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Fighters vs Wizards - A New (?) Look at Balance...
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<blockquote data-quote="Arravis" data-source="post: 6119015" data-attributes="member: 327"><p>Pacing in a campaign has a huge effect on casting, don't discount it so quickly.</p><p></p><p>If your group likes 3rd edition, you can modify it work with your needs. I've done it myself and had great success with it, but it does require a bit of work up front.</p><p></p><p>If you do the "Spells per week" the critical part is to make magic extremely rare and a thing of wonder and awe. Someone casting a spell should be like seeing someone cast a spell in real life, it needs to be an event that a normal person will never forget in their lives. Their reactions need to be appropriate as well. It's the required balance for the massive hit that casters are taking. The other thing I did in that campaign is that if the caster wished to add metamagics to it, they could do so without using a feat, it would simply increase the casting time. The party we had only had two casters, and many combats they wouldn't even cast a spell. When they did, they spent half the combat powering up their spells via metamagics and when a spell was cast it was a thing of devastating wonder and awe. It made magic VERY rare but very special (what I wanted out of it for that campaign). If you want more details on the changes I made for that campaign, let me know and I'll see what I can post or email to you perhaps.</p></blockquote><p></p>
[QUOTE="Arravis, post: 6119015, member: 327"] Pacing in a campaign has a huge effect on casting, don't discount it so quickly. If your group likes 3rd edition, you can modify it work with your needs. I've done it myself and had great success with it, but it does require a bit of work up front. If you do the "Spells per week" the critical part is to make magic extremely rare and a thing of wonder and awe. Someone casting a spell should be like seeing someone cast a spell in real life, it needs to be an event that a normal person will never forget in their lives. Their reactions need to be appropriate as well. It's the required balance for the massive hit that casters are taking. The other thing I did in that campaign is that if the caster wished to add metamagics to it, they could do so without using a feat, it would simply increase the casting time. The party we had only had two casters, and many combats they wouldn't even cast a spell. When they did, they spent half the combat powering up their spells via metamagics and when a spell was cast it was a thing of devastating wonder and awe. It made magic VERY rare but very special (what I wanted out of it for that campaign). If you want more details on the changes I made for that campaign, let me know and I'll see what I can post or email to you perhaps. [/QUOTE]
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