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Fighting a Red Dragon
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<blockquote data-quote="Iku Rex" data-source="post: 4562259" data-attributes="member: 752"><p>My thoughts: </p><p></p><p>Level 7 spell: <strong>Arcane Spellsurge </strong>(DragMagic)</p><p></p><p>No question about it.</p><p></p><p>You can cast it as a swift action (dragonblood), and once you do, you'll almost double your firepower. Spells with a casting time of a standard action become swift actions. Spells with a casting time of 1 full round (including metamagiced spells, for a sorcerer) become standard actions.</p><p></p><p>(Note that according to the FAQ, a sorcerer has to use a full-round action to apply a metamagic feat with a rod. This means that you can use your rods to increase a spell's casting time. Extend Spell will also work of course, but probably only on spells with a duration.)</p><p></p><p>Level 8 spell: Not so easy. After finding out that you have Summon Monster VIII I want to suggest using summoned avorals as heal-bots. The problem is, they'll have to find you to heal you. Which makes Superior Invisibility less superior. If you decide that invisibility is necessary you may as well get it. It's <em>very</em> effective. </p><p></p><p>I'm leaning towards good ol' Mind Blank. Useful buff, can be cast in advance, and only "wastes" one of your precious Summon Monster VIII slots.</p><p></p><p>Get Greater Arcane Spellsurge to simply go nova (with cold). With two Orbs of Cold per round you might just kill the dragon before it has time to kill you. You'll still have a third spell per round for more blasting, summoning or buffs. The problem is that you'll run out of 8th level spell slots real fast. </p><p></p><p>Tactics: </p><p>I take it this is a planned battle? If so, make sure you cast every buff spell you can before starting. If possible the rest of the party should be pouring buff spells into you as well. (A cleric could get you Energy Immunity and Freedom of Movement, for example.) </p><p></p><p><strong>Do not let the dragon full attack you</strong>. Whatever it takes. Suck up the AoO and move away (or Dimension Door as a swift action after attacking) if it's close enough to full attack you the next round. If you get grappled, dimension door away. </p><p></p><p>Don't cast miss chance spells. Risky, but the idea is to have summoned avorals keep you healthy with Lay on Hands. If the dragon uses actions to kill the avorals, you win out - you can get more with a standard action and still blast it with swift action Orbs of Cold. Once you run out of avorals and Summon Monster spells it's time for Greater Invisiblity. (The dragon will still be able to pinpoint you, so this is a bad situation.) </p><p></p><p>Cast Arcane Spellsurge right away. (You can't do that if you used Draconic Arcane Grace.)</p><p></p><p>Avorals can cast dispel magic at will, so keep them/it busy using it if you don't need healing and you suspect the dragon of still having buffs running. They can also cast magic missile and lightning bolt, but that won't do more than annoy the dragon even if they get though SR. Might make it attack them though. </p><p></p><p>The other main summoned monsters should be elementals. You can get 1d4+1 Large, 1d4 Huge, or 1 Greater. They're unlikely to do much damage, but can be in the way and annoy the dragon enough to make it waste valuable actions battering through their DR and hit points. Air Elementals have good reflex saves and can fly. Earth Elementals do more damage. You can ready an action to pop an elemental in front of the dragon as it's moving in on you, possibly forcing it to stop or fall. (Poor or Clumsy flyers need room to turn and have to maintain forward movement.)</p><p></p><p>Other than that you'll just have to keep battering it with damage spells. It should take around 5 Orbs of Cold to kill it. Watch out for Cold Resistance items as well as buffs. </p><p></p><p>Don't use Aspect of the Silver Dragon unless you're completely out of options. It's only CR 12 compared to the dragon's CR 18 or 20, and you will lose in a slugging match.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 4562259, member: 752"] My thoughts: Level 7 spell: [B]Arcane Spellsurge [/B](DragMagic) No question about it. You can cast it as a swift action (dragonblood), and once you do, you'll almost double your firepower. Spells with a casting time of a standard action become swift actions. Spells with a casting time of 1 full round (including metamagiced spells, for a sorcerer) become standard actions. (Note that according to the FAQ, a sorcerer has to use a full-round action to apply a metamagic feat with a rod. This means that you can use your rods to increase a spell's casting time. Extend Spell will also work of course, but probably only on spells with a duration.) Level 8 spell: Not so easy. After finding out that you have Summon Monster VIII I want to suggest using summoned avorals as heal-bots. The problem is, they'll have to find you to heal you. Which makes Superior Invisibility less superior. If you decide that invisibility is necessary you may as well get it. It's [i]very[/i] effective. I'm leaning towards good ol' Mind Blank. Useful buff, can be cast in advance, and only "wastes" one of your precious Summon Monster VIII slots. Get Greater Arcane Spellsurge to simply go nova (with cold). With two Orbs of Cold per round you might just kill the dragon before it has time to kill you. You'll still have a third spell per round for more blasting, summoning or buffs. The problem is that you'll run out of 8th level spell slots real fast. Tactics: I take it this is a planned battle? If so, make sure you cast every buff spell you can before starting. If possible the rest of the party should be pouring buff spells into you as well. (A cleric could get you Energy Immunity and Freedom of Movement, for example.) [B]Do not let the dragon full attack you[/B]. Whatever it takes. Suck up the AoO and move away (or Dimension Door as a swift action after attacking) if it's close enough to full attack you the next round. If you get grappled, dimension door away. Don't cast miss chance spells. Risky, but the idea is to have summoned avorals keep you healthy with Lay on Hands. If the dragon uses actions to kill the avorals, you win out - you can get more with a standard action and still blast it with swift action Orbs of Cold. Once you run out of avorals and Summon Monster spells it's time for Greater Invisiblity. (The dragon will still be able to pinpoint you, so this is a bad situation.) Cast Arcane Spellsurge right away. (You can't do that if you used Draconic Arcane Grace.) Avorals can cast dispel magic at will, so keep them/it busy using it if you don't need healing and you suspect the dragon of still having buffs running. They can also cast magic missile and lightning bolt, but that won't do more than annoy the dragon even if they get though SR. Might make it attack them though. The other main summoned monsters should be elementals. You can get 1d4+1 Large, 1d4 Huge, or 1 Greater. They're unlikely to do much damage, but can be in the way and annoy the dragon enough to make it waste valuable actions battering through their DR and hit points. Air Elementals have good reflex saves and can fly. Earth Elementals do more damage. You can ready an action to pop an elemental in front of the dragon as it's moving in on you, possibly forcing it to stop or fall. (Poor or Clumsy flyers need room to turn and have to maintain forward movement.) Other than that you'll just have to keep battering it with damage spells. It should take around 5 Orbs of Cold to kill it. Watch out for Cold Resistance items as well as buffs. Don't use Aspect of the Silver Dragon unless you're completely out of options. It's only CR 12 compared to the dragon's CR 18 or 20, and you will lose in a slugging match. [/QUOTE]
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