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Fighting a dragon (3.0)
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<blockquote data-quote="Sinjin the Rogue" data-source="post: 1053069" data-attributes="member: 2288"><p>Thanks for the suggestions. Just a couple of things to note:</p><p></p><p>"1) Always be patient. You can die any day but there are probably only one or two good ways to fight any given Wyrm. Have the rogue scout well with etheralness and find a way to get suprise. Be willing to wait."</p><p></p><p>Etherealness and spells like blink and ghostform are not usable. We are going to be fighting on the Positive energy Plane, which does not have access to the ethereal plane, so ethereal spells don't work.</p><p></p><p>"2) Eliminate the breath weapon. Load up on elemental protection, be redundant."</p><p></p><p>We have that covered with Energy Immunity.</p><p></p><p>"3) Everybody fights. You need as many victims err... targets as you can get. Righteous might, divine power and Tenser's transformation let every one get in 40-50 points before the dragon figures out how many square feet of lair he can paint with your juicy bits."</p><p></p><p>Everyone is prepared to fight, except the wizard. While I have the spell Tensor's Transformation", the fact that it prevents spell casting for the duration of the spell is something to consider. If things go bad, we have no way to teleport to safety. I also have Shapechange, which I will consider using to shapechange into a red dragon as a last resort. Unfortunately, Shapechange does not give the recipient the attack modifiers of the form into which he changes, only the strength bonus. So, buffing wil be about al I can do.</p><p></p><p>"5) Every fight devolves to melee. Dragon SR is brutal and an ancient red is going to have vicious saves. Find a way to last both rounds of the combat. Stoneskin, shield other. (If it goes to three rounds you might still have a chance, at 4 rounds any dragon worthy of the name is in mop up mode.)"</p><p></p><p>I have a few tactics up my sleeve, but I can't say what they are because my DM might read this, and I don't want to tip him off. Suffice it to say though that we realize melee is going to have to carry us, and my job is going to be to try to keep everyone alive.</p><p></p><p>"7) Crits are your friend. Do everything you can to bring down the power of El Kabong."</p><p></p><p>Our fighter/weapon master crafted a +3 vorpal bastard sword. I usually buff him with greater magic weapon to make it a +5 weapon. Hopefully, he'll be able to roll some heads with it, but his problem will be getting close enough to the dragon to use the sword. I'm sure the dragon has a huge reach and probably multiple attacks of opportunity, so we will probably have to bum rush the dragon all at once so that someone can get close enough to attack. </p><p></p><p>"If you have gate, gate in a solar."</p></blockquote><p></p>
[QUOTE="Sinjin the Rogue, post: 1053069, member: 2288"] Thanks for the suggestions. Just a couple of things to note: "1) Always be patient. You can die any day but there are probably only one or two good ways to fight any given Wyrm. Have the rogue scout well with etheralness and find a way to get suprise. Be willing to wait." Etherealness and spells like blink and ghostform are not usable. We are going to be fighting on the Positive energy Plane, which does not have access to the ethereal plane, so ethereal spells don't work. "2) Eliminate the breath weapon. Load up on elemental protection, be redundant." We have that covered with Energy Immunity. "3) Everybody fights. You need as many victims err... targets as you can get. Righteous might, divine power and Tenser's transformation let every one get in 40-50 points before the dragon figures out how many square feet of lair he can paint with your juicy bits." Everyone is prepared to fight, except the wizard. While I have the spell Tensor's Transformation", the fact that it prevents spell casting for the duration of the spell is something to consider. If things go bad, we have no way to teleport to safety. I also have Shapechange, which I will consider using to shapechange into a red dragon as a last resort. Unfortunately, Shapechange does not give the recipient the attack modifiers of the form into which he changes, only the strength bonus. So, buffing wil be about al I can do. "5) Every fight devolves to melee. Dragon SR is brutal and an ancient red is going to have vicious saves. Find a way to last both rounds of the combat. Stoneskin, shield other. (If it goes to three rounds you might still have a chance, at 4 rounds any dragon worthy of the name is in mop up mode.)" I have a few tactics up my sleeve, but I can't say what they are because my DM might read this, and I don't want to tip him off. Suffice it to say though that we realize melee is going to have to carry us, and my job is going to be to try to keep everyone alive. "7) Crits are your friend. Do everything you can to bring down the power of El Kabong." Our fighter/weapon master crafted a +3 vorpal bastard sword. I usually buff him with greater magic weapon to make it a +5 weapon. Hopefully, he'll be able to roll some heads with it, but his problem will be getting close enough to the dragon to use the sword. I'm sure the dragon has a huge reach and probably multiple attacks of opportunity, so we will probably have to bum rush the dragon all at once so that someone can get close enough to attack. "If you have gate, gate in a solar." [/QUOTE]
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