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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9571464" data-attributes="member: 42856"><p>Actually, over the course of 3 days, we could have had a sage repeatedly cast healing on us to mitigate the effect of the spell, but we agreed to abide by the house rule to use healing once per section only, even if this one is lasting half a weak, while others are litterally instaneous (if a fighter is in the party, go to XXX).</p><p></p><p>At last, we reach the shoreland. We are a little over a kilometers from the cost when we see a fur-clad silhouette lying, immobile, on the ice.</p><p></p><p><em>You can't imagine how satisfied I am that this book, despite being written in the UK, uses sensible metric units instead of medieval-sounding feet and inches. If your game doesn't have 20/12 system for money, don't pester me with non-decimal measurements.</em></p><p></p><p>Do we want to help the stranger?</p><p></p><p>Yes of course. I mean, OK, it might be a trap, but if there was someone ambushed he would be easy to see in the kilometer-wide flat ice shelf.</p><p></p><p>As we approach, we notice she's a young girl with raven hair, wearing peasant clothings under a thick fur cloak. She's weak, but still alive.</p><p></p><p><em>Does it remind you something?</em></p><p></p><p>If a Sage is in the party, he can heal the usual way, until she has regained at least one HP.</p><p></p><p><em>What? That means that we can usually roll as much as we want? Maybe not, but the wording here is the word of God. </em></p><p></p><p>Salvia rolls 4, 3, 2, 6, 5, 4, 1 getting an excess of 1, 0 -1, 3, 2, 1, -1 HP = 6 HP, healing her back from 6 to 12.</p><p>Since the dying raven-haired girl hasn't regained an HP yet, we're entitled to keep rolling.</p><p>1, 2, 3, 2, 3, 3, 5 = the dice god doesn't enjoy my liberal reading of the rules to help the dying girl. Salvia is back down to 11.</p><p>I won't quit.</p><p>4, 5, 4, 6, 5, 6, 2, 2, 6, 6. Salvia temporarily back to 1, but generates a healing pool of 26, of which she uses 15 to heal herself back to max, 9 to get Esmeralda back from 1 (had you realized that she was one ration away from dying in the cold trek?) to 10 (her max) and Trixie up to 12 from 10. </p><p>To make it short, Salvia again goes full berserk on healing, down to 1 HP but gets 19 HP back and so on in 4 more series (25 HP, 18 HP, 16 HP and 31 HP), for an excess of 29 HP, healing back Trixie up to full (19) and Winny to full (19) and... by a miracle of the god, there are HP left in the pool to help the poor girl.</p><p></p><p><em>Note that it would have taken 84 sections to reach full strength on regular rules. I am glad we met that dying girl.</em></p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9571464, member: 42856"] Actually, over the course of 3 days, we could have had a sage repeatedly cast healing on us to mitigate the effect of the spell, but we agreed to abide by the house rule to use healing once per section only, even if this one is lasting half a weak, while others are litterally instaneous (if a fighter is in the party, go to XXX). At last, we reach the shoreland. We are a little over a kilometers from the cost when we see a fur-clad silhouette lying, immobile, on the ice. [I]You can't imagine how satisfied I am that this book, despite being written in the UK, uses sensible metric units instead of medieval-sounding feet and inches. If your game doesn't have 20/12 system for money, don't pester me with non-decimal measurements.[/I] Do we want to help the stranger? Yes of course. I mean, OK, it might be a trap, but if there was someone ambushed he would be easy to see in the kilometer-wide flat ice shelf. As we approach, we notice she's a young girl with raven hair, wearing peasant clothings under a thick fur cloak. She's weak, but still alive. [I]Does it remind you something?[/I] If a Sage is in the party, he can heal the usual way, until she has regained at least one HP. [I]What? That means that we can usually roll as much as we want? Maybe not, but the wording here is the word of God. [/I] Salvia rolls 4, 3, 2, 6, 5, 4, 1 getting an excess of 1, 0 -1, 3, 2, 1, -1 HP = 6 HP, healing her back from 6 to 12. Since the dying raven-haired girl hasn't regained an HP yet, we're entitled to keep rolling. 1, 2, 3, 2, 3, 3, 5 = the dice god doesn't enjoy my liberal reading of the rules to help the dying girl. Salvia is back down to 11. I won't quit. 4, 5, 4, 6, 5, 6, 2, 2, 6, 6. Salvia temporarily back to 1, but generates a healing pool of 26, of which she uses 15 to heal herself back to max, 9 to get Esmeralda back from 1 (had you realized that she was one ration away from dying in the cold trek?) to 10 (her max) and Trixie up to 12 from 10. To make it short, Salvia again goes full berserk on healing, down to 1 HP but gets 19 HP back and so on in 4 more series (25 HP, 18 HP, 16 HP and 31 HP), for an excess of 29 HP, healing back Trixie up to full (19) and Winny to full (19) and... by a miracle of the god, there are HP left in the pool to help the poor girl. [I]Note that it would have taken 84 sections to reach full strength on regular rules. I am glad we met that dying girl.[/I] [/QUOTE]
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