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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9550644" data-attributes="member: 42856"><p>Now is the turn of Salvia (I make them cross in their walking order).</p><p></p><p>Since there doesn't seem to be any difference after the waterfall, she goes to the nearest bridge.</p><p>The Hags proceed to do as they did with Horondus, this time summoning a foe called Nemesis. At least she isn't Way-of-the-Tiger's Nemesis.</p><p></p><p>She's a half-demon warrior, clad in black tattered robe, and wielding a sharp steel sword. We killed her six years ago. Either because she's the daughter of a demon (but that wouldn't be in keeping with modern sensitivity), so let's assume she did evil enough to warrant being killed by Salvia -- she wore the same dress at a party, for example.</p><p></p><p>Nemesis starts the fight by rushing on us and inflicting a nasty 4 HP slash. At least we aren't Esmeralda.</p><p></p><p>She has the same stats as Salvia, except she does 1 point of damage more and wears no armour (her tattered robe don't protect her...)</p><p></p><p>I could say that, since this section isn't technically a fight section, it's tempting to use Healing to restore our lost HPs. But we're a nun from the True Faith, so we are far above this.</p><p></p><p>We're offered the opportunity to Levitate over her instead of fighting her. Let's try that.</p><p></p><p>We're reminded that we need to put our mind in a detached state to practice levitation -- probably a skill taught in the monastery, as meditate to float in the lotus position is 100% a trope among monks of the Arthurian legend. Then, as we try to reach perfect Enlightenment, we are asked if we desire our foe's death or if we think that victory and defeat are equivalent.</p><p></p><p>What kind of silly question is that? Of course, we won't fall for the trap and declare that victory and defeat are equivalent and SUCK IT UP, BIATCH! We're flying and we have a bow, and you just have a tattered robe and you can put your dashed hope of victory UP YOUR... Yeah, we reached perfect state of ataraxia and are totally not concerned by our foe.</p><p>In our serene state, we float over the bridge. Nemesis try to jump at us, only to fall from the bridge to a certain death in the molten pool of lava.</p><p></p><p>This time, it's a non-combat section and we spend a HP to regain two of them, slowly beginning to heal magically (HP 7). We reach the other side of the bridge, reunite with Trixie and... another non combat section as the Hags ignore us. This time we spend 1 HP to heal and lose it right away.</p><p></p><p>We're back to 142 to select another character (Salvia heals back to 8), this time Esmeralda, who chose the nearest bridge (Salvia rolls a 6 on her healing dice, getting back to 10 and starting to heal Trixie back to 10.</p><p></p><p>This time the hags summon a Knight to face us. His coat of arms is a three-homed dragon in gold on an azure field. Either this dragon has three sheds, like the three little pigs, or they meant a three horned dragon. Anyway, his name is Guillaume Le Cauchemar (ditto). He must come from Chaubrette, which is the setting's not-France. We slew him a few monthes ago.</p><p></p><p>He calls us name, saying that we're a spell-tossing churl. I don't recognize this word, but I feel it's something mean.</p><p>Yet, he bows to us before starting the fight. He has FP 7, PA 6, Awareness 6, AR 3, 10 HP and does 1d6+1 damage.</p><p></p><p>We both act at the same time.</p><p></p><p>Round 1 : Guillaume rolls 11, he misses. Esmeralda rolls 2d6+5, a 17. Despite her PA of 14 now, she fails to cast her Nemesis Bolt -- maybe the spell was related to Salvia's fallen (in both sense of the word) foe?</p><p></p><p>Round 2 : Guillaume rolls 11 again -- that's good, because doing 1d6+1 damage, he can one-shot us on a 5 or 6 natural damage before modifier or armour. This time, since we attempted the same spell last round, we're rolling 2d6+3, a 9, so that's 12 and the spell is cast... doing 7d6+7 damage, for a total of 31. Guillaume is soundly turned to ashes by our spell.</p><p></p><p>Back to section 88, Salvia heals, and loses one HP.</p><p></p><p>It's time for Winny to cross (Salvia gets her HP back). She chooses the nearest bridge (Salvia loses another HP).</p><p></p><p>Winny is a Warrior. But the book makes fun of her. She's the only member of the party that is "perplexed" when the Hags say their magical formula "rise from the ashes" before realizing they are not talking to her. That's mean. You can be an INT-based fighter! Poor Winny.</p><p></p><p>The Hags have summoned a berserker wielding a warhammer. He's Beorn Smith-Hammer, which we dispatched three years ago. He has the exact same starting stats as Winny, except he only has 6 HP and inflicts 2d6+1 damage. His rotten chainmail gives him AR of 1.</p><p></p><p>Except we are wielding a magic sword, now, so we have an added edge.</p><p></p><p>Round 1: Beorn hits (7) for 7 net damage. Winny hits (9) for 6 damage. He's dead.</p><p></p><p>Well, that was anticlimatic.</p><p></p><p>We cross and this time Salvia loses one HP healing -- we're really unlucky. We get it back, with an added HP to put her back to 10.</p><p></p><p>The 3 hags have retreated to the steps of the (greek-looking) temple and are surrounding a series of cauldron. They are brewing potions, using disgusting ingredients. They dare us to taste their elixirs... (212).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9550644, member: 42856"] Now is the turn of Salvia (I make them cross in their walking order). Since there doesn't seem to be any difference after the waterfall, she goes to the nearest bridge. The Hags proceed to do as they did with Horondus, this time summoning a foe called Nemesis. At least she isn't Way-of-the-Tiger's Nemesis. She's a half-demon warrior, clad in black tattered robe, and wielding a sharp steel sword. We killed her six years ago. Either because she's the daughter of a demon (but that wouldn't be in keeping with modern sensitivity), so let's assume she did evil enough to warrant being killed by Salvia -- she wore the same dress at a party, for example. Nemesis starts the fight by rushing on us and inflicting a nasty 4 HP slash. At least we aren't Esmeralda. She has the same stats as Salvia, except she does 1 point of damage more and wears no armour (her tattered robe don't protect her...) I could say that, since this section isn't technically a fight section, it's tempting to use Healing to restore our lost HPs. But we're a nun from the True Faith, so we are far above this. We're offered the opportunity to Levitate over her instead of fighting her. Let's try that. We're reminded that we need to put our mind in a detached state to practice levitation -- probably a skill taught in the monastery, as meditate to float in the lotus position is 100% a trope among monks of the Arthurian legend. Then, as we try to reach perfect Enlightenment, we are asked if we desire our foe's death or if we think that victory and defeat are equivalent. What kind of silly question is that? Of course, we won't fall for the trap and declare that victory and defeat are equivalent and SUCK IT UP, BIATCH! We're flying and we have a bow, and you just have a tattered robe and you can put your dashed hope of victory UP YOUR... Yeah, we reached perfect state of ataraxia and are totally not concerned by our foe. In our serene state, we float over the bridge. Nemesis try to jump at us, only to fall from the bridge to a certain death in the molten pool of lava. This time, it's a non-combat section and we spend a HP to regain two of them, slowly beginning to heal magically (HP 7). We reach the other side of the bridge, reunite with Trixie and... another non combat section as the Hags ignore us. This time we spend 1 HP to heal and lose it right away. We're back to 142 to select another character (Salvia heals back to 8), this time Esmeralda, who chose the nearest bridge (Salvia rolls a 6 on her healing dice, getting back to 10 and starting to heal Trixie back to 10. This time the hags summon a Knight to face us. His coat of arms is a three-homed dragon in gold on an azure field. Either this dragon has three sheds, like the three little pigs, or they meant a three horned dragon. Anyway, his name is Guillaume Le Cauchemar (ditto). He must come from Chaubrette, which is the setting's not-France. We slew him a few monthes ago. He calls us name, saying that we're a spell-tossing churl. I don't recognize this word, but I feel it's something mean. Yet, he bows to us before starting the fight. He has FP 7, PA 6, Awareness 6, AR 3, 10 HP and does 1d6+1 damage. We both act at the same time. Round 1 : Guillaume rolls 11, he misses. Esmeralda rolls 2d6+5, a 17. Despite her PA of 14 now, she fails to cast her Nemesis Bolt -- maybe the spell was related to Salvia's fallen (in both sense of the word) foe? Round 2 : Guillaume rolls 11 again -- that's good, because doing 1d6+1 damage, he can one-shot us on a 5 or 6 natural damage before modifier or armour. This time, since we attempted the same spell last round, we're rolling 2d6+3, a 9, so that's 12 and the spell is cast... doing 7d6+7 damage, for a total of 31. Guillaume is soundly turned to ashes by our spell. Back to section 88, Salvia heals, and loses one HP. It's time for Winny to cross (Salvia gets her HP back). She chooses the nearest bridge (Salvia loses another HP). Winny is a Warrior. But the book makes fun of her. She's the only member of the party that is "perplexed" when the Hags say their magical formula "rise from the ashes" before realizing they are not talking to her. That's mean. You can be an INT-based fighter! Poor Winny. The Hags have summoned a berserker wielding a warhammer. He's Beorn Smith-Hammer, which we dispatched three years ago. He has the exact same starting stats as Winny, except he only has 6 HP and inflicts 2d6+1 damage. His rotten chainmail gives him AR of 1. Except we are wielding a magic sword, now, so we have an added edge. Round 1: Beorn hits (7) for 7 net damage. Winny hits (9) for 6 damage. He's dead. Well, that was anticlimatic. We cross and this time Salvia loses one HP healing -- we're really unlucky. We get it back, with an added HP to put her back to 10. The 3 hags have retreated to the steps of the (greek-looking) temple and are surrounding a series of cauldron. They are brewing potions, using disgusting ingredients. They dare us to taste their elixirs... (212). [/QUOTE]
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