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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9570177" data-attributes="member: 42856"><p>Indeed. The special rules for the fight, including depictions of spells he can cast, take roughly a page of the gamebook. This is supposed to be tough fight, and a memorable opponent, since we're interacting with him a long time to build up the fight... they could have spend another page to describe special rules that are not random, like keeping a decent tactic, especially since in another path, he's known to be able to summon weak servants. The same fight starting with 2 meatshields, a drop weapon memorized to cast at the warrior and then continually casting an AoE spell would be a lot more fun.</p><p></p><p></p><p></p><p>It is, indeed, a possibility. You're offered a possibility to catch the body as it falls or watch it drop into the icy sea.</p><p></p><p>Dying is, actually, the worst possible outcome if your party is only one Warrior or all the other ideas failed. If you are, then section 389 is:</p><p></p><p>"You try to think of other ways of getting down, but none occurs, and you realize you're stuck on the carpet for good. The icy winds howl about you and you know you'll be dead from exposure in a few hours. This is the end of your adventure."</p><p></p><p><em>Side commentary: the idea that a few frozen corpses will lie on this carpet for centuries is exciting. I can now envision a computer game with an open map where there is some random loot on a stranged flying carpet, high above the map, because the driver had an heart attack... it would be above cool. </em></p><p></p><p>So basically, you had been doomed as soon as you objected going to the castle; Augustus was totally honest when warning that your plan had no hope to succeed and continuing along lead exactly to the outcome he predicted.</p><p></p><p>If you have a Sage, you get a choice to use your levitation power to control mass, lead to a soft landing or a crash where everyone takes 4d6 damage, no armour -- which kills on average everyone in the party. There is, sadly, no choice to just levitate down and let your friends die on the carpet. Which, objectively, confronted to the prospect of dying on a stupid flying carpet, I am sorry but even the noblest person would do.</p><p></p><p>If you have a Sage, there is also the possibility to use your Exorcism powers to banish the spirit that is bound to the carpet and that powers its magic. Do I need to mention that this can't result in a good outcome, since you're STANDING ON THE CARPET 1,000 METERS ABOVE THE SEA? Worst case you're dead, best case you lose your Exorcism powers. Everyone has WIS 3 in this world.</p><p></p><p>If you have an Enchanter, you need to use an item to try to control the carpet. You can either activate an Orb of Fire (the carpet burns, duh, and PCs fall like rock, everyone dies), a blue touchstone (it saves you almost by accident as you release a potent spirit as you break the magical containment in the item, but at the cost of losing one PA point permanently -- if you wonder, the blue touchstone can be looted of a random adventurer's corpse in a book 1, in a path we didn't take so if you have it, it's by happenstance and because you rightly hoard every random item you find), or a white amulet.</p><p></p><p>The one that had been repeatedly mentionned used by Augustus to control the carpet.</p><p></p><p>The one you have only if you caught the falling body earlier.</p><p></p><p>If you didn't, you can summon a Faltyn, and instead of asking him for teleportation, you ask him to teleport the amulet back from the bottom of the sea in exchange of magical item, and them resume roughly landing the carpet (1 HP lost).</p><p></p><p>But, honestly, the best of best of heroics is when you are the Trickster. In which case, you cut a piece from the carpet and jump, hoping the sustaining power of the thead will be enough to do a soft landing, hoverboard style. You incur 1d6 or 2d6 HP loss depending on passing an Awareness test to roll with the impact.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9570177, member: 42856"] Indeed. The special rules for the fight, including depictions of spells he can cast, take roughly a page of the gamebook. This is supposed to be tough fight, and a memorable opponent, since we're interacting with him a long time to build up the fight... they could have spend another page to describe special rules that are not random, like keeping a decent tactic, especially since in another path, he's known to be able to summon weak servants. The same fight starting with 2 meatshields, a drop weapon memorized to cast at the warrior and then continually casting an AoE spell would be a lot more fun. It is, indeed, a possibility. You're offered a possibility to catch the body as it falls or watch it drop into the icy sea. Dying is, actually, the worst possible outcome if your party is only one Warrior or all the other ideas failed. If you are, then section 389 is: "You try to think of other ways of getting down, but none occurs, and you realize you're stuck on the carpet for good. The icy winds howl about you and you know you'll be dead from exposure in a few hours. This is the end of your adventure." [I]Side commentary: the idea that a few frozen corpses will lie on this carpet for centuries is exciting. I can now envision a computer game with an open map where there is some random loot on a stranged flying carpet, high above the map, because the driver had an heart attack... it would be above cool. [/I] So basically, you had been doomed as soon as you objected going to the castle; Augustus was totally honest when warning that your plan had no hope to succeed and continuing along lead exactly to the outcome he predicted. If you have a Sage, you get a choice to use your levitation power to control mass, lead to a soft landing or a crash where everyone takes 4d6 damage, no armour -- which kills on average everyone in the party. There is, sadly, no choice to just levitate down and let your friends die on the carpet. Which, objectively, confronted to the prospect of dying on a stupid flying carpet, I am sorry but even the noblest person would do. If you have a Sage, there is also the possibility to use your Exorcism powers to banish the spirit that is bound to the carpet and that powers its magic. Do I need to mention that this can't result in a good outcome, since you're STANDING ON THE CARPET 1,000 METERS ABOVE THE SEA? Worst case you're dead, best case you lose your Exorcism powers. Everyone has WIS 3 in this world. If you have an Enchanter, you need to use an item to try to control the carpet. You can either activate an Orb of Fire (the carpet burns, duh, and PCs fall like rock, everyone dies), a blue touchstone (it saves you almost by accident as you release a potent spirit as you break the magical containment in the item, but at the cost of losing one PA point permanently -- if you wonder, the blue touchstone can be looted of a random adventurer's corpse in a book 1, in a path we didn't take so if you have it, it's by happenstance and because you rightly hoard every random item you find), or a white amulet. The one that had been repeatedly mentionned used by Augustus to control the carpet. The one you have only if you caught the falling body earlier. If you didn't, you can summon a Faltyn, and instead of asking him for teleportation, you ask him to teleport the amulet back from the bottom of the sea in exchange of magical item, and them resume roughly landing the carpet (1 HP lost). But, honestly, the best of best of heroics is when you are the Trickster. In which case, you cut a piece from the carpet and jump, hoping the sustaining power of the thead will be enough to do a soft landing, hoverboard style. You incur 1d6 or 2d6 HP loss depending on passing an Awareness test to roll with the impact. [/QUOTE]
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