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[Fighting Fantasy] Bloodsword v1
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9556289" data-attributes="member: 42856"><p>Honestly I don't know.</p><p></p><p>He's empowered by some special rules, like a mental discipline that makes him immune to Enthralling and has cast Retributive Fire on himself before the encounter, so everyone who strikes him incurs 1 HP of damage not mitigated by Armour.</p><p></p><p>But even then, the fight against this foe, foreshadowed three times (once when we entered the Pits, once when we spoke to our patron over the Crystalphone, once when we saw him from the ridge... possibility other depending on our choices)... will be rather anticlimatic.</p><p></p><p>Given retributive fire is an automatic damage, there is llittle point for most of our crew to attack. Statistically-minded Trixie sees that hitting on a 7 or more and doing 1d6 damage is 0.87 DPR given Icon's AR of 2. So Icon is winning overall when being attacked. Winny has more damage (2.3 DPR) so it's worth for her to get into the fight. But barely.</p><p></p><p>Anyway...</p><p></p><p>Round1:</p><p></p><p>Trixie defends.</p><p>Icon selects his foe and attacks Salvia, missing on a 9.</p><p>Salvia defends.</p><p>Winny gets to contact at the left of Icon.</p><p>Esmeralda casts her Greenbolt (11) and deals 30 damage, reduced to 28 by Icon's Armour. He had... well, 28 HP. I didn't cheat the result.</p><p></p><p>[ATTACH=full]393051[/ATTACH]</p><p><em>Greenbolt does 7d6+7 damage, minus AR.</em></p><p></p><p>That's all folks.</p><p></p><p>Honestly, even withtout having a killer wizard in the party, a regular wizard would at this poitn cast Swordthrust, that deals 3d6+3 damage, on average 14 damage, so two spells will kill Icon... How could he hope to drop the melee member before getting to the spellcaster?</p><p></p><p>As we deal the last blow, Icon is contorted in pain, but he's not at dying... He's using his magic to retreat and heal, saying that he'll hate us forever for preventing him from winning the contest. With this parting words, he turns into a red mist (that was actually our plan, to turn him into a red mist...) and floats away, leaving only an item to loot: a bronze mallet.</p><p></p><p>As we proceed, we see a bronze gong. Probably Icon was going to ring that gong, and we meddled with his pans. So we ring the gong (I decide to do so because Icon wouldn't have carrried a BRONZE HAMMER in the maze for nothing).</p><p></p><p>We're teleported on top of a basalt platform on which sits a sarcophagus. On top of it, a ghost stands. He's been waiting for us across a thousand year of history. He introduces himself as Magus Zyn. The most powerful of the Magi, unjustly assassinated by his petty colleagues <em>as he planned to rule them all, as they al did? </em></p><p></p><p>He's devised a plan, meticulously over the last 10 centuries -- it's not like he had anything else to do TBH -- and wants to enlist our aid to execute his plan.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9556289, member: 42856"] Honestly I don't know. He's empowered by some special rules, like a mental discipline that makes him immune to Enthralling and has cast Retributive Fire on himself before the encounter, so everyone who strikes him incurs 1 HP of damage not mitigated by Armour. But even then, the fight against this foe, foreshadowed three times (once when we entered the Pits, once when we spoke to our patron over the Crystalphone, once when we saw him from the ridge... possibility other depending on our choices)... will be rather anticlimatic. Given retributive fire is an automatic damage, there is llittle point for most of our crew to attack. Statistically-minded Trixie sees that hitting on a 7 or more and doing 1d6 damage is 0.87 DPR given Icon's AR of 2. So Icon is winning overall when being attacked. Winny has more damage (2.3 DPR) so it's worth for her to get into the fight. But barely. Anyway... Round1: Trixie defends. Icon selects his foe and attacks Salvia, missing on a 9. Salvia defends. Winny gets to contact at the left of Icon. Esmeralda casts her Greenbolt (11) and deals 30 damage, reduced to 28 by Icon's Armour. He had... well, 28 HP. I didn't cheat the result. [ATTACH type="full" width="329px"]393051[/ATTACH] [I]Greenbolt does 7d6+7 damage, minus AR.[/I] That's all folks. Honestly, even withtout having a killer wizard in the party, a regular wizard would at this poitn cast Swordthrust, that deals 3d6+3 damage, on average 14 damage, so two spells will kill Icon... How could he hope to drop the melee member before getting to the spellcaster? As we deal the last blow, Icon is contorted in pain, but he's not at dying... He's using his magic to retreat and heal, saying that he'll hate us forever for preventing him from winning the contest. With this parting words, he turns into a red mist (that was actually our plan, to turn him into a red mist...) and floats away, leaving only an item to loot: a bronze mallet. As we proceed, we see a bronze gong. Probably Icon was going to ring that gong, and we meddled with his pans. So we ring the gong (I decide to do so because Icon wouldn't have carrried a BRONZE HAMMER in the maze for nothing). We're teleported on top of a basalt platform on which sits a sarcophagus. On top of it, a ghost stands. He's been waiting for us across a thousand year of history. He introduces himself as Magus Zyn. The most powerful of the Magi, unjustly assassinated by his petty colleagues [I]as he planned to rule them all, as they al did? [/I] He's devised a plan, meticulously over the last 10 centuries -- it's not like he had anything else to do TBH -- and wants to enlist our aid to execute his plan. [/QUOTE]
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