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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9559238" data-attributes="member: 42856"><p>Well, we do get a map in the book.</p><p></p><p>[ATTACH=full]393405[/ATTACH]</p><p></p><p>So, basically, after our victory -- we had come to Krarcht to compete in the Pits, for no discernable reason other than becoming rich and famous -- we decided to... head west. As you can see on the big map, civilization is either East (to reach Not-England and Not-France) or possibly south (to reach Emphidor (not-Greece) and the New Selentine Empire (not-Byzantium). For some reason (do they all have WIS 3 ? Maybe our group of adventuring ladies is also known as the Dellings?) we ran... east, toward one of the worse part of the world. That and the disappearnce of any additional money could mean that our group drank all his gold and walked in a drunken stupor for a few days, leading us to this part of the world.</p><p></p><p>And we we'll be given NO "The Story So Far" section to explain this bizarre choice of destination.</p><p></p><p></p><p>The game starts <em>in medias res</em> again, with a an old woman reading cards for us. She says we will embark on a quest of restoration, righting some ill, The journey will be long, with great hardship. We will face a powerful ruler. We will be aided by a woman in our quest, she adds. Then she says her vision of the future has ended, and reminds us we agreed to pay 2 gp for a reading.</p><p></p><p>We can pay (355), pay her only 1 gp (343) or refuse to any money (259).</p><p></p><p>Logically, given the lack of tangible information I'd say it's not worth 2 gp, or anything at all. but the game lore informs us that the only force of good in this land are the Seers. It wouldn't be wise to get on their wrong side on section 1 of the game, wouldn't it?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9559238, member: 42856"] Well, we do get a map in the book. [ATTACH type="full" alt="1737229152387.png"]393405[/ATTACH] So, basically, after our victory -- we had come to Krarcht to compete in the Pits, for no discernable reason other than becoming rich and famous -- we decided to... head west. As you can see on the big map, civilization is either East (to reach Not-England and Not-France) or possibly south (to reach Emphidor (not-Greece) and the New Selentine Empire (not-Byzantium). For some reason (do they all have WIS 3 ? Maybe our group of adventuring ladies is also known as the Dellings?) we ran... east, toward one of the worse part of the world. That and the disappearnce of any additional money could mean that our group drank all his gold and walked in a drunken stupor for a few days, leading us to this part of the world. And we we'll be given NO "The Story So Far" section to explain this bizarre choice of destination. The game starts [I]in medias res[/I] again, with a an old woman reading cards for us. She says we will embark on a quest of restoration, righting some ill, The journey will be long, with great hardship. We will face a powerful ruler. We will be aided by a woman in our quest, she adds. Then she says her vision of the future has ended, and reminds us we agreed to pay 2 gp for a reading. We can pay (355), pay her only 1 gp (343) or refuse to any money (259). Logically, given the lack of tangible information I'd say it's not worth 2 gp, or anything at all. but the game lore informs us that the only force of good in this land are the Seers. It wouldn't be wise to get on their wrong side on section 1 of the game, wouldn't it? [/QUOTE]
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[Fighting Fantasy] Bloodsword v2
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