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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9553804" data-attributes="member: 42856"><p>Let's take the risk to speak to her.</p><p></p><p>Shadows seems to dance around her as she says "Take the knife, Sacrifice your blood". We're offered to accept to slit our wrist, to resist and fight her with a reduced FP because we're shaking off her enchantment.</p><p></p><p>That's not fair. Enthralling is a thing Esmeralda does to monsters, not the other way round!</p><p></p><p>By some extraordinary luck, we all resist (6, 8, 5, 4) and we proceed to the fight. Well, at least the death wasn't instant...</p><p></p><p>[ATTACH=full]392502[/ATTACH]</p><p></p><p>I think the special rules means that damage is increased by 3d6, not that the 2d6+2 becomes 3d6. Making a special rule for this fight -- notice how most fights actually have special rules? -- to change the average damage by 1.5 one in six attack wouldn't be significant.</p><p></p><p>Anyway, we start with a significant malus of 1 to our FP (so Winny, despite wielding Blutgetranker +1 and having just drunk a potion increasing her FP by 1, only has 9 effective FP. The most problematic situation is that Salvia is adjacent to Echidna, too.</p><p></p><p>Also, Echidna has an Awareness of 8, which means she acts first, concurrently with Trixie.</p><p></p><p>Round 1</p><p></p><p>Echidna attacks, rolls dice to determine whether she'll attack Trixie or Silvia. Bummer, she attacks Silvia, hits (8) and inflicts... 11 HP. At least the poison doesn't affect Silvia (3), who only has 2 HP left (thanks to her AR of 2). Wearing armor saves lives!</p><p></p><p>Trixie attacks with her Obsolete Sword of Uselessness +0 (formerly Winny's family heirloom sword, which she proudly wielded like her father and grandfather before her, until she got a +1 sword at the beginning of the adventure). She's reduced to FP 6. And would inflict 1d6 damage, minus an AR of 2. Actually, Trixie would be better off Defending and hoping she'll get attacked instead of Salvia.</p><p></p><p>Salvia decides to Defend as well. At least the odd of being killed (2d6+2 can't do less than 2 damage) are reduced if Echidna must roll 3d6 to attack.</p><p></p><p>Winny moves toward Echidna.</p><p></p><p>Esmeralda tries to cast Nemesis Bolt (we'll call this Green Bolt henceforth) and succeds (8+5 = 13, equal to her PA) for a total of 27 damage.</p><p></p><p>Round 2</p><p></p><p>Echidna now has 3 potential foes : Trixie (7), Salvia (5) and Winny (4), so she attacks Trixie rolling 3d6+1. That's a 14, widely missing our nimble rogue.</p><p></p><p>All the characters surrounuding Echidna defends.</p><p></p><p>At this point a real human would, right at round 1, moved Echidna toward Esmeralda, potentially incurring an attack of opportunity by Trixie, to remove the glasss cannon. But the defaut monster tactic here plays largely in our favour. In the rule, they say that if the book is played cooperatively, with a player controlling a character each, when his character is killed, he gets to play the monster to kill his friends. I think it tend to make many game shorter because a real human mind makes fights much, much more difficult.</p><p></p><p>Esmeralda misses her Greenbolt (12+5)</p><p></p><p>Round 3 :</p><p></p><p>Echidna selects her enemy, Trixie again (10, vs 9 and 7). She misses on a 12 -- she'd have missed again all of her potential victims.</p><p></p><p>Everyone defends on the Hero side, except Esmeralda, now rolling 2d6+3 (10) and doing 37 damage. Echidna the Marsupilami, Mother of Mammals, dies ignominously in a blast of cleansing green fire.</p><p></p><p>Looting the temple -- we're not offered a choice, generally I'd have avoided looting temples, it might irritate the gods... -- we find a box with a strange metal. We're asked if we wear an opal medallion and we do.</p><p></p><p>We hear the faint voice of Balhasar, our patron. He informs us that we have found some Kalium, and that we should transport it sealed in its box, since its volatile and reacts explosively when moistened. <em>Thanks boss. We really appreciate the advice to replay The Wages of Fear within a dungeon and also for being forewarned about Echidna since obviously you saw everything that happened to us in real time. </em></p><p></p><p>Anyway, it's a non-combat section so Salvia eats a Meal and spend immediately this HP to create a Healing Pool of... 1 points, so she stays at 3 HP.</p><p></p><p>Inventory and stats are now</p><p></p><p>Winny rank 2, FP 10/9, PA (psychic ability) 6, Awareness 6, Damage 1d6+1, HP 13</p><ol> <li data-xf-list-type="ol">Armour</li> <li data-xf-list-type="ol">Bludgetranker (+1 FP, +1d6 damage vs Giants)</li> <li data-xf-list-type="ol">An opal medallion to be tracked by magus Balhazar</li> <li data-xf-list-type="ol">An octogonal prism of No Discernable Use</li> <li data-xf-list-type="ol">Dagger of Vislet</li> <li data-xf-list-type="ol">Golden Snuff-Box</li> <li data-xf-list-type="ol">A Kalium container</li> <li data-xf-list-type="ol">Antidote for chimera's spittle</li> <li data-xf-list-type="ol">An ice jewel</li> <li data-xf-list-type="ol">A bottle of Chimera's spittle</li> </ol><p></p><p>Trixie rank 2, FP 7, PA 6, Awareness 8, Damage 1d6, HP 13</p><ol> <li data-xf-list-type="ol">Sword</li> <li data-xf-list-type="ol">Armour</li> <li data-xf-list-type="ol">Money pouch with 105 gp</li> <li data-xf-list-type="ol">Bow</li> <li data-xf-list-type="ol">Quiver (6 arrows)</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> </ol><p></p><p></p><p>Salvia rank 2, FP 7, PA 7, Awareness 6, Damage 1d6, HP 3/11</p><ol> <li data-xf-list-type="ol">Quarterstaff</li> <li data-xf-list-type="ol">Armour</li> <li data-xf-list-type="ol">Bow</li> <li data-xf-list-type="ol">Quiver (6 arrows)</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">A healing meal</li> <li data-xf-list-type="ol">An empty spot</li> </ol><p></p><p>Esmeralda rank 2, FP 6, PA 13/14, Awareness 6, damage 1d6-1, HP 5</p><ol> <li data-xf-list-type="ol">Obsolete Sword of Uselessness +0</li> <li data-xf-list-type="ol">Armour</li> <li data-xf-list-type="ol">1 scroll of Invisibility (to freely flee a fight)</li> <li data-xf-list-type="ol">1 scroll of Time Blink (to rewind a fight)</li> <li data-xf-list-type="ol">An empty spot</li> <li data-xf-list-type="ol">An empty spot</li> <li data-xf-list-type="ol">An empty spot</li> <li data-xf-list-type="ol">An empty spot</li> <li data-xf-list-type="ol">An empty spot</li> <li data-xf-list-type="ol">An empty spot</li> </ol></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9553804, member: 42856"] Let's take the risk to speak to her. Shadows seems to dance around her as she says "Take the knife, Sacrifice your blood". We're offered to accept to slit our wrist, to resist and fight her with a reduced FP because we're shaking off her enchantment. That's not fair. Enthralling is a thing Esmeralda does to monsters, not the other way round! By some extraordinary luck, we all resist (6, 8, 5, 4) and we proceed to the fight. Well, at least the death wasn't instant... [ATTACH type="full" alt="1736724210016.png"]392502[/ATTACH] I think the special rules means that damage is increased by 3d6, not that the 2d6+2 becomes 3d6. Making a special rule for this fight -- notice how most fights actually have special rules? -- to change the average damage by 1.5 one in six attack wouldn't be significant. Anyway, we start with a significant malus of 1 to our FP (so Winny, despite wielding Blutgetranker +1 and having just drunk a potion increasing her FP by 1, only has 9 effective FP. The most problematic situation is that Salvia is adjacent to Echidna, too. Also, Echidna has an Awareness of 8, which means she acts first, concurrently with Trixie. Round 1 Echidna attacks, rolls dice to determine whether she'll attack Trixie or Silvia. Bummer, she attacks Silvia, hits (8) and inflicts... 11 HP. At least the poison doesn't affect Silvia (3), who only has 2 HP left (thanks to her AR of 2). Wearing armor saves lives! Trixie attacks with her Obsolete Sword of Uselessness +0 (formerly Winny's family heirloom sword, which she proudly wielded like her father and grandfather before her, until she got a +1 sword at the beginning of the adventure). She's reduced to FP 6. And would inflict 1d6 damage, minus an AR of 2. Actually, Trixie would be better off Defending and hoping she'll get attacked instead of Salvia. Salvia decides to Defend as well. At least the odd of being killed (2d6+2 can't do less than 2 damage) are reduced if Echidna must roll 3d6 to attack. Winny moves toward Echidna. Esmeralda tries to cast Nemesis Bolt (we'll call this Green Bolt henceforth) and succeds (8+5 = 13, equal to her PA) for a total of 27 damage. Round 2 Echidna now has 3 potential foes : Trixie (7), Salvia (5) and Winny (4), so she attacks Trixie rolling 3d6+1. That's a 14, widely missing our nimble rogue. All the characters surrounuding Echidna defends. At this point a real human would, right at round 1, moved Echidna toward Esmeralda, potentially incurring an attack of opportunity by Trixie, to remove the glasss cannon. But the defaut monster tactic here plays largely in our favour. In the rule, they say that if the book is played cooperatively, with a player controlling a character each, when his character is killed, he gets to play the monster to kill his friends. I think it tend to make many game shorter because a real human mind makes fights much, much more difficult. Esmeralda misses her Greenbolt (12+5) Round 3 : Echidna selects her enemy, Trixie again (10, vs 9 and 7). She misses on a 12 -- she'd have missed again all of her potential victims. Everyone defends on the Hero side, except Esmeralda, now rolling 2d6+3 (10) and doing 37 damage. Echidna the Marsupilami, Mother of Mammals, dies ignominously in a blast of cleansing green fire. Looting the temple -- we're not offered a choice, generally I'd have avoided looting temples, it might irritate the gods... -- we find a box with a strange metal. We're asked if we wear an opal medallion and we do. We hear the faint voice of Balhasar, our patron. He informs us that we have found some Kalium, and that we should transport it sealed in its box, since its volatile and reacts explosively when moistened. [I]Thanks boss. We really appreciate the advice to replay The Wages of Fear within a dungeon and also for being forewarned about Echidna since obviously you saw everything that happened to us in real time. [/I] Anyway, it's a non-combat section so Salvia eats a Meal and spend immediately this HP to create a Healing Pool of... 1 points, so she stays at 3 HP. Inventory and stats are now Winny rank 2, FP 10/9, PA (psychic ability) 6, Awareness 6, Damage 1d6+1, HP 13 [LIST=1] [*]Armour [*]Bludgetranker (+1 FP, +1d6 damage vs Giants) [*]An opal medallion to be tracked by magus Balhazar [*]An octogonal prism of No Discernable Use [*]Dagger of Vislet [*]Golden Snuff-Box [*]A Kalium container [*]Antidote for chimera's spittle [*]An ice jewel [*]A bottle of Chimera's spittle [/LIST] Trixie rank 2, FP 7, PA 6, Awareness 8, Damage 1d6, HP 13 [LIST=1] [*]Sword [*]Armour [*]Money pouch with 105 gp [*]Bow [*]Quiver (6 arrows) [*]A healing meal [*]A healing meal [*]A healing meal [*]A healing meal [*]A healing meal [/LIST] Salvia rank 2, FP 7, PA 7, Awareness 6, Damage 1d6, HP 3/11 [LIST=1] [*]Quarterstaff [*]Armour [*]Bow [*]Quiver (6 arrows) [*]A healing meal [*]A healing meal [*]A healing meal [*]A healing meal [*]A healing meal [*]An empty spot [/LIST] Esmeralda rank 2, FP 6, PA 13/14, Awareness 6, damage 1d6-1, HP 5 [LIST=1] [*]Obsolete Sword of Uselessness +0 [*]Armour [*]1 scroll of Invisibility (to freely flee a fight) [*]1 scroll of Time Blink (to rewind a fight) [*]An empty spot [*]An empty spot [*]An empty spot [*]An empty spot [*]An empty spot [*]An empty spot [/LIST] [/QUOTE]
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