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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9565935" data-attributes="member: 42856"><p>Since we're already to worried to just sleep and are intent to take turns to sleep, why not continue demonstrating our mastery of the arcane art and proceed with following with the suggestion that our Enchanter cast Prediction? Esmeralda chants a few words and <em>the skein of the present suddenly separates and blows away as a cobweb disturbed by a sharp gust of winds. Before [us] is the same forest clearing in which [we] stand. But it is now night and the scene is full of the carnage of battle. [We] see mutilated corpses lying on the ground as their killers stand over them, repeatedly stabbing them with wickedly curved assassins' knives. The victims of the assault are the foresters and you see among the ghastly corpses one wearing a cape that ressembles our own. </em></p><p>The vision is evocative, but I also like the writing of the casting of the spell.</p><p></p><p>Anyway, it is now 200% certain that we will be ambushed during the night. We're sent to a section that tells us "You now think something is amiss" or something like that. Just in case the prospect of being murdered by the merchants at night was a commonplace precognition. I guess it's because it's a short "landing section" where several pathes end up.</p><p></p><p>Offered with the opportunity to still go to bed (huh?) or act, we decide to act.</p><p></p><p>We're probably going to create a cunning and devious plan to expose the assassins, are we? Unfortunately, the warrior is in charge of dangerous situations involving carnage.</p><p></p><p><em>If anything untoward is going on, common sense would suggest that the checkers players are behind it. You march up to one and summarily plant a weapon at his throat. </em></p><p></p><p>Subtlety, your name isn't Winny.</p><p></p><p>"Your Honor, I swear I was totally right to kill these merchants. They played checkers, a game far above their station, and went to bed as they grow bored! Also, I sniffed some magical herbs and saw they were assassins in disguise!"</p><p></p><p>We're in a middle of camp with women, children, foresters... being heroic was probably something lost during Book 1. We're now random murderhobos. I wonder how many gp we'll get to loot from the merchants still warm bodies.</p><p></p><p>Anyway, to make a long story short, we were right to be suspicious. There were two werewolves (we offed one) and entranced merchants that are hypnotized into doing the werewolves bidding. They proceed to attack the sleeping foresters. The description and dialogue (because, yes, we chatted with the remaining werewolf) laster three paragraphs and nobody in our group had the common sense to yell something so the forester can flee?</p><p></p><p>No, instead we'll try to quietly kill the last werewolf and the three mindcontrolled servants that happen to be sleeping around him.</p><p></p><p>[ATTACH=full]394260[/ATTACH]</p><p></p><p>There are no special rules for this battle.</p><p></p><p>I was expecting, at least, a cryptic line like "Whenever the werewolf dies, turn to XX", so that killing him would release the merchants from his mind control.</p><p></p><p>But no. We're going to cut in half three merchants whose only crime was to watch a game of magical checker and fail their saving throws.</p><p></p><p>So be it.</p><p></p><p>Round 1:</p><p></p><p>Werewolf attacks Winny -- that what you get from discussing with a beast after you've killed her brother instead of attacking it while still surprised, especially when said beast has superhuman reflexes. It rolls a 7, hitting for 7-3= 4 HP.</p><p></p><p>Trixie moves to the square in diagonal from the two westernmost servants. This way, she'll be closer from then than Salvia and Esmeralda, so she'll withstand their assault in full defence.</p><p></p><p>Then, the rest of our heroes act.</p><p>Winny whacks wimpy werewolf (8) for 4-1=3 HP.</p><p></p><p>Salvia fires an arrow at southernmost servant with her +1 bow (8) for 6 damage.</p><p>Esmeralda calls Sheet Lightning to her mind [honestly, she could have done that before the fight but let's play straight, I didn't mention it].</p><p></p><p>The northernmost servant move one square down to Trixie.</p><p>The northwesternmost servant moves one square south to Trixie</p><p>The southernmost servant moves one square east to Trixie and and Salvia</p><p></p><p>[ATTACH=full]394264[/ATTACH]</p><p>Round 2:</p><p></p><p>Werewolf slashes at Winny and misses (8).</p><p>Trixie defends.</p><p></p><p>Winny wracks weak werewolf (8) for 4-1=3 HP (6 left).</p><p>Salvia is in close contact so attacks with her staff and misses (11).</p><p>Esmeralda casts Sheet Lightning : 11 on the dice, plus 4 for the difficulty of the spell, that's 15, unfortunately, she has only 15 PA, 13 effective with 2 spells in mind, so it's a miss.</p><p></p><p>Servants attack Trixie and miss... except ONE (roll 1, 1, 2 = 4+1 = 5). Kudos to him. Unfortunately his damage of 2 is absorbed by Trixie's armour. The little servant that could.</p><p></p><p>Round 3:</p><p></p><p></p><p>Werewolf slashes at Winny and misses (9).</p><p>Trixie defends.</p><p></p><p>Winny wipes weedy werewolf (4) for 7-1= 6 HP (he falls) and she yells that she doesn't need no magic user to win a fight.</p><p>Salvia is in close contact so attacks with her staff and misses (11).</p><p>Esmeralda casts Sheet Lightning again, 9+4-2= 11, and everyone is awed for 10 damage.</p><p></p><p>I guess we won't hear again from the mind-controlled merchants as they lacked any form of armour.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9565935, member: 42856"] Since we're already to worried to just sleep and are intent to take turns to sleep, why not continue demonstrating our mastery of the arcane art and proceed with following with the suggestion that our Enchanter cast Prediction? Esmeralda chants a few words and [I]the skein of the present suddenly separates and blows away as a cobweb disturbed by a sharp gust of winds. Before [us] is the same forest clearing in which [we] stand. But it is now night and the scene is full of the carnage of battle. [We] see mutilated corpses lying on the ground as their killers stand over them, repeatedly stabbing them with wickedly curved assassins' knives. The victims of the assault are the foresters and you see among the ghastly corpses one wearing a cape that ressembles our own. [/I] The vision is evocative, but I also like the writing of the casting of the spell. Anyway, it is now 200% certain that we will be ambushed during the night. We're sent to a section that tells us "You now think something is amiss" or something like that. Just in case the prospect of being murdered by the merchants at night was a commonplace precognition. I guess it's because it's a short "landing section" where several pathes end up. Offered with the opportunity to still go to bed (huh?) or act, we decide to act. We're probably going to create a cunning and devious plan to expose the assassins, are we? Unfortunately, the warrior is in charge of dangerous situations involving carnage. [I]If anything untoward is going on, common sense would suggest that the checkers players are behind it. You march up to one and summarily plant a weapon at his throat. [/I] Subtlety, your name isn't Winny. "Your Honor, I swear I was totally right to kill these merchants. They played checkers, a game far above their station, and went to bed as they grow bored! Also, I sniffed some magical herbs and saw they were assassins in disguise!" We're in a middle of camp with women, children, foresters... being heroic was probably something lost during Book 1. We're now random murderhobos. I wonder how many gp we'll get to loot from the merchants still warm bodies. Anyway, to make a long story short, we were right to be suspicious. There were two werewolves (we offed one) and entranced merchants that are hypnotized into doing the werewolves bidding. They proceed to attack the sleeping foresters. The description and dialogue (because, yes, we chatted with the remaining werewolf) laster three paragraphs and nobody in our group had the common sense to yell something so the forester can flee? No, instead we'll try to quietly kill the last werewolf and the three mindcontrolled servants that happen to be sleeping around him. [ATTACH type="full" alt="1737826194934.png"]394260[/ATTACH] There are no special rules for this battle. I was expecting, at least, a cryptic line like "Whenever the werewolf dies, turn to XX", so that killing him would release the merchants from his mind control. But no. We're going to cut in half three merchants whose only crime was to watch a game of magical checker and fail their saving throws. So be it. Round 1: Werewolf attacks Winny -- that what you get from discussing with a beast after you've killed her brother instead of attacking it while still surprised, especially when said beast has superhuman reflexes. It rolls a 7, hitting for 7-3= 4 HP. Trixie moves to the square in diagonal from the two westernmost servants. This way, she'll be closer from then than Salvia and Esmeralda, so she'll withstand their assault in full defence. Then, the rest of our heroes act. Winny whacks wimpy werewolf (8) for 4-1=3 HP. Salvia fires an arrow at southernmost servant with her +1 bow (8) for 6 damage. Esmeralda calls Sheet Lightning to her mind [honestly, she could have done that before the fight but let's play straight, I didn't mention it]. The northernmost servant move one square down to Trixie. The northwesternmost servant moves one square south to Trixie The southernmost servant moves one square east to Trixie and and Salvia [ATTACH type="full" alt="1737828957605.png"]394264[/ATTACH] Round 2: Werewolf slashes at Winny and misses (8). Trixie defends. Winny wracks weak werewolf (8) for 4-1=3 HP (6 left). Salvia is in close contact so attacks with her staff and misses (11). Esmeralda casts Sheet Lightning : 11 on the dice, plus 4 for the difficulty of the spell, that's 15, unfortunately, she has only 15 PA, 13 effective with 2 spells in mind, so it's a miss. Servants attack Trixie and miss... except ONE (roll 1, 1, 2 = 4+1 = 5). Kudos to him. Unfortunately his damage of 2 is absorbed by Trixie's armour. The little servant that could. Round 3: Werewolf slashes at Winny and misses (9). Trixie defends. Winny wipes weedy werewolf (4) for 7-1= 6 HP (he falls) and she yells that she doesn't need no magic user to win a fight. Salvia is in close contact so attacks with her staff and misses (11). Esmeralda casts Sheet Lightning again, 9+4-2= 11, and everyone is awed for 10 damage. I guess we won't hear again from the mind-controlled merchants as they lacked any form of armour. [/QUOTE]
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