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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9566493" data-attributes="member: 42856"><p>I'll go with this litteral suggestion. Let's attack the toad instead of trying to solve his riddle.</p><p></p><p>Also, don't do riddles in RPG sessions, I'd say. It's always strange that one would protect something or some place with a door that can be bypassed by deducting a password, or number, from the instruction given nearby instead of making it a secret code.</p><p></p><p>But in the interest of the reader, I looked at the section if you try to give an answer. The book is devious.</p><p></p><p>It sends you to a section were you're told: "did you answer FIRE ?" if so turn to XXX. If you answered anything else, go to YYY. Then at YYY, it says "OK, the answer was GRASS. If you wrote that on your paper go to ZZZ, if not the toad demon doesn't help you. If you answered fire, you got to fight an angry toad demon because it obviously doesn't match the riddle as nobody would say "fire is green" so if you went to XXX, it's because you wanted to cheat. </p><p></p><p>Since we've decided to attack him, and we're in a non-combat section, we can ANTICIPATE this time. Esmeralda drops Enthrallment from her mind to focus on Nemesis Bolt. Which she successfully casts (6+5) for a total of 7d6+7 (36) HP. The toad doesn't survive round 1. For the record, it was mostly dangerous because its slime was heavily poisonous, doing up to 5d6 damage. </p><p></p><p>We then proceed to open the first door. The room's floor is covered in a chess board pattern, with a chest in the middle. Several character can act, inclluding a rare case of needing BOTH a Trickster and a Warrior. Since Winny is sorely lacking in special power, this is an opportunity to showcase their mundane skills. No, I was joking. Of course, we'll rely on casting spells! </p><p></p><p>First Esmeralda is offered to summon a Faltyn. Which we feel obligated to. He's asking for 5 gold pieces for the first piece of information, and mundane items for further information. Since gold is aplenty and the most we spend at a time was 2, I guess we can spare 5 gp. I am tempted to add two items of little to no value, like the meals we've carrying for weeks now, but who knows when we'll need one extra HP. The Faltyn is disgruntled that we chose the most meager offer and reminds us that our penny-pinching might prove our demise in the future (so Vancian...) It tells us that the chest contains items and that we should take the Orb of Fire. Then we cast Detect Magic and see that the white squares are brimming with destructive energy, so we just have to avoid them. To get extra sure, Salvia can just levitate over the chessboard to the chest, avoiding the potential traps altogether.</p><p></p><p>We'll never know what was Trixie and Winny's plan. So, so sad.</p><p></p><p>We get the orb of fire from the chest (which contains also ominously labelled orbs like the "Orb of Death" or the "Orb of Plague" that I wouldn't have taken anyway, and we leave the tower at 406.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9566493, member: 42856"] I'll go with this litteral suggestion. Let's attack the toad instead of trying to solve his riddle. Also, don't do riddles in RPG sessions, I'd say. It's always strange that one would protect something or some place with a door that can be bypassed by deducting a password, or number, from the instruction given nearby instead of making it a secret code. But in the interest of the reader, I looked at the section if you try to give an answer. The book is devious. It sends you to a section were you're told: "did you answer FIRE ?" if so turn to XXX. If you answered anything else, go to YYY. Then at YYY, it says "OK, the answer was GRASS. If you wrote that on your paper go to ZZZ, if not the toad demon doesn't help you. If you answered fire, you got to fight an angry toad demon because it obviously doesn't match the riddle as nobody would say "fire is green" so if you went to XXX, it's because you wanted to cheat. Since we've decided to attack him, and we're in a non-combat section, we can ANTICIPATE this time. Esmeralda drops Enthrallment from her mind to focus on Nemesis Bolt. Which she successfully casts (6+5) for a total of 7d6+7 (36) HP. The toad doesn't survive round 1. For the record, it was mostly dangerous because its slime was heavily poisonous, doing up to 5d6 damage. We then proceed to open the first door. The room's floor is covered in a chess board pattern, with a chest in the middle. Several character can act, inclluding a rare case of needing BOTH a Trickster and a Warrior. Since Winny is sorely lacking in special power, this is an opportunity to showcase their mundane skills. No, I was joking. Of course, we'll rely on casting spells! First Esmeralda is offered to summon a Faltyn. Which we feel obligated to. He's asking for 5 gold pieces for the first piece of information, and mundane items for further information. Since gold is aplenty and the most we spend at a time was 2, I guess we can spare 5 gp. I am tempted to add two items of little to no value, like the meals we've carrying for weeks now, but who knows when we'll need one extra HP. The Faltyn is disgruntled that we chose the most meager offer and reminds us that our penny-pinching might prove our demise in the future (so Vancian...) It tells us that the chest contains items and that we should take the Orb of Fire. Then we cast Detect Magic and see that the white squares are brimming with destructive energy, so we just have to avoid them. To get extra sure, Salvia can just levitate over the chessboard to the chest, avoiding the potential traps altogether. We'll never know what was Trixie and Winny's plan. So, so sad. We get the orb of fire from the chest (which contains also ominously labelled orbs like the "Orb of Death" or the "Orb of Plague" that I wouldn't have taken anyway, and we leave the tower at 406. [/QUOTE]
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