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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9554445" data-attributes="member: 42856"><p>I loved this supplement!</p><p></p><p></p><p></p><p></p><p>I kind of expected to have one or two round of ranged fighting becore engaging the Skyapirs. There are a few time in the series where it happens exactly as you say, with the writer not taking into account that an experienced adventurer would probably do something while the Skyapirs approach.</p><p></p><p>Note that it's probably impossible to fight them if you don't use any of the items you're offered to use to bypass the encounter. In their non-frosted state, they do 6d6 damage. </p><p></p><p></p><p></p><p></p><p>Except that there is a Special Rule I hadn't mentionned: the Skyapirs can move wherever they want, because they float (possibly sustained by the non-existent convection winds), while we PCs only are restricted to the ridge.</p><p></p><p>So we're in a difficult situation since broken wizard can't save the day without risking dying. Retrospectively, we should have kept the scrolls for a later book instead of using them right now, living with 5 HP is a pain. At least it gives this game a 1e feel.</p><p></p><p>Round 1 :</p><p></p><p>The enemies and Trixie act at 8. </p><p></p><p>S1 (from top to bottom) stands, having nowhere to move.</p><p>S2 attacks Trixie (8), Trixie attacks the S3 (to protect Esmeralda) and inflicts 2 HP (on a 4)</p><p>S3 attacks Esmeralda and misses (10). </p><p>S4 attacks Winny and hits (5) for 1 damage.</p><p>S5 can't do anything diagonally.</p><p>S6 attacs Winny (4) and hits for 5 damage. Winny is down at 7 HP.</p><p></p><p>Salvia, safe behind the wall of her comrades bodies, attacks moves to the southernmost square. There are AoO if you leave with an adjacent enemy, but you can go through them freely as long as you don't end your turn on an occupied square. </p><p></p><p>Esmeralda, moves one square up, in the square just before occupied by Salvia. She endures an AoO from S3, which misses (8). Winny, badly wounded, defends.</p><p></p><p>Trixie does an extra attack and inflicts 6 damage on S2.</p><p></p><p>[ATTACH=full]392784[/ATTACH]</p><p></p><p>Given the new situation, the northernmost Skyapir moves down to finish surround Trixie, her closest available foe. </p><p>The second, adjacent to Trixie, attacks her as she defend, so S2 misses on a 16. </p><p>The third, now only adjacent to Trixie (at his north) attacks her and misses (on a 7 on 3d6+1... that was close). </p><p>The fourth attacks Winny and hits (4) for 2 damage. Winny is now at 5 HP.</p><p>The fifth moves to attack Salvia.</p><p>The sixth attacks Winny and misses (10). </p><p></p><p>All the remaining party member defend, except Esmeralda, who drops Greenbolt from her mind to bring Sheet Lightning to her mind. A rank 4 spell that deals 2d6+2 damage... to everyone. That's probably because Chain Lightning was copyrighted, but I totally picture the spell like this. </p><p></p><p>Round 3: </p><p></p><p>Trixie keeps defending. All her opponents miss (13, 16,10). S4 and S6 attack Winny (8, 13) while S5 attacks Salvia (another 13). </p><p></p><p>All the heroes keep defending. Esmeralda casts Chain Lightning and... 7+4=11. It's a success. She inflicts 9 damage to every foe. Yes, nine. Not ten. NINE. At least S2 and S3 returns to the magma they were born from. </p><p></p><p>Round 4: </p><p></p><p>Rince & Repeat. Except Salvia, which is hit (5) for 2 damage, everyone is unscathed. </p><p>Esmeralda recast her spell, and that's a miss (11+4=15).</p><p></p><p>Round 5: </p><p></p><p>Rince & Repeat, all fail on the Skyapir part. Esmeralda does 8+3= 11 and inflicts 11 damage to the magmatic crowd. </p><p>Everyone of them drops dead, felled by the spell of our broken spellcaster.</p><p></p><p><em>TBH, defending on 3d6 is potent, so I think even a nonbroken (though legit) spellcaster could pull that off. Especially with better rolls. I might be biased, but I think we're unlucky, globally, with the dice, so far. </em></p><p><em></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9554445, member: 42856"] I loved this supplement! I kind of expected to have one or two round of ranged fighting becore engaging the Skyapirs. There are a few time in the series where it happens exactly as you say, with the writer not taking into account that an experienced adventurer would probably do something while the Skyapirs approach. Note that it's probably impossible to fight them if you don't use any of the items you're offered to use to bypass the encounter. In their non-frosted state, they do 6d6 damage. Except that there is a Special Rule I hadn't mentionned: the Skyapirs can move wherever they want, because they float (possibly sustained by the non-existent convection winds), while we PCs only are restricted to the ridge. So we're in a difficult situation since broken wizard can't save the day without risking dying. Retrospectively, we should have kept the scrolls for a later book instead of using them right now, living with 5 HP is a pain. At least it gives this game a 1e feel. Round 1 : The enemies and Trixie act at 8. S1 (from top to bottom) stands, having nowhere to move. S2 attacks Trixie (8), Trixie attacks the S3 (to protect Esmeralda) and inflicts 2 HP (on a 4) S3 attacks Esmeralda and misses (10). S4 attacks Winny and hits (5) for 1 damage. S5 can't do anything diagonally. S6 attacs Winny (4) and hits for 5 damage. Winny is down at 7 HP. Salvia, safe behind the wall of her comrades bodies, attacks moves to the southernmost square. There are AoO if you leave with an adjacent enemy, but you can go through them freely as long as you don't end your turn on an occupied square. Esmeralda, moves one square up, in the square just before occupied by Salvia. She endures an AoO from S3, which misses (8). Winny, badly wounded, defends. Trixie does an extra attack and inflicts 6 damage on S2. [ATTACH type="full"]392784[/ATTACH] Given the new situation, the northernmost Skyapir moves down to finish surround Trixie, her closest available foe. The second, adjacent to Trixie, attacks her as she defend, so S2 misses on a 16. The third, now only adjacent to Trixie (at his north) attacks her and misses (on a 7 on 3d6+1... that was close). The fourth attacks Winny and hits (4) for 2 damage. Winny is now at 5 HP. The fifth moves to attack Salvia. The sixth attacks Winny and misses (10). All the remaining party member defend, except Esmeralda, who drops Greenbolt from her mind to bring Sheet Lightning to her mind. A rank 4 spell that deals 2d6+2 damage... to everyone. That's probably because Chain Lightning was copyrighted, but I totally picture the spell like this. Round 3: Trixie keeps defending. All her opponents miss (13, 16,10). S4 and S6 attack Winny (8, 13) while S5 attacks Salvia (another 13). All the heroes keep defending. Esmeralda casts Chain Lightning and... 7+4=11. It's a success. She inflicts 9 damage to every foe. Yes, nine. Not ten. NINE. At least S2 and S3 returns to the magma they were born from. Round 4: Rince & Repeat. Except Salvia, which is hit (5) for 2 damage, everyone is unscathed. Esmeralda recast her spell, and that's a miss (11+4=15). Round 5: Rince & Repeat, all fail on the Skyapir part. Esmeralda does 8+3= 11 and inflicts 11 damage to the magmatic crowd. Everyone of them drops dead, felled by the spell of our broken spellcaster. [I]TBH, defending on 3d6 is potent, so I think even a nonbroken (though legit) spellcaster could pull that off. Especially with better rolls. I might be biased, but I think we're unlucky, globally, with the dice, so far. [/I] [/QUOTE]
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