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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9540776" data-attributes="member: 42856"><p><em>As the option to use a particular character powers when not in an emergy often gives the option to back off if there is risk involved, let's try our team's strong point.</em></p><p></p><p>The Enchanter tries to use her powers, and is offered the choice of predicting the future or summoning an imp called a Faltyn (or called Faltyn, it's never quite clear if it's the creature name or species... it would be odd for it not to have a name, reflected Enchanter). The Faltyn is supposed to offer bargains, so there is no harm to listen to it. The offer is quite onerous: the imp is offering a hard bargain. It will reveal to the Enchanter which magus to serve in exchange of all her gold. Reluctantly, she agrees to the deal, knowing full well that she isn't currently carrying any gold, thanks to Trixie being extremely insistant earlier to get all the party's gold into her care. It was wise! <em>The gamebook explicitely tells that the Faltyn takes all the gold inside the Enchanter's pouch, so it's absolutely not a rule lawyering. We tricked a demon! </em>The imp tells us to choose archmage Balthazar, who will give us a test of worth, to which we must be on the lookout for a domino cape. We dismiss the imp, because speaking to an invisible daemon is sure to attract attention. After all, who would expect a robe-clad, pointy-hat-wearing person to cast a spell in a city ruled by a magocracy...</p><p></p><p>Since we're, as expected, back to square, and paragraph, 1, it's still possible to reselect an action by the Enchanter, this time to use our divination spell. I love unlimited magic outside combat. This time, we see that in order to win the contest, we learn that one of the recruiter is a nice pallid fellow, clad in black, with blood on his lips. Probably a sun-allergic waiter who likes his meat rare. The safest choice seems to join a celebration in which we will be searching for a guest wearing a domino cape.</p><p></p><p>Then, it's Trixie turn to act. She's offered to opportunity to rob the drunken merchant of his purse. It's too good to pass up! She's only carrying 40 gold pieces -- that will be established later in the game as worth 20 nights all inclusing in an hotel, so it's just a little change, she needs to increase her considerable assets. Let's try it. (roll under Awareness, roll 4, easy!)</p><p></p><p>Trixie deftly cuts the purse of the drunken merchant, netting 50 gp. She now holds a nifty 90 gp in her pouch. Doubling her net worth each three paragraphs should net her a lot of money...</p><p></p><p>Off to the hiring stand we go (we have no choice to get back to 1, probably to avoid an endless stealing loop), but I lost the opportunity to consult Salvia. The attendants at the hiring station are trying to sell us some advice, but we are wise enough not to buy advice from the person who is trying to sell us things, aren't we? What do they think they are, insurance agents? AND YET WE HAVE NO CHOICE. Probably exhilarated by the theft, Trixie gets conned into either paying 5 gp for advice, 10 gp for, I guess, better advice, or 5 gp now, 5 gp later to listen to the recruiters.</p><p></p><p>This city is really a pit of immorality!</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9540776, member: 42856"] [I]As the option to use a particular character powers when not in an emergy often gives the option to back off if there is risk involved, let's try our team's strong point.[/I] The Enchanter tries to use her powers, and is offered the choice of predicting the future or summoning an imp called a Faltyn (or called Faltyn, it's never quite clear if it's the creature name or species... it would be odd for it not to have a name, reflected Enchanter). The Faltyn is supposed to offer bargains, so there is no harm to listen to it. The offer is quite onerous: the imp is offering a hard bargain. It will reveal to the Enchanter which magus to serve in exchange of all her gold. Reluctantly, she agrees to the deal, knowing full well that she isn't currently carrying any gold, thanks to Trixie being extremely insistant earlier to get all the party's gold into her care. It was wise! [I]The gamebook explicitely tells that the Faltyn takes all the gold inside the Enchanter's pouch, so it's absolutely not a rule lawyering. We tricked a demon! [/I]The imp tells us to choose archmage Balthazar, who will give us a test of worth, to which we must be on the lookout for a domino cape. We dismiss the imp, because speaking to an invisible daemon is sure to attract attention. After all, who would expect a robe-clad, pointy-hat-wearing person to cast a spell in a city ruled by a magocracy... Since we're, as expected, back to square, and paragraph, 1, it's still possible to reselect an action by the Enchanter, this time to use our divination spell. I love unlimited magic outside combat. This time, we see that in order to win the contest, we learn that one of the recruiter is a nice pallid fellow, clad in black, with blood on his lips. Probably a sun-allergic waiter who likes his meat rare. The safest choice seems to join a celebration in which we will be searching for a guest wearing a domino cape. Then, it's Trixie turn to act. She's offered to opportunity to rob the drunken merchant of his purse. It's too good to pass up! She's only carrying 40 gold pieces -- that will be established later in the game as worth 20 nights all inclusing in an hotel, so it's just a little change, she needs to increase her considerable assets. Let's try it. (roll under Awareness, roll 4, easy!) Trixie deftly cuts the purse of the drunken merchant, netting 50 gp. She now holds a nifty 90 gp in her pouch. Doubling her net worth each three paragraphs should net her a lot of money... Off to the hiring stand we go (we have no choice to get back to 1, probably to avoid an endless stealing loop), but I lost the opportunity to consult Salvia. The attendants at the hiring station are trying to sell us some advice, but we are wise enough not to buy advice from the person who is trying to sell us things, aren't we? What do they think they are, insurance agents? AND YET WE HAVE NO CHOICE. Probably exhilarated by the theft, Trixie gets conned into either paying 5 gp for advice, 10 gp for, I guess, better advice, or 5 gp now, 5 gp later to listen to the recruiters. This city is really a pit of immorality! [/QUOTE]
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