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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9570437" data-attributes="member: 42856"><p>Augustus is under her spell and we command him to land the carpet.</p><p></p><p>His spectacular strength of mind allows him to try to overpower our graps on his will... but we have a fighter in the group, "your weapon puts an end to his life in a flash". Winny at her best... We really have a psycho-killer in our group.</p><p></p><p>We find a gold ring, a white amulet and fifteen gold pieces. We can also roll the carpet and keep it (count as three items).</p><p></p><p>At this point, we have seen Augustus use the white amulet to command the carpet. In a path we didn't take, we know that we can master the white amulet by trying a few time. We won't pass on any item, of course, even if it means discarding a few meals...</p><p></p><p><em>Prepare to endure 4 books of us having at will flight, only to be consistently ignored. However, an honest player can't pass up this game. Also, it will provide ample ranting opportunity.</em></p><p></p><p>Now, we lost, on a shelf of ice. </p><p></p><p>344</p><p></p><p>Ice, ice everywhere. The feverish grey-white haze shines off the pack-ice, dazzling us. White in all direction. How can we survive or even know in which direction to go? We're overcome by despair...</p><p></p><p><em>We could fly at high speed toward the North, the rough direction of Wyrd, on our magic carpet.</em></p><p><em>We could get to 12,000 meters, the cruising altitude of airplanes, and spot the palace of the Warlock-Kyng from its night lights</em></p><p><em>We could fly at high speed around the pack-ice, until we reach one of the ports of Wyrd, on our magic carpet...</em></p><p></p><p>We are overcome by despair, and as we think our quest is about to come to a dire end...</p><p></p><p>Yes, we do have a crucifix of St-Ashanax! And it jumps to its chain and points in the air, pulled by an unseen force. We say a prayer to thank god for divine guidance and start walking in the direction that was pointed to us.</p><p></p><p>The weather is awful and we must lose 5 HP each days of the 3 days trek. </p><p></p><p>We could avoid losing one point per day if we had fur cloaks. We avoid losing one HP for each day were we can eat rations. We can avoid losing one HP by sleeping in a bedroll. We avoid one additional HP by having a brazier to heat us for the night.</p><p></p><p>We have a total of 11 rations, so one of the character will have to forgo eating one day. We have bedroll and brazier, so we lose 9 HP each and 10 HP for the non-eater...</p><p></p><p>Plus, since we don't have gloves, we suffer from frostbites until the end of the adventure and must deduct one from our FP.</p><p></p><p><em>And this is because we got divine guidance. If we hadn't, we'd have lost between 3 and 1d6+5 HP per day for five days.</em></p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9570437, member: 42856"] Augustus is under her spell and we command him to land the carpet. His spectacular strength of mind allows him to try to overpower our graps on his will... but we have a fighter in the group, "your weapon puts an end to his life in a flash". Winny at her best... We really have a psycho-killer in our group. We find a gold ring, a white amulet and fifteen gold pieces. We can also roll the carpet and keep it (count as three items). At this point, we have seen Augustus use the white amulet to command the carpet. In a path we didn't take, we know that we can master the white amulet by trying a few time. We won't pass on any item, of course, even if it means discarding a few meals... [I]Prepare to endure 4 books of us having at will flight, only to be consistently ignored. However, an honest player can't pass up this game. Also, it will provide ample ranting opportunity.[/I] Now, we lost, on a shelf of ice. 344 Ice, ice everywhere. The feverish grey-white haze shines off the pack-ice, dazzling us. White in all direction. How can we survive or even know in which direction to go? We're overcome by despair... [I]We could fly at high speed toward the North, the rough direction of Wyrd, on our magic carpet. We could get to 12,000 meters, the cruising altitude of airplanes, and spot the palace of the Warlock-Kyng from its night lights We could fly at high speed around the pack-ice, until we reach one of the ports of Wyrd, on our magic carpet...[/I] We are overcome by despair, and as we think our quest is about to come to a dire end... Yes, we do have a crucifix of St-Ashanax! And it jumps to its chain and points in the air, pulled by an unseen force. We say a prayer to thank god for divine guidance and start walking in the direction that was pointed to us. The weather is awful and we must lose 5 HP each days of the 3 days trek. We could avoid losing one point per day if we had fur cloaks. We avoid losing one HP for each day were we can eat rations. We can avoid losing one HP by sleeping in a bedroll. We avoid one additional HP by having a brazier to heat us for the night. We have a total of 11 rations, so one of the character will have to forgo eating one day. We have bedroll and brazier, so we lose 9 HP each and 10 HP for the non-eater... Plus, since we don't have gloves, we suffer from frostbites until the end of the adventure and must deduct one from our FP. [I]And this is because we got divine guidance. If we hadn't, we'd have lost between 3 and 1d6+5 HP per day for five days.[/I] [/QUOTE]
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