Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fighting a God, Divine Strategies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 4844452" data-attributes="member: 326"><p>Hi there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A few ways to prolong the fight could be:</p><p></p><p>1. Vecna's Sarcophagi is a suit of golem armour that acts as the immortal's phylactery. The armour must be destroyed before Vecna can be injured. Vecna can attack through the armour normally of course and the Sarcophagi Golem attacks of its own accord (at Vecna's direction). </p><p></p><p>2. Strike Team: Anyone penetrating that far into Vecna's defenses will face a select bunch of handpicked villains. Basically Vecna's champions. This could be an eclectic bunch of evil NPCs and monsters individually almost on a par with the PCs themselves. Given Vecna is a God of Secrecy I'd just try and pick the most obscure combinations of monsters, classes and templates you could think of...Sentient Arcane Ooze Alienist, Half-Bone Golem/Half Shadow Dragon Warlock, Ghost Shambling Mound Cavalier mounted on a Vampire Treant Nightmare, Two-headed Beholder with awakened blackstone gigant body.</p><p></p><p>3. Battlefield: Naturally this will work to Vecna's advantage. How about a Graveyard of Knowledge where PCs lose one spell each round (randomly determined) which Vecna gets to cast himself as a swift action? Or the entire area populated by swarms of crawling claws and eyes of fear and flame.</p><p></p><p>4. Reinforcements: If the battle is going badly for Vecna from the get-go, he could call for some reinforcements to run interference. These beings would be weaker than the strike team and probably just about good enough to delay the heroes, not defeat them.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4844452, member: 326"] Hi there! :) A few ways to prolong the fight could be: 1. Vecna's Sarcophagi is a suit of golem armour that acts as the immortal's phylactery. The armour must be destroyed before Vecna can be injured. Vecna can attack through the armour normally of course and the Sarcophagi Golem attacks of its own accord (at Vecna's direction). 2. Strike Team: Anyone penetrating that far into Vecna's defenses will face a select bunch of handpicked villains. Basically Vecna's champions. This could be an eclectic bunch of evil NPCs and monsters individually almost on a par with the PCs themselves. Given Vecna is a God of Secrecy I'd just try and pick the most obscure combinations of monsters, classes and templates you could think of...Sentient Arcane Ooze Alienist, Half-Bone Golem/Half Shadow Dragon Warlock, Ghost Shambling Mound Cavalier mounted on a Vampire Treant Nightmare, Two-headed Beholder with awakened blackstone gigant body. 3. Battlefield: Naturally this will work to Vecna's advantage. How about a Graveyard of Knowledge where PCs lose one spell each round (randomly determined) which Vecna gets to cast himself as a swift action? Or the entire area populated by swarms of crawling claws and eyes of fear and flame. 4. Reinforcements: If the battle is going badly for Vecna from the get-go, he could call for some reinforcements to run interference. These beings would be weaker than the strike team and probably just about good enough to delay the heroes, not defeat them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fighting a God, Divine Strategies
Top