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Fighters vs Wizards - A New (?) Look at Balance...
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<blockquote data-quote="Fetfreak" data-source="post: 6119002" data-attributes="member: 6715498"><p>Thank you for the lengthy post Arravis but like I said before I have handled a spell caster and created a spell system the both my players and I love. It's made for a low magic setting and it works great. Like you said, D&D might be a wrong tool for our play-style. All those years ago I was kind of disappointed and frustrated that you can't play any type of fantasy with 3 editions.</p><p></p><p>As for your suggestions we can continue talking about the infamous wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p><strong>1)</strong> <em>Low magic campaign balance. - </em>What you said makes perfect sense and spells per week is a cool quick fix.</p><p><strong>2) </strong><em>Balance in relation to commoners and other "normals" in the campaign. - </em>I know the wizard is supposed to be rare but in reality of let's say forgotten realms they weren't. In one town you usually had at least one or two wizards and in cities at least a dozen. Sure you can play them as rare but then you effectively loose many magic encounters, spell caster villains and npcs since the group agreed those things are rare. Not a good fix in my opinion. </p><p><strong>3)</strong><em> Fills other class roles. - </em>Sorry but your explanation is what I've been hearing for a past decade and I just don't buy it. The fact that a thief or a fighter can sneak/fight all the time while a wizard can do that only once or twice really only holds water in a hostile environment. Not good enough for me. Whenever a party has at least a day to spare for their quest, a wizard can do pretty much whatever he wants. Creating 80% of quests that need to be done in a nick of time would get old pretty fast.</p></blockquote><p></p>
[QUOTE="Fetfreak, post: 6119002, member: 6715498"] Thank you for the lengthy post Arravis but like I said before I have handled a spell caster and created a spell system the both my players and I love. It's made for a low magic setting and it works great. Like you said, D&D might be a wrong tool for our play-style. All those years ago I was kind of disappointed and frustrated that you can't play any type of fantasy with 3 editions. As for your suggestions we can continue talking about the infamous wizard ;) [B]1)[/B] [I]Low magic campaign balance. - [/I]What you said makes perfect sense and spells per week is a cool quick fix. [B]2) [/B][I]Balance in relation to commoners and other "normals" in the campaign. - [/I]I know the wizard is supposed to be rare but in reality of let's say forgotten realms they weren't. In one town you usually had at least one or two wizards and in cities at least a dozen. Sure you can play them as rare but then you effectively loose many magic encounters, spell caster villains and npcs since the group agreed those things are rare. Not a good fix in my opinion. [B]3)[/B][I] Fills other class roles. - [/I]Sorry but your explanation is what I've been hearing for a past decade and I just don't buy it. The fact that a thief or a fighter can sneak/fight all the time while a wizard can do that only once or twice really only holds water in a hostile environment. Not good enough for me. Whenever a party has at least a day to spare for their quest, a wizard can do pretty much whatever he wants. Creating 80% of quests that need to be done in a nick of time would get old pretty fast. [/QUOTE]
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