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Fightin' 101
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<blockquote data-quote="Czhorat" data-source="post: 1145536" data-attributes="member: 13826"><p>I fully agree that a group shouldn't have an in-depth tactical discussion, say, in the middle of a battle. Sometimes players (myself included) manage to sneak quite a bit of discussion into a six-second round. As far as a character thinking of tactics is concerned, however, I'd not tell a player that his character can't think of something except in the most extreme circumstances. Combat is a big part of D&D adventuring; exposure to combat should characters at least as much tactical knowledge as their players. Even a fighter or barbarian with relatively low intelligence could develop an intuitive sense of how a battle should be run, and that fighter should be able to somehow share that information with the rest of the party. Keep in mind that unless you're DMing the West Point Gaming Club your players are probably not expert tacticians themselves. </p><p></p><p>Not allowing players to use tactics makes combat, at least to me, much less interesting. It turns into a game of "I miss. I hit. I hit again. I miss again" without as much room for creativity or thought. That's just my two cents.</p></blockquote><p></p>
[QUOTE="Czhorat, post: 1145536, member: 13826"] I fully agree that a group shouldn't have an in-depth tactical discussion, say, in the middle of a battle. Sometimes players (myself included) manage to sneak quite a bit of discussion into a six-second round. As far as a character thinking of tactics is concerned, however, I'd not tell a player that his character can't think of something except in the most extreme circumstances. Combat is a big part of D&D adventuring; exposure to combat should characters at least as much tactical knowledge as their players. Even a fighter or barbarian with relatively low intelligence could develop an intuitive sense of how a battle should be run, and that fighter should be able to somehow share that information with the rest of the party. Keep in mind that unless you're DMing the West Point Gaming Club your players are probably not expert tacticians themselves. Not allowing players to use tactics makes combat, at least to me, much less interesting. It turns into a game of "I miss. I hit. I hit again. I miss again" without as much room for creativity or thought. That's just my two cents. [/QUOTE]
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