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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9540492" data-attributes="member: 42856"><p>Our party meets. The fist encounter went along these lines:</p><p></p><p>Trixie: "Hi, fellow adventurer. I am a rogue, and as you all noticed, I am the one running the fastest in the party. Therefore, I am more qualified to handle the party's funds, so I can escape anyone trying to steal from us. With my recognized expertise in pickpocketing, I know all the tricks and can make sure my purse will stay safe. I therefore propose that you all hand me your funds, as we've sworn to reach the same goal, so I can keep them in safety, all the while removing for you the need to spend in inventory slot to carry your own pouch. In our world, irrespective of how many gold pieces a pouch contains, it only counts as a single item!"</p><p></p><p>Every other member quickly agreed, convinced by this display of smartness and reasoning accuracy. They had no reason to doubt her, having met her nearly 30 minutes ago.</p><p></p><p>Then, Trixie, who for some unfathomable reason decide to stick with the rest of the group instead of getting away 30 gp richer, asked what exactly they were doing in the desolate climate of the Krarthian plain. A huge, flat plain, barren and struck by a bitterly cold wind. Greed, of course, was their goal. Archmage Kalugen was holding a tournament where the local archmage would compete to determine who was the strongest, by sending team of champions into a pit to fight for the Emblem of Victory. How it was linked to them being strong isn't easily determined. So our group is hurrying toward Kalugen's Keep, where the tournament is held. The good news is that we'll arrive in time, the bad news is that the weather is so bad that if we had missed it, we'd probably have been trapped in Krarth's mire. Walking faster, we notice that the peasants emerge at this season from their gloomy huts to plant corn and rice before the huge, long winter sets in again.</p><p></p><p>Nobody remarked that the local peasants would be better off growing barley and potato instead of rice and corn. There is a reason they are peasants in a system where the more smart you are, the higher is your social station.</p><p></p><p>Since we arrive just in time for the tournament, all the archmages have already chosen their champions, except three.</p><p></p><p>Just before reaching the stand where the hiring takes place, we notice that a drunken merchant is ogling us.</p><p></p><p>Should we talk to the merchant, let our heroes use their power, either the Trickster, the Sage or the Enchanter (the Warrior is often left with no option, poor Warrior, it was already 5E in 1987), or ignore all this and just go take the gauntlet in the name of one of the three archmages?</p><p></p><p><note: adventurers are free to shuffle their inventory outside combat. There is no reason not to do this to pool the fund right now>.</p><p></p><p>Also, dear reader, can you find a name for Warrior and Enchanter?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9540492, member: 42856"] Our party meets. The fist encounter went along these lines: Trixie: "Hi, fellow adventurer. I am a rogue, and as you all noticed, I am the one running the fastest in the party. Therefore, I am more qualified to handle the party's funds, so I can escape anyone trying to steal from us. With my recognized expertise in pickpocketing, I know all the tricks and can make sure my purse will stay safe. I therefore propose that you all hand me your funds, as we've sworn to reach the same goal, so I can keep them in safety, all the while removing for you the need to spend in inventory slot to carry your own pouch. In our world, irrespective of how many gold pieces a pouch contains, it only counts as a single item!" Every other member quickly agreed, convinced by this display of smartness and reasoning accuracy. They had no reason to doubt her, having met her nearly 30 minutes ago. Then, Trixie, who for some unfathomable reason decide to stick with the rest of the group instead of getting away 30 gp richer, asked what exactly they were doing in the desolate climate of the Krarthian plain. A huge, flat plain, barren and struck by a bitterly cold wind. Greed, of course, was their goal. Archmage Kalugen was holding a tournament where the local archmage would compete to determine who was the strongest, by sending team of champions into a pit to fight for the Emblem of Victory. How it was linked to them being strong isn't easily determined. So our group is hurrying toward Kalugen's Keep, where the tournament is held. The good news is that we'll arrive in time, the bad news is that the weather is so bad that if we had missed it, we'd probably have been trapped in Krarth's mire. Walking faster, we notice that the peasants emerge at this season from their gloomy huts to plant corn and rice before the huge, long winter sets in again. Nobody remarked that the local peasants would be better off growing barley and potato instead of rice and corn. There is a reason they are peasants in a system where the more smart you are, the higher is your social station. Since we arrive just in time for the tournament, all the archmages have already chosen their champions, except three. Just before reaching the stand where the hiring takes place, we notice that a drunken merchant is ogling us. Should we talk to the merchant, let our heroes use their power, either the Trickster, the Sage or the Enchanter (the Warrior is often left with no option, poor Warrior, it was already 5E in 1987), or ignore all this and just go take the gauntlet in the name of one of the three archmages? <note: adventurers are free to shuffle their inventory outside combat. There is no reason not to do this to pool the fund right now>. Also, dear reader, can you find a name for Warrior and Enchanter? [/QUOTE]
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