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Fighting a God, Divine Strategies
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<blockquote data-quote="Nyeshet" data-source="post: 4843381" data-attributes="member: 18363"><p>My first thought is an anti-magic field - expanded - that does not affect his own magic. So all mortal magic within, say, 60 to 120 ft of him is dispelled, but his own spells work as normal. The DC, due to divine bonuses, etc, is nearly impossible to get past; perhaps rolling a 17+ will allow the mortal magic-users spells to succeed. However, Vecna is immune or highly resistant to virtually everything. The magic bonuses to weapons and shields are similarly dispelled in this field: only masterwork weaponry and armor against Vecna. This, of course, leaves the mortals at a distinct disadvantage. </p><p></p><p>Granted, this is the way I would play it. Note that in most myths in which a mortal faces a deity, they usually have divine backup or patrons. So a weapon created by a deific smith might still work normally, for example. </p><p></p><p>How exactly are you statting Vecna? In Deities and Demigods, Vecna is statted (if I recall correctly) as a 30th level magic user (necro? cleric? Or maybe he was a 20th cleric / 20th necro?) as well as a demi-lich. The stats for demi-liches alone are already epic enough to give your group trouble. Add in the deity template upon *that* and I seriously do not understand how your party thinks they have a chance of winning. At the least, Vecna likely has multiple phylacteries scattered about the planes, each guarded by various epic beasts such as abominations, psuedo-natural great wyrms, winter wights, etc. Prime candidates for his phylacteries include his eye and hand, actually. </p><p></p><p>How high a level are you giving Vecna, and in what classes? What level of deity are you making him (heroic? lesser? intermediate? I doubt greater...) If you are not using the stats in Deities and Demigods, then perhaps you could draw upon later classes that might suit him such as the actual Necromancer class? Or some of the more interesting PrCs?</p><p></p><p>What about the guards? And I doubt he will be alone, unable to call upon 'allies'. I would expect him to call near epic or epic undead to aid him. His ability to control undead is likely significant, after all. And what of the setting? Will they assault him in his own divine demiplane? Or will they lure him elsewhere for the attack? How? How will you keep him from planeshifting away? Mortal magic is usually unable to halt deific forms of plane shift, teleport, etc. And as a deity of magic, what is to stop him from simply removing your player's ability to use magic - especially on his home turf? </p><p></p><p>Anyway, given a few more details we should be able to help you more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nyeshet, post: 4843381, member: 18363"] My first thought is an anti-magic field - expanded - that does not affect his own magic. So all mortal magic within, say, 60 to 120 ft of him is dispelled, but his own spells work as normal. The DC, due to divine bonuses, etc, is nearly impossible to get past; perhaps rolling a 17+ will allow the mortal magic-users spells to succeed. However, Vecna is immune or highly resistant to virtually everything. The magic bonuses to weapons and shields are similarly dispelled in this field: only masterwork weaponry and armor against Vecna. This, of course, leaves the mortals at a distinct disadvantage. Granted, this is the way I would play it. Note that in most myths in which a mortal faces a deity, they usually have divine backup or patrons. So a weapon created by a deific smith might still work normally, for example. How exactly are you statting Vecna? In Deities and Demigods, Vecna is statted (if I recall correctly) as a 30th level magic user (necro? cleric? Or maybe he was a 20th cleric / 20th necro?) as well as a demi-lich. The stats for demi-liches alone are already epic enough to give your group trouble. Add in the deity template upon *that* and I seriously do not understand how your party thinks they have a chance of winning. At the least, Vecna likely has multiple phylacteries scattered about the planes, each guarded by various epic beasts such as abominations, psuedo-natural great wyrms, winter wights, etc. Prime candidates for his phylacteries include his eye and hand, actually. How high a level are you giving Vecna, and in what classes? What level of deity are you making him (heroic? lesser? intermediate? I doubt greater...) If you are not using the stats in Deities and Demigods, then perhaps you could draw upon later classes that might suit him such as the actual Necromancer class? Or some of the more interesting PrCs? What about the guards? And I doubt he will be alone, unable to call upon 'allies'. I would expect him to call near epic or epic undead to aid him. His ability to control undead is likely significant, after all. And what of the setting? Will they assault him in his own divine demiplane? Or will they lure him elsewhere for the attack? How? How will you keep him from planeshifting away? Mortal magic is usually unable to halt deific forms of plane shift, teleport, etc. And as a deity of magic, what is to stop him from simply removing your player's ability to use magic - especially on his home turf? Anyway, given a few more details we should be able to help you more. :) [/QUOTE]
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