Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[Fighting Fantasy] Bloodsword v1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 9547607" data-attributes="member: 42856"><p>The coins aren't gained, they are set aside. And you start with 7 coins.</p><p></p><p>Honestly, I guess we could try to calculate the odds of each move depending on his choice number, but I feel it to be too tiring a task. Let's take 3, it's an average number and go from it.</p><p></p><p>He has chosen 5. So, we lose 2 gold coin (we have 5 remaining), and he turns 5 of his 7 coins to tail.</p><p>During the recovery phase, he recovers one coin, so he has 3 unturned coins and 4 tails.</p><p></p><p>He is limited to playing 1 or 2, while we can play 1-4 (we can't play all of our unturned coins at once).</p><p></p><p>If we play 4, our maximum, and he plays 1, he loses. He'd lose 3 coins, all of his. So he is basically obliged to play 2 to avoid lose (he can't know that we won't play 4). And actually, since there is a chance for him to lose, let's play 4.</p><p></p><p>He plays 2, as we expected. So he loses two coins -- he is now left with 1 unturned, 4 tails. We turn four of our coins, so we have 1 unturned, 4 turned. During recovery, we but turn one coin each, so he has 2 unturned, 3 tails, while we have 2 unturned, 3 tails. We have a similar hand.</p><p></p><p>The section informs us that since we have only two unturned coin each, we are limited to play 1 each, resulting in a draw, and after the next recovery we each have 3 heads and two tails. We can play 1 or 2.</p><p></p><p>I play 2, and he plays 2. After recovering, Kief comments on my ability as I "prevent him from gaining ground". Somehow.</p><p>We both have 4 heads and 1 tail. Since another drow would give us both 5 heads, we'd be in a similar position to the starting position, but with each 5 coins instead of 7. I chose 3 coins. He chose three coins.</p><p></p><p>Both both have 5 coins. He again compliments me on him having to lose ground. I am as baffled right now than when I was 12.</p><p></p><p>I'll just quote the section there:</p><p></p><p></p><p></p><p>Apparently, we don't get a say in whether we accept the draw, or if the game is finished. I am really puzzled. He then casts a spell to teleport us further into the dungeon.</p><p></p><p>Honestly, I can't say if it's something other than chance at guessing his first move. Flipping through the section, there is a way to beat him, but I don't know how we are supposed to pass this puzzle. If someone has some kind of explanation...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9547607, member: 42856"] The coins aren't gained, they are set aside. And you start with 7 coins. Honestly, I guess we could try to calculate the odds of each move depending on his choice number, but I feel it to be too tiring a task. Let's take 3, it's an average number and go from it. He has chosen 5. So, we lose 2 gold coin (we have 5 remaining), and he turns 5 of his 7 coins to tail. During the recovery phase, he recovers one coin, so he has 3 unturned coins and 4 tails. He is limited to playing 1 or 2, while we can play 1-4 (we can't play all of our unturned coins at once). If we play 4, our maximum, and he plays 1, he loses. He'd lose 3 coins, all of his. So he is basically obliged to play 2 to avoid lose (he can't know that we won't play 4). And actually, since there is a chance for him to lose, let's play 4. He plays 2, as we expected. So he loses two coins -- he is now left with 1 unturned, 4 tails. We turn four of our coins, so we have 1 unturned, 4 turned. During recovery, we but turn one coin each, so he has 2 unturned, 3 tails, while we have 2 unturned, 3 tails. We have a similar hand. The section informs us that since we have only two unturned coin each, we are limited to play 1 each, resulting in a draw, and after the next recovery we each have 3 heads and two tails. We can play 1 or 2. I play 2, and he plays 2. After recovering, Kief comments on my ability as I "prevent him from gaining ground". Somehow. We both have 4 heads and 1 tail. Since another drow would give us both 5 heads, we'd be in a similar position to the starting position, but with each 5 coins instead of 7. I chose 3 coins. He chose three coins. Both both have 5 coins. He again compliments me on him having to lose ground. I am as baffled right now than when I was 12. I'll just quote the section there: Apparently, we don't get a say in whether we accept the draw, or if the game is finished. I am really puzzled. He then casts a spell to teleport us further into the dungeon. Honestly, I can't say if it's something other than chance at guessing his first move. Flipping through the section, there is a way to beat him, but I don't know how we are supposed to pass this puzzle. If someone has some kind of explanation... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[Fighting Fantasy] Bloodsword v1
Top