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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9542792" data-attributes="member: 42856"><p>Let's try to minize our losses.</p><p></p><p>We're still in a Trickster-only section. <em>When you take a specific path for a character, the paragraph starts with the class of the character</em>. So, fully expecting to trick the "advisor", Trixie says he'll have five gold pieces now, and five pieces after he's advised us.</p><p></p><p>Still, we'll lament the loss of 10% of our newly-acquired gold and are left with only 85 gp.</p><p></p><p>Trixie gives 5 gp to the stand attendant, who recommands we choose Magus Balhazar, who is humane and generous, unlike the other Magi. Then, we proceed to honor our deal, leaving the attendant with... 5 gp, since we never told that he'd have 5 different, or additional, gold pieces after the advice, only 5 before and 5 after. <em>Note for later: let's be careful with the wording, especially in the future when dealing with Faltyn or other demons...</em></p><p></p><p>The attendant poorly try to say he lied and Balhazar is the worst choice. Well, too bad, we already knew that Balhazar was the best and he had a scarlet pennant, so... Actually this attendant was quite nice, he told us the truth and only asked to be honestly bribed. Well, Trixie can't certainly go around rewarding honesty, can she?</p><p></p><p>We take the pennant and are introduced to a tall man clad in red robes, stroking his moustache. <em>Have we made the wrong choice? Moustache-twirling is very worrying at this stage. </em>He wants to test our intellect and invite us at his mansion at night.</p><p></p><p>We arrive at the mansion at midnight (apparently, traffic jams are a huge problem around Kalugen's Keep, since it was around noon when we took the pennant). We're welcome by an usher, who leads the party to a masked party. We're challenged to find Magus Balhazar in the crowd. Easy, since we know we are looking for a domino-caped man.</p><p></p><p>We're given the choice to bribe the usher, detect thoughts using ESP, summoning a Faltyn, or use our power of deduction to work out who is Balhazar.</p><p></p><p>Since even Warrior can foresee the bad repercussion trying to bribe a test attendant, and seeing that a person called "Magus" Balhazar would probably not take kindly at us trying to read his mind, and we already summoned a Faltyn for information, let's try to use our wit to identify a domino-clad partygoer.</p><p></p><p>We're given several methods for guessing who he is, among which clothing, and we correctly pick the appropriately atired guy. He's impressed by our detective work -- <em>I didn't notice any, we just foresaw the future, but I guess there is some other way of reaching the correct conclusion.</em></p><p>With a gesture, he dismisses his spell, the mascarade was just an illusion! Every guest disappear, except a dark cloaked figure lurking in the shadows. Nobody seems to care about him while he creeps toward Balhazar, dagger in hand. How possibly bad can this Magus security be?</p><p></p><p>Do we stand by to see what happens or do we act? <em>Even if we don't care about our future employer surviving the night, there is added value of not being found by his guards looming over his dead body, plus he could be generous toward us for saving his life. Also, we're heroic and chivalrous. </em></p><p></p><p>This will be our first fight.</p><p></p><p>[ATTACH=full]390629[/ATTACH]</p><p></p><p>All fights are done on a tactical map like this one. Admittedly, this one is the least tactical, because there is no obstacle on it that blocks movement. The A denotes the Assasin. NPC, unless there are special rules described in the paragraph, always follow the same algorithm: they move toward the closest enemy if there is noone next to them. They attack if there is someone next to them. Characters act in order of decreasing Awareness, with ties acting at the same time. </p><p></p><p>Since we had in the introduction noticed that Trixie is actually hardier at this point than Warrior, we had put in one, Warrior in 2, Sage in 3, Mage in 4. </p><p></p><p>Oh, we are told of two special rules (for our first fight!). First, we only need to fight two round before Magus Balhazar desintegrate the Assassin. Also, the Assassin is wielding a poisoned dagger, whomever he strikes, dies at once, nothing can prevent this. Gulp.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9542792, member: 42856"] Let's try to minize our losses. We're still in a Trickster-only section. [I]When you take a specific path for a character, the paragraph starts with the class of the character[/I]. So, fully expecting to trick the "advisor", Trixie says he'll have five gold pieces now, and five pieces after he's advised us. Still, we'll lament the loss of 10% of our newly-acquired gold and are left with only 85 gp. Trixie gives 5 gp to the stand attendant, who recommands we choose Magus Balhazar, who is humane and generous, unlike the other Magi. Then, we proceed to honor our deal, leaving the attendant with... 5 gp, since we never told that he'd have 5 different, or additional, gold pieces after the advice, only 5 before and 5 after. [I]Note for later: let's be careful with the wording, especially in the future when dealing with Faltyn or other demons...[/I] The attendant poorly try to say he lied and Balhazar is the worst choice. Well, too bad, we already knew that Balhazar was the best and he had a scarlet pennant, so... Actually this attendant was quite nice, he told us the truth and only asked to be honestly bribed. Well, Trixie can't certainly go around rewarding honesty, can she? We take the pennant and are introduced to a tall man clad in red robes, stroking his moustache. [I]Have we made the wrong choice? Moustache-twirling is very worrying at this stage. [/I]He wants to test our intellect and invite us at his mansion at night. We arrive at the mansion at midnight (apparently, traffic jams are a huge problem around Kalugen's Keep, since it was around noon when we took the pennant). We're welcome by an usher, who leads the party to a masked party. We're challenged to find Magus Balhazar in the crowd. Easy, since we know we are looking for a domino-caped man. We're given the choice to bribe the usher, detect thoughts using ESP, summoning a Faltyn, or use our power of deduction to work out who is Balhazar. Since even Warrior can foresee the bad repercussion trying to bribe a test attendant, and seeing that a person called "Magus" Balhazar would probably not take kindly at us trying to read his mind, and we already summoned a Faltyn for information, let's try to use our wit to identify a domino-clad partygoer. We're given several methods for guessing who he is, among which clothing, and we correctly pick the appropriately atired guy. He's impressed by our detective work -- [I]I didn't notice any, we just foresaw the future, but I guess there is some other way of reaching the correct conclusion.[/I] With a gesture, he dismisses his spell, the mascarade was just an illusion! Every guest disappear, except a dark cloaked figure lurking in the shadows. Nobody seems to care about him while he creeps toward Balhazar, dagger in hand. How possibly bad can this Magus security be? Do we stand by to see what happens or do we act? [I]Even if we don't care about our future employer surviving the night, there is added value of not being found by his guards looming over his dead body, plus he could be generous toward us for saving his life. Also, we're heroic and chivalrous. [/I] This will be our first fight. [ATTACH type="full" alt="1735523364891.png"]390629[/ATTACH] All fights are done on a tactical map like this one. Admittedly, this one is the least tactical, because there is no obstacle on it that blocks movement. The A denotes the Assasin. NPC, unless there are special rules described in the paragraph, always follow the same algorithm: they move toward the closest enemy if there is noone next to them. They attack if there is someone next to them. Characters act in order of decreasing Awareness, with ties acting at the same time. Since we had in the introduction noticed that Trixie is actually hardier at this point than Warrior, we had put in one, Warrior in 2, Sage in 3, Mage in 4. Oh, we are told of two special rules (for our first fight!). First, we only need to fight two round before Magus Balhazar desintegrate the Assassin. Also, the Assassin is wielding a poisoned dagger, whomever he strikes, dies at once, nothing can prevent this. Gulp. [/QUOTE]
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