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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9545503" data-attributes="member: 42856"><p>OK, since fight might not be the most interesting part to narrate, I'll do it right now. I am adopting the "one healing per paragraph", since it will remember the old vibe of getting the Kai discipline of Curing, then Healing. </p><p></p><p>Right now, off with the Assassins!</p><p></p><p>Round 1: </p><p></p><p>Trixie goes first, and position herself between the Assassins at the left side of the room. Since we're not guaranteed to regenerate entirely between fight, she intends to adopt a fully defensive position while pinning the foes in place. </p><p></p><p>Then the Assassins act. The North one throws a Shuriken at the Enchanter (7) and does maximum damage, reduced to 3. The two close to Trixie attack her. The first misses (10), the second hits (4) inflicting 2 damage... reduced to nil by our armour! </p><p></p><p>We focus fire on the northern assassin.</p><p>Winny misses (11) and loses her Dagger of Vislet until the end of the fight.</p><p>Salvia hits (3) for 4 damage.</p><p>Esmeralda throws a White Fire (or is it a Green Fire?) (5) for 9 damage, killing the Assassin.</p><p></p><p>Then Trixie activates her extra action to attack "her" northern assassin. Since she'll act at the start of the round, she'll have time to enter defensive stance. She misses on a 8, though. </p><p></p><p>Round 2:</p><p></p><p>Trixie defends, the two adjacent assassins attacks, with 3d6+1 against their FP of 7. Good luck. 14 and 11, both misses.</p><p>Winny doesn't think it's necessary to act and does nothing.</p><p>Salvia shoots an arrow at the northern assassin. She hits (3) for 6 damage. The Assassin dies.</p><p>Esmeralda fails to cast her White Fire (10). </p><p></p><p>Round 3: </p><p></p><p>Trixie defends. Assassin misses her (11). </p><p>Winny stalls. Salvia shoots and misses (8). </p><p>Esmeralda can substact two to her spellcasting roll since she tried last round already, and gets a modified 2. The spell toasts the remaining assassin for 10 damage. </p><p></p><p>HP at the end of fight : W9, T12 S10 E3.</p><p></p><p>That's more the kind of fights I like. </p><p></p><p>We can loot the body at paragraph 127. We start by trying healing, 4 HP. We roll a 6, so we get 16 HP to distribute, healing Esme fully (7 points), getting our Salvia back to strength (4 points) and finishing healing Winny (3 points).</p><p></p><p>We're back at full strength. Our sage can now identify the black potion the assassins were carrying... a deadly poison, that kills anyone who drinks it, with no hope of cure. Salvia crushes the phial under her high heel. That's the second instant-death weapon we lose in this adventure! </p><p></p><p>Now that we have the time to examine our surrounding, we notice that there are several alcoves in the room, with very lifelike statues pointing to them, as if a real person had tried to enter the alcove and was turned to stone. Do we want to enter an alcove, have Trixie search the alcove, or do we just want to get back and take the dark-tiled corridor ? (354).</p><p></p><p>We do. There is no reason to take some undue risk.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9545503, member: 42856"] OK, since fight might not be the most interesting part to narrate, I'll do it right now. I am adopting the "one healing per paragraph", since it will remember the old vibe of getting the Kai discipline of Curing, then Healing. Right now, off with the Assassins! Round 1: Trixie goes first, and position herself between the Assassins at the left side of the room. Since we're not guaranteed to regenerate entirely between fight, she intends to adopt a fully defensive position while pinning the foes in place. Then the Assassins act. The North one throws a Shuriken at the Enchanter (7) and does maximum damage, reduced to 3. The two close to Trixie attack her. The first misses (10), the second hits (4) inflicting 2 damage... reduced to nil by our armour! We focus fire on the northern assassin. Winny misses (11) and loses her Dagger of Vislet until the end of the fight. Salvia hits (3) for 4 damage. Esmeralda throws a White Fire (or is it a Green Fire?) (5) for 9 damage, killing the Assassin. Then Trixie activates her extra action to attack "her" northern assassin. Since she'll act at the start of the round, she'll have time to enter defensive stance. She misses on a 8, though. Round 2: Trixie defends, the two adjacent assassins attacks, with 3d6+1 against their FP of 7. Good luck. 14 and 11, both misses. Winny doesn't think it's necessary to act and does nothing. Salvia shoots an arrow at the northern assassin. She hits (3) for 6 damage. The Assassin dies. Esmeralda fails to cast her White Fire (10). Round 3: Trixie defends. Assassin misses her (11). Winny stalls. Salvia shoots and misses (8). Esmeralda can substact two to her spellcasting roll since she tried last round already, and gets a modified 2. The spell toasts the remaining assassin for 10 damage. HP at the end of fight : W9, T12 S10 E3. That's more the kind of fights I like. We can loot the body at paragraph 127. We start by trying healing, 4 HP. We roll a 6, so we get 16 HP to distribute, healing Esme fully (7 points), getting our Salvia back to strength (4 points) and finishing healing Winny (3 points). We're back at full strength. Our sage can now identify the black potion the assassins were carrying... a deadly poison, that kills anyone who drinks it, with no hope of cure. Salvia crushes the phial under her high heel. That's the second instant-death weapon we lose in this adventure! Now that we have the time to examine our surrounding, we notice that there are several alcoves in the room, with very lifelike statues pointing to them, as if a real person had tried to enter the alcove and was turned to stone. Do we want to enter an alcove, have Trixie search the alcove, or do we just want to get back and take the dark-tiled corridor ? (354). We do. There is no reason to take some undue risk. [/QUOTE]
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