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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9565960" data-attributes="member: 42856"><p>After our thorough search of the camp, we're startled by the death throes of the bard we just played some music with earlier. I guess we were too focused on counting the gold and determining which of the girls looked better with the new cape that Salvia couldn't spare six seconds to cast her Healing spell on him. Since we had two sections without a fight, she had, on the other hand, time to heal Winny of her nasty wound, BTW.</p><p></p><p>When we're recover for our startled state, we manage to reach him as he tries to staunch blood flowing from a gashing wound in his belly. He is still alive. We're certainly going to cast, now, the Healing spell, aren't we?</p><p></p><p>At section 335, we're regaled with his dying speech. He tells us, with the specific information that his speech is often stopped by blood bubbling at his lips, so his voice trails off often, "Too old, I've grown too old for this. I've been doing this kind of thing for too long". At this point, he stares up to us and "struggles to a half-sitting position". Obviously, with no help to get gotten from us. Then he reaches painfully to his haversack (if he had had his arms cut off we would be suggesting to try to open it with his teeth?). He struggles to search something into it. We could tell him that he can spare the effort since we will end up looting his body anyway. He recovers from it a magnificent scabbard protected by a rich velvet cloth that he proceeds with staining with the blood flowing from his wounds as he hands the scabbard to us.</p><p></p><p>We take time marveling at the work, apreciating the craft of the jeweler who covered the scabbard in beaten gold and jewels that make it look ablaze despite being lit only by the Blue Moon (one of the 5 spirits of the True Magi that floats in the sky over Krarth).</p><p></p><p>At this point, he resumes his speech, warning us that said spirits are gaining in power, and he tasks us to recover the Blood Sword (take a shot). He doesn't know where the other pieces are but the Warlock-King has the hilt, and that we'll be tracked for the scabbard until death or success of our mission. He says so in many, many words.</p><p></p><p>Can we find the time to say "CURE LIGHT WOUNDS"? No. Apply Checkhov's healing balm we bought like 10 sections ago? No. Open our Snuff-Box to get back 1d6 HP? No. <em>He's now beyong healing by any means</em>. Too bad we arrived a second too late.</p><p></p><p>We suddenly notice that he's much older than we thought he was. He's also much deader.</p><p></p><p>The book asks us what do we want to do. I'd say "resume the looting" but the choices are limited to rest for the night in the midst of a grey fog that is now invading the clearing (142) or resume walking immediately (363).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9565960, member: 42856"] After our thorough search of the camp, we're startled by the death throes of the bard we just played some music with earlier. I guess we were too focused on counting the gold and determining which of the girls looked better with the new cape that Salvia couldn't spare six seconds to cast her Healing spell on him. Since we had two sections without a fight, she had, on the other hand, time to heal Winny of her nasty wound, BTW. When we're recover for our startled state, we manage to reach him as he tries to staunch blood flowing from a gashing wound in his belly. He is still alive. We're certainly going to cast, now, the Healing spell, aren't we? At section 335, we're regaled with his dying speech. He tells us, with the specific information that his speech is often stopped by blood bubbling at his lips, so his voice trails off often, "Too old, I've grown too old for this. I've been doing this kind of thing for too long". At this point, he stares up to us and "struggles to a half-sitting position". Obviously, with no help to get gotten from us. Then he reaches painfully to his haversack (if he had had his arms cut off we would be suggesting to try to open it with his teeth?). He struggles to search something into it. We could tell him that he can spare the effort since we will end up looting his body anyway. He recovers from it a magnificent scabbard protected by a rich velvet cloth that he proceeds with staining with the blood flowing from his wounds as he hands the scabbard to us. We take time marveling at the work, apreciating the craft of the jeweler who covered the scabbard in beaten gold and jewels that make it look ablaze despite being lit only by the Blue Moon (one of the 5 spirits of the True Magi that floats in the sky over Krarth). At this point, he resumes his speech, warning us that said spirits are gaining in power, and he tasks us to recover the Blood Sword (take a shot). He doesn't know where the other pieces are but the Warlock-King has the hilt, and that we'll be tracked for the scabbard until death or success of our mission. He says so in many, many words. Can we find the time to say "CURE LIGHT WOUNDS"? No. Apply Checkhov's healing balm we bought like 10 sections ago? No. Open our Snuff-Box to get back 1d6 HP? No. [I]He's now beyong healing by any means[/I]. Too bad we arrived a second too late. We suddenly notice that he's much older than we thought he was. He's also much deader. The book asks us what do we want to do. I'd say "resume the looting" but the choices are limited to rest for the night in the midst of a grey fog that is now invading the clearing (142) or resume walking immediately (363). [/QUOTE]
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