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D&D Older Editions, OSR, & D&D Variants
Fighting an Old Black Dragon? (3.5)
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<blockquote data-quote="Greenfield" data-source="post: 5550047" data-attributes="member: 6669384"><p>Make it a 1 foot gap, seriously. Something a man could slip through, barely.</p><p></p><p></p><p>Alchemist's flasks? That sounds more like plan Z.</p><p></p><p>Start by presuming that the black dragon is a black dragon, meaning he has some magical ability, can Polymorph to human, can cast Deeper Darkness more or less at will, will pretty much never fail a Save or a Concentration check, and has the collected loot and magic items from every other adventuring party that forgot he was a Black Dragon.</p><p></p><p>By sheer weight of numbers you may take him down, but to do that you need to get all of those numbers in and on him as fast as you can.</p><p></p><p>Your original plan had you spending a lot of time prepping up, which gives the dragon an equal amount of time to prep up.</p><p></p><p>So I'm the Dragon, and somebody pops a Cloud Kill around me, then corks the cave with a Wall of Force.</p><p></p><p>I flap my wings and get rid of the annoying spell, then Deeper Darkness the place. </p><p></p><p>And now they give me 10 minutes to get ready, while their wall runs its course? I'll pitch another darkness around their wall, then slip over it in Human form, while they can't see me coming. My cave, after all, isn't made of straight lines, and their Wall has to be.</p><p></p><p>By the time they think they're ready to fight me, I'm behind them, ready to either take the fight to the open sky (where I *will* win), or maybe I'll just rip into them while they're throwing prep spells.</p><p></p><p>I'll concentrate on the spellcaster first, of course, because while the fighter types can open a huge can of whupass on me, they can't trap me anyplace I don't want to be, and can't follow me if I choose to leave.</p><p></p><p>Maybe I'll just grab him and head for the sky. When the others finally catch up, I'll drop their Sorcerer on them from 20,000 feet, just to get the message across.</p><p></p><p>So real advice? Ennervation is good. Wall of Force is good. Waiting before attacking is bad. Prep before you enter, Teleport in so he can't see you coming, and then hand the fighters the can opener for that aforementioned can of whupass. Use the Wall to lock him in with you, Ennervate him, and then concentrate your magic on enhancements, buffs and containment.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5550047, member: 6669384"] Make it a 1 foot gap, seriously. Something a man could slip through, barely. Alchemist's flasks? That sounds more like plan Z. Start by presuming that the black dragon is a black dragon, meaning he has some magical ability, can Polymorph to human, can cast Deeper Darkness more or less at will, will pretty much never fail a Save or a Concentration check, and has the collected loot and magic items from every other adventuring party that forgot he was a Black Dragon. By sheer weight of numbers you may take him down, but to do that you need to get all of those numbers in and on him as fast as you can. Your original plan had you spending a lot of time prepping up, which gives the dragon an equal amount of time to prep up. So I'm the Dragon, and somebody pops a Cloud Kill around me, then corks the cave with a Wall of Force. I flap my wings and get rid of the annoying spell, then Deeper Darkness the place. And now they give me 10 minutes to get ready, while their wall runs its course? I'll pitch another darkness around their wall, then slip over it in Human form, while they can't see me coming. My cave, after all, isn't made of straight lines, and their Wall has to be. By the time they think they're ready to fight me, I'm behind them, ready to either take the fight to the open sky (where I *will* win), or maybe I'll just rip into them while they're throwing prep spells. I'll concentrate on the spellcaster first, of course, because while the fighter types can open a huge can of whupass on me, they can't trap me anyplace I don't want to be, and can't follow me if I choose to leave. Maybe I'll just grab him and head for the sky. When the others finally catch up, I'll drop their Sorcerer on them from 20,000 feet, just to get the message across. So real advice? Ennervation is good. Wall of Force is good. Waiting before attacking is bad. Prep before you enter, Teleport in so he can't see you coming, and then hand the fighters the can opener for that aforementioned can of whupass. Use the Wall to lock him in with you, Ennervate him, and then concentrate your magic on enhancements, buffs and containment. [/QUOTE]
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Fighting an Old Black Dragon? (3.5)
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