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Fightin' Titans
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<blockquote data-quote="Kinak" data-source="post: 6052942" data-attributes="member: 6694112"><p>This makes me want to unroll a huge thing of gaming paper and do two maps.</p><p></p><p>The first map would be its head, neck, and front of it's back. So about 50 hexes long and 30 wide.</p><p></p><p>The second map would be the same dimensions, but internal. So the inside of its mouth, it's windpipe, lungs, and heart. Include a "trapdoor" to the stomach, but... well, if it's in there, it'd probably have to be its own map.</p><p></p><p>I see the scales as being invulnerable terrain, but fleshy features are all valid targets.</p><p></p><p style="text-align: center"><strong>Areas</strong></p> <p style="text-align: center"></p><p>So, the areas in broad strokes:</p><p></p><p><strong>Airspace</strong></p><p><strong></strong>Demigods shouldn't have any problem flying, but the dragon can use basically all of its attacks on the airspace surrounding it. It's actually less dangerous to be on the beast.</p><p><strong></strong></p><p><strong>Head</strong></p><p><strong></strong>The outside of the head has two eyes and nostrils. Destroying the eyes blinds it to PCs in its airspace (and might make it crash eventually). Crawling into the nostrils (ew) is an alternate way into its windpipe.</p><p></p><p><strong>Neck</strong></p><p><strong></strong>The neck doesn't have any attackable features, but is constantly moving. People should either secure themselves or prepare to be hurled off as soon as the dragon uses a bite.</p><p></p><p><strong>Back</strong></p><p><strong></strong>The dragon's wing joints can be attacked from it's back. If either is destroyed, it crashes to the ground, throwing everyone on it forward (and potentially damaging them) and moving at least a round's movement from everyone flying in its airspace. It also can't wing buffet on that side of its body any longer.</p><p></p><p>For added spice, it can fall into an active caldera or an army of its loyal servants. If falling is bad, it's probably worth making the wing buffets vicious.</p><p></p><p><strong>Mouth</strong></p><p><strong></strong>The dragon's tongue, will attack anyone in this area. It can be killed, stopping those attacks and probably some of the creature's spells.</p><p></p><p><strong>Windpipe</strong></p><p><strong></strong>This is effectively a long tunnel, forking into the lungs. A trapdoor (destroyable with damage) leads down towards the stomach from here.</p><p></p><p><strong>Lungs</strong></p><p>The windpipe splits into two lungs, massive chambers filled with fire. You probably don't want to be there, but sufficient damage could probably puncture a lung and prevent it's deep breath and fire breath attacks.</p><p></p><p><strong>Heart</strong></p><p><strong></strong>The goal of this whole thing: the heart is attackable from around where the windpipe splits. Kill the heart, kill the dragon.</p><p></p><p style="text-align: center"><strong>Attacks</strong></p> <p style="text-align: center"></p><p>Okay, still with me? Let's talk attacks. My temptation would be to spread the attacks throughout the initiative order.</p><p></p><p><strong>Claws</strong></p><p><strong></strong>Each round it can use two claw attacks, targeting areas on its head, neck, back, or airspace.</p><p></p><p><strong>Bite</strong></p><p><strong></strong>Each round it can bite targeting an area on it's back or in its airspace. Anyone surviving the bite ends up in its mouth.</p><p></p><p>Anyone on its neck or head when it bites must save or be thrown off. If it doesn't have a bite target but people are on its neck/head, it shakes its head instead of biting, to the same effect.</p><p></p><p>If any unlucky soul is already near its teeth when it bites, it probably deals bite damage again.</p><p></p><p><strong>Wing Buffet</strong></p><p><strong></strong>The wing on each side creates a huge wind storm. Anyone on that side of it's airspace is effected.</p><p></p><p>Only hits one side if a wing joint is disabled. Stops working at all if both are.</p><p></p><p><strong>Swallow</strong></p><p><strong></strong>Moves everyone in its mouth (and windpipe above the trap door) down into its stomach. Escaping the stomach requires saves or skill use, made easier if the trap door has been destroyed.</p><p></p><p>Alternately, it's its own map... a room filled with acid and parasitic monsters.</p><p></p><p><strong>Deep Breath</strong></p><p><strong></strong>The dragon takes a deep breath, preparing to breath fire next round. Characters in its mouth or windpipe have to save or be pulled into a lung (which is conveniently filled with fire).</p><p></p><p>Optionally, gates to the plane of fire open in its lungs, potentially releasing fire elementals.</p><p></p><p><strong>Fire Breath</strong></p><p><strong></strong>The round after it breathes, expels the flame... burning everyone in its lungs, windpipe, mouth, and target area (potentially including its back or airspace).</p><p></p><p>Anyone that gets struck by the flame might also be expelled outside of the dragon.</p><p></p><p><strong>Tail Strike</strong></p><p><strong></strong>It can sweep a large area on the "outside" map with its tail, dealing damage and knocking people around.</p><p></p><p><strong>Tongue</strong></p><p><strong></strong>The tongue can melee with characters in the mouth. Knocking people into the teeth is probably a fine option, but dragons with poison-dripping tongues are kind of classic as I recall.</p><p></p><p><strong>Spells</strong></p><p><strong></strong>It has a selection of spells that it can use, most of which require verbal components. If it's tongue has been cut out, its list is far more limited.</p><p></p><p>There are all sorts of options here. Summoning, self-heals, dispelling magic, non-fire attacks, flesh to stone, whatever you want.</p><p></p><p style="text-align: center"><strong>Overview</strong></p> <p style="text-align: center"></p><p>So, basically the characters are trying to get to its heart. They start from near the dragon, exposed to all sorts of attacks (claws, bite, fire breath, wing buffet).</p><p></p><p>They can slip through its nostrils (hard and gross) or convince it to bite them (easy enough, but deals a ton of damage).</p><p></p><p>That gets them inside where they have to cope with being swallowed (into the stomach) or breathed (into the lungs), the tongue, fire breath, and spells.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6052942, member: 6694112"] This makes me want to unroll a huge thing of gaming paper and do two maps. The first map would be its head, neck, and front of it's back. So about 50 hexes long and 30 wide. The second map would be the same dimensions, but internal. So the inside of its mouth, it's windpipe, lungs, and heart. Include a "trapdoor" to the stomach, but... well, if it's in there, it'd probably have to be its own map. I see the scales as being invulnerable terrain, but fleshy features are all valid targets. [CENTER][B]Areas[/B] [/CENTER] So, the areas in broad strokes: [B]Airspace [/B]Demigods shouldn't have any problem flying, but the dragon can use basically all of its attacks on the airspace surrounding it. It's actually less dangerous to be on the beast. [B] Head [/B]The outside of the head has two eyes and nostrils. Destroying the eyes blinds it to PCs in its airspace (and might make it crash eventually). Crawling into the nostrils (ew) is an alternate way into its windpipe. [B]Neck [/B]The neck doesn't have any attackable features, but is constantly moving. People should either secure themselves or prepare to be hurled off as soon as the dragon uses a bite. [B]Back [/B]The dragon's wing joints can be attacked from it's back. If either is destroyed, it crashes to the ground, throwing everyone on it forward (and potentially damaging them) and moving at least a round's movement from everyone flying in its airspace. It also can't wing buffet on that side of its body any longer. For added spice, it can fall into an active caldera or an army of its loyal servants. If falling is bad, it's probably worth making the wing buffets vicious. [B]Mouth [/B]The dragon's tongue, will attack anyone in this area. It can be killed, stopping those attacks and probably some of the creature's spells. [B]Windpipe [/B]This is effectively a long tunnel, forking into the lungs. A trapdoor (destroyable with damage) leads down towards the stomach from here. [B]Lungs[/B] The windpipe splits into two lungs, massive chambers filled with fire. You probably don't want to be there, but sufficient damage could probably puncture a lung and prevent it's deep breath and fire breath attacks. [B]Heart [/B]The goal of this whole thing: the heart is attackable from around where the windpipe splits. Kill the heart, kill the dragon. [CENTER][B]Attacks[/B] [/CENTER] Okay, still with me? Let's talk attacks. My temptation would be to spread the attacks throughout the initiative order. [B]Claws [/B]Each round it can use two claw attacks, targeting areas on its head, neck, back, or airspace. [B]Bite [/B]Each round it can bite targeting an area on it's back or in its airspace. Anyone surviving the bite ends up in its mouth. Anyone on its neck or head when it bites must save or be thrown off. If it doesn't have a bite target but people are on its neck/head, it shakes its head instead of biting, to the same effect. If any unlucky soul is already near its teeth when it bites, it probably deals bite damage again. [B]Wing Buffet [/B]The wing on each side creates a huge wind storm. Anyone on that side of it's airspace is effected. Only hits one side if a wing joint is disabled. Stops working at all if both are. [B]Swallow [/B]Moves everyone in its mouth (and windpipe above the trap door) down into its stomach. Escaping the stomach requires saves or skill use, made easier if the trap door has been destroyed. Alternately, it's its own map... a room filled with acid and parasitic monsters. [B]Deep Breath [/B]The dragon takes a deep breath, preparing to breath fire next round. Characters in its mouth or windpipe have to save or be pulled into a lung (which is conveniently filled with fire). Optionally, gates to the plane of fire open in its lungs, potentially releasing fire elementals. [B]Fire Breath [/B]The round after it breathes, expels the flame... burning everyone in its lungs, windpipe, mouth, and target area (potentially including its back or airspace). Anyone that gets struck by the flame might also be expelled outside of the dragon. [B]Tail Strike [/B]It can sweep a large area on the "outside" map with its tail, dealing damage and knocking people around. [B]Tongue [/B]The tongue can melee with characters in the mouth. Knocking people into the teeth is probably a fine option, but dragons with poison-dripping tongues are kind of classic as I recall. [B]Spells [/B]It has a selection of spells that it can use, most of which require verbal components. If it's tongue has been cut out, its list is far more limited. There are all sorts of options here. Summoning, self-heals, dispelling magic, non-fire attacks, flesh to stone, whatever you want. [CENTER][B]Overview[/B] [/CENTER] So, basically the characters are trying to get to its heart. They start from near the dragon, exposed to all sorts of attacks (claws, bite, fire breath, wing buffet). They can slip through its nostrils (hard and gross) or convince it to bite them (easy enough, but deals a ton of damage). That gets them inside where they have to cope with being swallowed (into the stomach) or breathed (into the lungs), the tongue, fire breath, and spells. Cheers! Kinak [/QUOTE]
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