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Fighting dogs, hunting dogs, and making them familiar
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<blockquote data-quote="frankthedm" data-source="post: 3174069" data-attributes="member: 1164"><p>What do you mean nasty? Dogfighting has a strong tradition in human settlements. I could see an elf or druid controlled settlement against such a thing and dwarves viewing it as too wasteful of resources, but most human cities will have dogfights. </p><p></p><p>I doubt a riding dog is “too powerful” to be a familiar, it is more of “way too risky” for the character’s XP total. Share spells stops the second the familiar is 10’ from the caster IIRC. It won’t draw AoOs from delivering a touch spell, but it is now quite the target that has no hope in hell of hiding in its master’s robes.</p><p></p><p>I’d hope a guard dog would also come with the “Down” command. So I say the base dog has 2 tricks at least. I’d say 50 GP should be plenty to get a fully trained 6 trick dog. Maybe 75 for a dog willing to attack unnatural monsters, since I view that trick requiring druid like ability or a heavy dose of what some folks might call cruel training. </p><p></p><p>Most of that 150gp goes into the riding dog’s second hit die. Trading off riding for a different 6 tricks seems fine to me.</p><p></p><p>Dogs are nice for the first 4 levels. After fireball hits the scene, they are pretty much toast.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3174069, member: 1164"] What do you mean nasty? Dogfighting has a strong tradition in human settlements. I could see an elf or druid controlled settlement against such a thing and dwarves viewing it as too wasteful of resources, but most human cities will have dogfights. I doubt a riding dog is “too powerful” to be a familiar, it is more of “way too risky” for the character’s XP total. Share spells stops the second the familiar is 10’ from the caster IIRC. It won’t draw AoOs from delivering a touch spell, but it is now quite the target that has no hope in hell of hiding in its master’s robes. I’d hope a guard dog would also come with the “Down” command. So I say the base dog has 2 tricks at least. I’d say 50 GP should be plenty to get a fully trained 6 trick dog. Maybe 75 for a dog willing to attack unnatural monsters, since I view that trick requiring druid like ability or a heavy dose of what some folks might call cruel training. Most of that 150gp goes into the riding dog’s second hit die. Trading off riding for a different 6 tricks seems fine to me. Dogs are nice for the first 4 levels. After fireball hits the scene, they are pretty much toast. [/QUOTE]
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Fighting dogs, hunting dogs, and making them familiar
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