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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9543846" data-attributes="member: 42856"><p>As soon as we near the alcove, a teleport spell takes us in a multicolor whirlwind of light to an ornate garden with a gazebo made of coloured gems. Standing near a fountain is an elfin-feature girl wearing a toga of green silk. </p><p></p><p><em>We're not boys, therefore we conclude we aren't dead and in paradise, since we woud been welcomed by a muscular handsome man. </em></p><p></p><p>We're given the choice to attack the woman randomly or speak to her. </p><p></p><p><em>Gamebook-savvy as we are, we'll try to avoid randomly killing NPCs. Let's keep that to tabletop.</em></p><p></p><p>She introduces herself as Larisha the Gift-giver, a creature revered by ancient Krarthians. She announces that she's obliged to <em>give us one item</em>. The choice is between a dagger once belonging to the price of thieves, a golden snuff-box, and a gem containing a dragon's breath. </p><p></p><p><em>As a player, I have no idea what a Snuff-box is. Looking it up, I learnt a new word. It's a tobacco box. I'll end the year richer of a word. </em></p><p></p><p>This dungeon is, so far, proving rather easy. We're given meals, magical items... and no foes to defeat. Honestly, for a place called the Battlepits of Krarth, it's rather the nice, cozy place of Krarth. No later than yesterday, we were assaulted by an Assassin using deadly poison in the middle of the city, and since we're in the dungeon proper, everything is nicer. </p><p></p><p>Anyway, we need to choose an item. While a dragon breath sounds a nice potent offensive weapon, a named dagger sounds good. An anonymous snuff-box is the least descriptive option, so it could prove to be the most useful. </p><p></p><p>Let's go with the Dagger, though.</p><p></p><p>She says she wants no thanks because she's just the instrument of fate, but our Trickster interrupt with an... an attempt to seduce the girl with her witty words into giving her one more object. <em>Lesson 1: the book has forgotten that we might be playing a straight woman. Lesson 2: Trixie's modus operandi is to charm people into giving her things. </em></p><p></p><p>So we get two picks...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9543846, member: 42856"] As soon as we near the alcove, a teleport spell takes us in a multicolor whirlwind of light to an ornate garden with a gazebo made of coloured gems. Standing near a fountain is an elfin-feature girl wearing a toga of green silk. [I]We're not boys, therefore we conclude we aren't dead and in paradise, since we woud been welcomed by a muscular handsome man. [/I] We're given the choice to attack the woman randomly or speak to her. [I]Gamebook-savvy as we are, we'll try to avoid randomly killing NPCs. Let's keep that to tabletop.[/I] She introduces herself as Larisha the Gift-giver, a creature revered by ancient Krarthians. She announces that she's obliged to [I]give us one item[/I]. The choice is between a dagger once belonging to the price of thieves, a golden snuff-box, and a gem containing a dragon's breath. [I]As a player, I have no idea what a Snuff-box is. Looking it up, I learnt a new word. It's a tobacco box. I'll end the year richer of a word. [/I] This dungeon is, so far, proving rather easy. We're given meals, magical items... and no foes to defeat. Honestly, for a place called the Battlepits of Krarth, it's rather the nice, cozy place of Krarth. No later than yesterday, we were assaulted by an Assassin using deadly poison in the middle of the city, and since we're in the dungeon proper, everything is nicer. Anyway, we need to choose an item. While a dragon breath sounds a nice potent offensive weapon, a named dagger sounds good. An anonymous snuff-box is the least descriptive option, so it could prove to be the most useful. Let's go with the Dagger, though. She says she wants no thanks because she's just the instrument of fate, but our Trickster interrupt with an... an attempt to seduce the girl with her witty words into giving her one more object. [I]Lesson 1: the book has forgotten that we might be playing a straight woman. Lesson 2: Trixie's modus operandi is to charm people into giving her things. [/I] So we get two picks... [/QUOTE]
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