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Fighting a dragon (3.0)
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<blockquote data-quote="Wish" data-source="post: 1054083" data-attributes="member: 13404"><p>My take on this is first to emphasise two things that others have said, disagree with one poster's comment, and then add one more bit of insight.</p><p></p><p>First, dispel whatever magic he has. You must do this, or you're dead. Haste is the most critical thing to dispel, so consider using a slow to do it automatically. But you're also in big trouble if the dragon has boosted his AC by 18 points or so with spells like shield, cat's grace, shield of faith, and mage armor. You must dispel it's magic. Thankfully, you're probably a higher level caster than it is, so a greater dispelling should do a good job. Two greater dispellings is better. Or a disjunction, if you're not worried about treasure (cheesy as can be, but it works).</p><p></p><p>Second, harm is your friend. Use it and abuse it. If you have spell storing items, put harm in all of them, let the non-cleric PCs do some harming.</p><p></p><p>Now to disagree. You are not helpless before its attacks, AC does matter (especially in light of my tactic below). Now, if the best AC in your party is a 33, you're helpless, but if you've got people who are playing a serious AC tanks (in the high 30's or 40's), you've got something to work with. Add shield spells though spell storing items or potions. Add haste. Add defending weapons, Expertise, or fighting defensively. Get yourself up into the high 40's or 50's, and all of a sudden even a dragon is going to start missing sometimes. Especially if the dragon isn't quite as buff as he's used to.</p><p></p><p>My addition. Debuff the dragon. I don't mean just by dispelling him, I mean by seriously powering down his ability to hurt you. Start with energy drains and enervations. They stack, and they allow no save. Pile on any beneficial metamagic you can think of. If you beat the SR, the dragon loses saves, attack bonus, skills (including concentration which might be critical), and most importantly high level spell slots. With luck, you could potentially put 20 negative levels on the fellow in the first round. Ok, that would require some really high rolls for SR and damage, but it could be done. The only potential problem with this is the positive material plane. I don't honestly know whether or not it will interfere with these spells, but your +29 knowledge character should. Other good options for debuffing are low level spells like slow. You can quicken them and toss them off as an afterthought to whatever your _real_ action is for the round. Yes, the dragon will probably make the save, but it only needs to fail once to completely turn the tide of the battle, and it costs you nothing.</p></blockquote><p></p>
[QUOTE="Wish, post: 1054083, member: 13404"] My take on this is first to emphasise two things that others have said, disagree with one poster's comment, and then add one more bit of insight. First, dispel whatever magic he has. You must do this, or you're dead. Haste is the most critical thing to dispel, so consider using a slow to do it automatically. But you're also in big trouble if the dragon has boosted his AC by 18 points or so with spells like shield, cat's grace, shield of faith, and mage armor. You must dispel it's magic. Thankfully, you're probably a higher level caster than it is, so a greater dispelling should do a good job. Two greater dispellings is better. Or a disjunction, if you're not worried about treasure (cheesy as can be, but it works). Second, harm is your friend. Use it and abuse it. If you have spell storing items, put harm in all of them, let the non-cleric PCs do some harming. Now to disagree. You are not helpless before its attacks, AC does matter (especially in light of my tactic below). Now, if the best AC in your party is a 33, you're helpless, but if you've got people who are playing a serious AC tanks (in the high 30's or 40's), you've got something to work with. Add shield spells though spell storing items or potions. Add haste. Add defending weapons, Expertise, or fighting defensively. Get yourself up into the high 40's or 50's, and all of a sudden even a dragon is going to start missing sometimes. Especially if the dragon isn't quite as buff as he's used to. My addition. Debuff the dragon. I don't mean just by dispelling him, I mean by seriously powering down his ability to hurt you. Start with energy drains and enervations. They stack, and they allow no save. Pile on any beneficial metamagic you can think of. If you beat the SR, the dragon loses saves, attack bonus, skills (including concentration which might be critical), and most importantly high level spell slots. With luck, you could potentially put 20 negative levels on the fellow in the first round. Ok, that would require some really high rolls for SR and damage, but it could be done. The only potential problem with this is the positive material plane. I don't honestly know whether or not it will interfere with these spells, but your +29 knowledge character should. Other good options for debuffing are low level spells like slow. You can quicken them and toss them off as an afterthought to whatever your _real_ action is for the round. Yes, the dragon will probably make the save, but it only needs to fail once to completely turn the tide of the battle, and it costs you nothing. [/QUOTE]
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