell, heck what about the high level ones such as teleport, this spell kills adventures. Also don't get me started on spell that offer no save for a target. That's just wrong. When a wizard gets those spells, the whole world is at their mercy and no mater how much you sugar coat it and try to explain it the fact remains that in his arsenal he has spells that only need to be cast and the target is doomed one way or the other. If every single other class had an ability to one shot someone by only saying that they are doing something (no need for rolls or damage) then it would be ok but they don't. And lastly most of the other classes need more that one stat to be good at whatever they choose to do. Rogues next to dexterity need intellect, fighters need constitution a paladin is only good if almost all stats are in his favor, a wizard to be a good caster needs only one stat. Oh and one more thing, I always hated how a wizard can fill every role while other classes are narrowly specialized. Need more damage? A shelter from the rain? Protection bonus? Teleport? Flying over a chasm? Need someone to turn into a dragon? Don't know that language? No worries a wizard is here. Further more this painfully extends to combat, a well prepared wizard has an answer for every possible attack or trick. Hell in most fights, all he needs to do is cast a fly spell on himself. I could go on and on but I see no point in it. [/QUOTE]
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