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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9553833" data-attributes="member: 42856"><p>Well, that was close and we can either investigate the inner sanctum or decide to leave by the left or right exit. </p><p></p><p>Since we fought, we might as well investigate... (Salvia gets back to 6 HP) and we find a strange window-like structure mae of black glass. It has slots to insert octogonal prisms. Like the one Balhazar gave us. There are two slots possible, so I guess we missed one at some point. Silvia is up to 7 HP when we put our prism in the device... which teleports us deeper in the dungeon. </p><p></p><p>We're teleported atop a black basalt pillar in the lava lake. Reading the section, I thought we had fallen into a trap. But apparently, not, because we're closer to the victory, as we can sense the Emblem being on the next island.</p><p></p><p>Island which is out of reaching, but our Opal Medalliion rings again! Salvia gets back to 10 as we pick up Balhazar call. He instructs us to make raft out of the door, because they'll float on lava, as they are made of hard Krarthian wood that can float on molten stone. He also adds to make haste because Icon the Ungodly.... Nothing. Since we didn't move, Balhazr must have driven under a bridge. </p><p></p><p>As Salvia loses 1 HP trying to heal herself, the rest of the team makes makeshift hard out of the door. </p><p></p><p><em>This plan is quite puzzling. OK, for some reason, Krarthian carpenter like to work wood into lava-resistant door. I guess this is a boon for OSHA in terms of secure doors, but well, how are use supposed to operate the raft? Will we paddling with our hands? Won't we be scorched by the terrible heat that will surround us? Will it support the added weight of 4 adventrurers? I mean, our party is one of lithe girls, as beautiful as they are dangerous, but we have met a barbarian party earlier...</em></p><p><em>And why did Balhasar contact us twice in a row after being silent for so long? Did the writer forget about the Opal Medallion until now?</em></p><p>Anyway, the next section answers one of my worries: there was a plank barring the door that we turn into an oar. </p><p></p><p>We row toward the ridge, where we barely notice two adventurer being lacerated by fire demons that dwell in the magma (hello, Balhasar, didn't it occur to you that it would be worth mentionning?) On of the adventurers quickly dies, and the other warns us away before throwing himself in the lava, preferring that to have his soul feeding the demonic creature. The original is better written than my summary, but it's rather poignant choice to avoid a fate worse than death, in the middle of a random section.</p><p></p><p>More magma demons, called Skyapirs, gather as we reach the ridge, ready to feast upon us. However, we do have an ice jewel! I don't see a reason not to use it again, since it worked so well the first time. </p><p></p><p>This time, however, we just throw the jewel into the lava -- last time, we focussed our mind on the jewel to activate it, I gues sthis time it's Winny trying... -- immediately cooling it. The elemental spirits (demons, 1 section ago) are infuriated and deprived of their vital energy. <em>Or of their qi, as Salvia, nun of the True Faith, would say given she studied the Holy Scriptures of the True Faith. </em></p><p></p><p>Obviously, they are weakened, but they attack nonetheless. I wouldn't have liked to fight them in their regular state.</p><p></p><p>[ATTACH=full]392516[/ATTACH]</p><p></p><p>[ATTACH=full]392517[/ATTACH]</p><p></p><p></p><p>Will the party survive this encounter? (12) And, above all, how?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9553833, member: 42856"] Well, that was close and we can either investigate the inner sanctum or decide to leave by the left or right exit. Since we fought, we might as well investigate... (Salvia gets back to 6 HP) and we find a strange window-like structure mae of black glass. It has slots to insert octogonal prisms. Like the one Balhazar gave us. There are two slots possible, so I guess we missed one at some point. Silvia is up to 7 HP when we put our prism in the device... which teleports us deeper in the dungeon. We're teleported atop a black basalt pillar in the lava lake. Reading the section, I thought we had fallen into a trap. But apparently, not, because we're closer to the victory, as we can sense the Emblem being on the next island. Island which is out of reaching, but our Opal Medalliion rings again! Salvia gets back to 10 as we pick up Balhazar call. He instructs us to make raft out of the door, because they'll float on lava, as they are made of hard Krarthian wood that can float on molten stone. He also adds to make haste because Icon the Ungodly.... Nothing. Since we didn't move, Balhazr must have driven under a bridge. As Salvia loses 1 HP trying to heal herself, the rest of the team makes makeshift hard out of the door. [I]This plan is quite puzzling. OK, for some reason, Krarthian carpenter like to work wood into lava-resistant door. I guess this is a boon for OSHA in terms of secure doors, but well, how are use supposed to operate the raft? Will we paddling with our hands? Won't we be scorched by the terrible heat that will surround us? Will it support the added weight of 4 adventrurers? I mean, our party is one of lithe girls, as beautiful as they are dangerous, but we have met a barbarian party earlier... And why did Balhasar contact us twice in a row after being silent for so long? Did the writer forget about the Opal Medallion until now?[/I] Anyway, the next section answers one of my worries: there was a plank barring the door that we turn into an oar. We row toward the ridge, where we barely notice two adventurer being lacerated by fire demons that dwell in the magma (hello, Balhasar, didn't it occur to you that it would be worth mentionning?) On of the adventurers quickly dies, and the other warns us away before throwing himself in the lava, preferring that to have his soul feeding the demonic creature. The original is better written than my summary, but it's rather poignant choice to avoid a fate worse than death, in the middle of a random section. More magma demons, called Skyapirs, gather as we reach the ridge, ready to feast upon us. However, we do have an ice jewel! I don't see a reason not to use it again, since it worked so well the first time. This time, however, we just throw the jewel into the lava -- last time, we focussed our mind on the jewel to activate it, I gues sthis time it's Winny trying... -- immediately cooling it. The elemental spirits (demons, 1 section ago) are infuriated and deprived of their vital energy. [I]Or of their qi, as Salvia, nun of the True Faith, would say given she studied the Holy Scriptures of the True Faith. [/I] Obviously, they are weakened, but they attack nonetheless. I wouldn't have liked to fight them in their regular state. [ATTACH type="full"]392516[/ATTACH] [ATTACH type="full"]392517[/ATTACH] Will the party survive this encounter? (12) And, above all, how? [/QUOTE]
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