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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9543069" data-attributes="member: 42856"><p>Yes, it's explicitely set in the rules: "If you take the move option while an opponent is fighting you, then (unless your Awareness is higher than the opponent's), you take an automatic wound."</p><p></p><p></p><p></p><p>Yup. This specific case isn't covered by the rules, but we can either roll (the usual rule for breaking tie) or grand a modicum of intelligence to the monster to avoid exposing itself too much. In this case north wouldn't change anything (both Esmeralda and Salvia have ranged attacks) but if the Assassin goes after Salvia, it is much safer for the Assassin to move South.</p><p></p><p>Let's see.</p><p></p><p>Round 1 :</p><p></p><p>Trixie moves north, outrunning the Assassin with her ninja reflexes. </p><p>Assassin selects a target. For the sake of simplicity, I'll do the statistically equivalent roll of a d4 using diceroller.net. I roll a 4, so Assassin moves right, targetting Esmeralda -- which is the sensible thing to do, glass cannons are often the one to disable first. </p><p></p><p>Winny attacks, rolling a 6, which is below her FP of 8. Damage is 6+1=7. The Assassin has 8 HP left. </p><p>Salvia attacks, rolling a 9, missing the target. </p><p>Esmeralda has memorized, as stated in the introduction, White Fire. So her effective Psychic Ability is reduced to 7. She rolls 2d6 +1 to cast the spell, since it is a difficulty 1 spell. It's a 3! Damage is a healthy 9 (2d6+2), and since the Assassin doesn't wear armor, he falls. </p><p></p><p>The group stands victorious, and in the elation of victory, totally forget to loot the body to recover the poisoned blade and ensure not child inadvertantly hurts itself with the deadly weapon. Drat!</p><p></p><p>At least we're rewarded with Blutgetranker, a silver sword adding 1 to the wielder's FP and +1d6 damage when fighting creates designated as "giant" in the text. We're given time to recover, and given each an opal medallion (that will take one inventory space for each character so Balhazar can communicate with us within the pits, an octogonal prism of unknown functionnality (Balhazar apparently uses adventurers to carry out his trash). </p><p></p><p></p><p>We're escorted to the entrance of the pit, while party-goers and revelers bet on which team will die in gory and funny ways during the challenge. We notice that Magus Vyl (the sun-sensitive lad) sent in 3 black-robed assassins, Magus Tor sent in 4 barbarians, and Magus Uru hired a Warlock called Icon the Ungodly. </p><p></p><p>This chap is probably the most troublesome, since he has a name. Also, he's alone, and if we were alone we would be rank 8, so he is clearly a dangerous foe. I suspect he's wearing a cape on top of that!</p><p></p><p>The party crosses the entrance of the pit, and we enter the subterranean pit. The first room is lit by flickering torches (because, of course, we never had the opportunity to actually buy torches). The room is barren, the walls are covered in grime and... a nice marble table covered with appetizing food items has been prepared for us!</p><p></p><p>We're offered to have Salvia inspect the food, eat it right away, or leave by either the corridor at the right side or exploring an alcove on the left.</p><p></p><p>I am pretty sure the crowd of spectator must laugh their asses off when wannabe heroes just eat the obviously poisoned food. It smells trap. Let' have Salvia do her job, though. </p><p></p><p>She inspects the food and, to my surprise, there is no trace of poison. The food was actually provided by Balhazar Catering Inc. We can pack it for later, and each provision takes one item in the inventory, and restores 1 HP after combat. Contrary to the usual FF rules, you can't eat 8 meals in a row, it's only once per fight.</p><p></p><p></p><p>I propose that Winny keep her old +0 sword (in case we can sell things in the future), so inventory is now:</p><p></p><p><strong>Winny</strong></p><p>Armour</p><p>Bludgetranker (+1 FP, +1d6 damage vs Giants)</p><p>Obsolete Sword of Uselessness +0 </p><p>An opal medallion to be tracked by magus Balhazar</p><p>An octogonal prism of no discernable use (I guess Balhazar had 10 items and needed to make space for the poisoned dagger, actually)</p><p>5 healing food</p><p></p><p><strong>Trixie </strong></p><p>Sword</p><p>Armour</p><p>Money pouch with 85 gp</p><p>Bow</p><p>Quiver (6 arrows)</p><p>5 healing meals</p><p></p><p><strong>Salvia</strong></p><p>Quarterstaff</p><p>Armour</p><p>Bow</p><p>Quiver (6 arrows)</p><p>6 healing meals</p><p></p><p><strong>Esmeralda </strong></p><p>Sword</p><p>Armour</p><p>8 healing meals.</p><p></p><p>Next, toward the alcove, let's be methodical.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9543069, member: 42856"] Yes, it's explicitely set in the rules: "If you take the move option while an opponent is fighting you, then (unless your Awareness is higher than the opponent's), you take an automatic wound." Yup. This specific case isn't covered by the rules, but we can either roll (the usual rule for breaking tie) or grand a modicum of intelligence to the monster to avoid exposing itself too much. In this case north wouldn't change anything (both Esmeralda and Salvia have ranged attacks) but if the Assassin goes after Salvia, it is much safer for the Assassin to move South. Let's see. Round 1 : Trixie moves north, outrunning the Assassin with her ninja reflexes. Assassin selects a target. For the sake of simplicity, I'll do the statistically equivalent roll of a d4 using diceroller.net. I roll a 4, so Assassin moves right, targetting Esmeralda -- which is the sensible thing to do, glass cannons are often the one to disable first. Winny attacks, rolling a 6, which is below her FP of 8. Damage is 6+1=7. The Assassin has 8 HP left. Salvia attacks, rolling a 9, missing the target. Esmeralda has memorized, as stated in the introduction, White Fire. So her effective Psychic Ability is reduced to 7. She rolls 2d6 +1 to cast the spell, since it is a difficulty 1 spell. It's a 3! Damage is a healthy 9 (2d6+2), and since the Assassin doesn't wear armor, he falls. The group stands victorious, and in the elation of victory, totally forget to loot the body to recover the poisoned blade and ensure not child inadvertantly hurts itself with the deadly weapon. Drat! At least we're rewarded with Blutgetranker, a silver sword adding 1 to the wielder's FP and +1d6 damage when fighting creates designated as "giant" in the text. We're given time to recover, and given each an opal medallion (that will take one inventory space for each character so Balhazar can communicate with us within the pits, an octogonal prism of unknown functionnality (Balhazar apparently uses adventurers to carry out his trash). We're escorted to the entrance of the pit, while party-goers and revelers bet on which team will die in gory and funny ways during the challenge. We notice that Magus Vyl (the sun-sensitive lad) sent in 3 black-robed assassins, Magus Tor sent in 4 barbarians, and Magus Uru hired a Warlock called Icon the Ungodly. This chap is probably the most troublesome, since he has a name. Also, he's alone, and if we were alone we would be rank 8, so he is clearly a dangerous foe. I suspect he's wearing a cape on top of that! The party crosses the entrance of the pit, and we enter the subterranean pit. The first room is lit by flickering torches (because, of course, we never had the opportunity to actually buy torches). The room is barren, the walls are covered in grime and... a nice marble table covered with appetizing food items has been prepared for us! We're offered to have Salvia inspect the food, eat it right away, or leave by either the corridor at the right side or exploring an alcove on the left. I am pretty sure the crowd of spectator must laugh their asses off when wannabe heroes just eat the obviously poisoned food. It smells trap. Let' have Salvia do her job, though. She inspects the food and, to my surprise, there is no trace of poison. The food was actually provided by Balhazar Catering Inc. We can pack it for later, and each provision takes one item in the inventory, and restores 1 HP after combat. Contrary to the usual FF rules, you can't eat 8 meals in a row, it's only once per fight. I propose that Winny keep her old +0 sword (in case we can sell things in the future), so inventory is now: [B]Winny[/B] Armour Bludgetranker (+1 FP, +1d6 damage vs Giants) Obsolete Sword of Uselessness +0 An opal medallion to be tracked by magus Balhazar An octogonal prism of no discernable use (I guess Balhazar had 10 items and needed to make space for the poisoned dagger, actually) 5 healing food [B]Trixie [/B] Sword Armour Money pouch with 85 gp Bow Quiver (6 arrows) 5 healing meals [B]Salvia[/B] Quarterstaff Armour Bow Quiver (6 arrows) 6 healing meals [B]Esmeralda [/B] Sword Armour 8 healing meals. Next, toward the alcove, let's be methodical. [/QUOTE]
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