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Fighting a black dragon...
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<blockquote data-quote="FireLance" data-source="post: 4602480" data-attributes="member: 3424"><p>I suppose a party that co-ordinates <em>very</em> well could send one PC (preferably a defender) into the darkness and have him move around until he either attracts an attack of opportunity or bumps into the dragon, deduce from that its location, and attack it, albeit at -5 for total concealment. </p><p></p><p>That may be asking too much of the average group of players, though.</p><p></p><p>I am seriously considering making two changes to the black dragon's cloud of darkness:</p><p></p><p>1. Instead of Sustain minor, it becomes Sustain save: the dragon makes a saving throw at the end of its turn and the power is sustained if the saving throw is successful. However, since even a young dragon is a solo monster and gets a +5 bonus to saving throws, and I think that a 20% chance of ending the effect each round is still too high, I think I'll apply a penalty to the sustain save. For a young dragon, I think a -3 penalty would be alright; this gives a 35% chance per round that the effect will end.</p><p></p><p>2. The dragon only gets to make recharge rolls for the power after it ends. This way, the PCs get at least one round to make attacks after the effect ends on the dragon's turn before it gets the chance to recharge the power again.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4602480, member: 3424"] I suppose a party that co-ordinates [I]very[/I] well could send one PC (preferably a defender) into the darkness and have him move around until he either attracts an attack of opportunity or bumps into the dragon, deduce from that its location, and attack it, albeit at -5 for total concealment. That may be asking too much of the average group of players, though. I am seriously considering making two changes to the black dragon's cloud of darkness: 1. Instead of Sustain minor, it becomes Sustain save: the dragon makes a saving throw at the end of its turn and the power is sustained if the saving throw is successful. However, since even a young dragon is a solo monster and gets a +5 bonus to saving throws, and I think that a 20% chance of ending the effect each round is still too high, I think I'll apply a penalty to the sustain save. For a young dragon, I think a -3 penalty would be alright; this gives a 35% chance per round that the effect will end. 2. The dragon only gets to make recharge rolls for the power after it ends. This way, the PCs get at least one round to make attacks after the effect ends on the dragon's turn before it gets the chance to recharge the power again. [/QUOTE]
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