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General Tabletop Discussion
*Pathfinder & Starfinder
Fighting a Dragon at low levels
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<blockquote data-quote="Uder" data-source="post: 5270623" data-attributes="member: 11949"><p>My number one concern: if you don't know where the dragon's lair is, it won't be worth all the resources you'll need to spend fighting it. Assuming that you have no chance of finding the dragon's treasure, If it costs less than a couple hundred gold per player, you're better off bribing it to go away.</p><p></p><p>Otherwise, here are some ideas that are hopefully helpful:</p><p></p><p>Be ready with spells, potions, and scrolls of resist acid (or protection from acid), keen edge, protection from evil, and blur. It's expensive, but hopefully it will be worth it. If you can find ranger versions of the protect/resist energy potions they're substantially cheaper due to a loophole in the crafting rules... but most DMs will smell that cheese a mile away.</p><p></p><p>Breath weapon damage and full attacks from a supposedly CR5 dragon can be shocking to a group of L5 characters. Don't waste actions on low-level healing getting ready for another breath attack - if it won't heal you up to full, it probably won't save you anyway. Use cure serious spells/potions/scrolls over cure moderate/light if at all possible.</p><p></p><p>Moving cover can be helpful. Mantlets aren't hard to make and should be enough to provide total cover. Wheeled ones are even better. If your DM won't go for that, try using tower shields/readied actions (assuming it's a flyby dragon).</p><p></p><p>The tanglefoot bag idea is a great one, if you can get him close enough to use it. The penalties apply for 2d4 rounds even if the dragon makes the initial save to avoid being stuck, and they stay even if he breaks free. If he does fail the save while flying (not impossible - somewhere around 40% chance depending on his stats/feats), he falls and takes damage.</p><p></p><p>Hire archers (or animate them as suggested above) to concentrate fire on the dragon. If your cleric animates 20 (his max for level 5), that's 3 hits per round on average against the MM young black dragon. If your DM lets your helpers move the mantlets around for you and throw tanglefoot bags, so much the better.</p><p></p><p>This is just the tip of the iceberg - I'm sure there people here with even better ideas than these.</p></blockquote><p></p>
[QUOTE="Uder, post: 5270623, member: 11949"] My number one concern: if you don't know where the dragon's lair is, it won't be worth all the resources you'll need to spend fighting it. Assuming that you have no chance of finding the dragon's treasure, If it costs less than a couple hundred gold per player, you're better off bribing it to go away. Otherwise, here are some ideas that are hopefully helpful: Be ready with spells, potions, and scrolls of resist acid (or protection from acid), keen edge, protection from evil, and blur. It's expensive, but hopefully it will be worth it. If you can find ranger versions of the protect/resist energy potions they're substantially cheaper due to a loophole in the crafting rules... but most DMs will smell that cheese a mile away. Breath weapon damage and full attacks from a supposedly CR5 dragon can be shocking to a group of L5 characters. Don't waste actions on low-level healing getting ready for another breath attack - if it won't heal you up to full, it probably won't save you anyway. Use cure serious spells/potions/scrolls over cure moderate/light if at all possible. Moving cover can be helpful. Mantlets aren't hard to make and should be enough to provide total cover. Wheeled ones are even better. If your DM won't go for that, try using tower shields/readied actions (assuming it's a flyby dragon). The tanglefoot bag idea is a great one, if you can get him close enough to use it. The penalties apply for 2d4 rounds even if the dragon makes the initial save to avoid being stuck, and they stay even if he breaks free. If he does fail the save while flying (not impossible - somewhere around 40% chance depending on his stats/feats), he falls and takes damage. Hire archers (or animate them as suggested above) to concentrate fire on the dragon. If your cleric animates 20 (his max for level 5), that's 3 hits per round on average against the MM young black dragon. If your DM lets your helpers move the mantlets around for you and throw tanglefoot bags, so much the better. This is just the tip of the iceberg - I'm sure there people here with even better ideas than these. [/QUOTE]
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Fighting a Dragon at low levels
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