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Fighting a God, Divine Strategies
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<blockquote data-quote="Prisoner6" data-source="post: 4843916" data-attributes="member: 54021"><p>Maybe I'm going against the grain here, but gods are ... well ... gods. In my campaigns, gods don't lose fights.</p><p></p><p>For starters, he should be able to summon arbitrary numbers of ultra-powerful servants as a free action. Let's say every round he summons a "high priest of Vecna" or 5, just as a free action. All of these guys should be epic level, and get +5 inspiration bonus to EVERYTHING, just because they're in the presence of their god. Once the party gets outnumbered by about 5 to 1, Vecna will head into the lounge and watch the battle on his 48" high-def crystal ball.</p><p></p><p>What feats does he have? ALL OF THEM - and every single spell he casts should be maximized, empowered, silent, and ever other f-in modifier you can slap on it, even if it makes it a "level 18" spell. Vecna knows no limits ... he's a god.</p><p></p><p>Every round, he casts Time Stop first. This spell is maximized and extended, so instead of getting d4+1 rounds, he gets 10. That's right. Every round Vecna gets 10 rounds of time stop to do whatever he wants. Since Vecna has a caster level of at least 20, he'll just set up lots of spells with nice long durations (Cloudkill anyone?), summon a whole mob of nasties (like undead, which won't be affected by Cloudkill), cure himself completely, and then head to gym to work out for a bit.</p><p></p><p>He WILL widdle the party down. He's too smart to face them one-on-one. He's going to keep throwing minions at them until they're drained, severely. The party is going to pounded on with TONS of negative levels... In fact, Vecna has a personal bodyguard of 10 liches who do nothing but cast energy drain spells every round.</p><p></p><p>Vecna is not stupid. He has plenty of contigency plans for when combat goes bad. In the event that combat starts for him, he will enact one of those plans ... presumably teleporting away to let his minions pound on the part some more.</p><p></p><p>He will have every protective spell in existence protecting him, because he saw this coming. He will be flying to keep out melee, improved invisible to be unlocatable, and then have 5 illusions of himself running around to distract the party while he casts Wail of the Banshee every round from his unknown location.</p><p></p><p>HE chooses the place of the final battle. The terrain will favor him. While he's flying around, the party will have to cross a hallway where EVERY SQUARE has a permanent Symbol of Insantity on it. </p><p></p><p>If your party goesn't accuse you of cheating ... you're doing it wrong.</p></blockquote><p></p>
[QUOTE="Prisoner6, post: 4843916, member: 54021"] Maybe I'm going against the grain here, but gods are ... well ... gods. In my campaigns, gods don't lose fights. For starters, he should be able to summon arbitrary numbers of ultra-powerful servants as a free action. Let's say every round he summons a "high priest of Vecna" or 5, just as a free action. All of these guys should be epic level, and get +5 inspiration bonus to EVERYTHING, just because they're in the presence of their god. Once the party gets outnumbered by about 5 to 1, Vecna will head into the lounge and watch the battle on his 48" high-def crystal ball. What feats does he have? ALL OF THEM - and every single spell he casts should be maximized, empowered, silent, and ever other f-in modifier you can slap on it, even if it makes it a "level 18" spell. Vecna knows no limits ... he's a god. Every round, he casts Time Stop first. This spell is maximized and extended, so instead of getting d4+1 rounds, he gets 10. That's right. Every round Vecna gets 10 rounds of time stop to do whatever he wants. Since Vecna has a caster level of at least 20, he'll just set up lots of spells with nice long durations (Cloudkill anyone?), summon a whole mob of nasties (like undead, which won't be affected by Cloudkill), cure himself completely, and then head to gym to work out for a bit. He WILL widdle the party down. He's too smart to face them one-on-one. He's going to keep throwing minions at them until they're drained, severely. The party is going to pounded on with TONS of negative levels... In fact, Vecna has a personal bodyguard of 10 liches who do nothing but cast energy drain spells every round. Vecna is not stupid. He has plenty of contigency plans for when combat goes bad. In the event that combat starts for him, he will enact one of those plans ... presumably teleporting away to let his minions pound on the part some more. He will have every protective spell in existence protecting him, because he saw this coming. He will be flying to keep out melee, improved invisible to be unlocatable, and then have 5 illusions of himself running around to distract the party while he casts Wail of the Banshee every round from his unknown location. HE chooses the place of the final battle. The terrain will favor him. While he's flying around, the party will have to cross a hallway where EVERY SQUARE has a permanent Symbol of Insantity on it. If your party goesn't accuse you of cheating ... you're doing it wrong. [/QUOTE]
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