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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9580834" data-attributes="member: 42856"><p>After our resouding victory, we hurry toward the castle gates, as we notice Gristun is already regenerating thanks to his master's magic.</p><p></p><p>Since we're speaking of regenerating, it's time to regenerate by ourselves as well, and since we're close to the end of the book, at least in the final run, Salvia invests 2 HP and just regain them.</p><p></p><p>We're confronted to the Gate of Carnage, the Gate of Confusion and the Gate of Fear (432). While we ponder that, even if the landing section we're in is only two line long, it's another opportunity to heal... this time the roll is a 6, creating a 8 HP pool, putting Trixie back to 11 HP.</p><p></p><p>Given our experience with the book lying to us, we can't be more confused by it, so let's try this one. After all, it's a random choice since we don't get any information beforehand.</p><p></p><p>As we cross the gate, a huge portcullis crashes behind us. This is actually a good thing, since Gristun was after us and thrashes at the metal bars in order to further snack on our bodies.</p><p></p><p><em>And we're introduced to an actually interesting gamebook mechanics. </em></p><p></p><p>A shadowy creatures in the corridor seems ready to lunge at us... Players are asked to write down, without confering between them, on whether they want to avoid it by running in a side corridor or standing to fight. So the group an be separated, as the door to the side corridor slams shut.</p><p></p><p>Even if the choice is made within seconds, Salvia still has an opportunity to heal, a 5 this time, so she gets back to full HP and further heal Winny from 11 to 13 HP.</p><p></p><p>The difficulty of the encounter therefore depends on who did what: if everyone fled, the encounter is bypassed, if everyone fight, the encounter is reasonably easy, but if it's mixed...</p><p></p><p>[ATTACH=full]395718[/ATTACH]</p><p></p><p>A single character will be in dire straits facing the creature alone.</p><p></p><p>Replicating the interest of this encounter is difficult when you're doing the whole party as a single player, since one woud presumably choose "all or nothing". </p><p></p><p>In case we choose this path:</p><p></p><p>Round 1:</p><p></p><p>Trixie shoots an arrow at the beast, (12) and misses wildly.</p><p>The Ellesgaunt attacks Salvia (11) who defends.</p><p>Esmeralda casts Sword Thrust -- remembers, we forgot to change our memorized spell... for a measly 9 HP wound.</p><p>Winny attacks (8) and slashes the shadowy ghost for 5 HP.</p><p>Trixie shoots again (8), and if she hits, the damage isn't enough to pierce the gaunt creature's armour.</p><p></p><p></p><p>Round 2:</p><p>At this point, there is little reason to fire arrows as the creature were fighting is heavily armoured...</p><p>The Ellesgaunt can't catch a solid hit on Salvia (11) who's defending. Esmeralda prepares to save the day by calling Nemesis Bolt to memory...</p><p></p><p>Round3:</p><p></p><p>The beasts still fails to maim our healer (10, it was close in both cases) and dies horribly as Esmeralda completes her spell (9+5=14) for 38 HP (minus 3 for armour).</p><p></p><p>As usual, as a group, we steamroll the opposition...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9580834, member: 42856"] After our resouding victory, we hurry toward the castle gates, as we notice Gristun is already regenerating thanks to his master's magic. Since we're speaking of regenerating, it's time to regenerate by ourselves as well, and since we're close to the end of the book, at least in the final run, Salvia invests 2 HP and just regain them. We're confronted to the Gate of Carnage, the Gate of Confusion and the Gate of Fear (432). While we ponder that, even if the landing section we're in is only two line long, it's another opportunity to heal... this time the roll is a 6, creating a 8 HP pool, putting Trixie back to 11 HP. Given our experience with the book lying to us, we can't be more confused by it, so let's try this one. After all, it's a random choice since we don't get any information beforehand. As we cross the gate, a huge portcullis crashes behind us. This is actually a good thing, since Gristun was after us and thrashes at the metal bars in order to further snack on our bodies. [I]And we're introduced to an actually interesting gamebook mechanics. [/I] A shadowy creatures in the corridor seems ready to lunge at us... Players are asked to write down, without confering between them, on whether they want to avoid it by running in a side corridor or standing to fight. So the group an be separated, as the door to the side corridor slams shut. Even if the choice is made within seconds, Salvia still has an opportunity to heal, a 5 this time, so she gets back to full HP and further heal Winny from 11 to 13 HP. The difficulty of the encounter therefore depends on who did what: if everyone fled, the encounter is bypassed, if everyone fight, the encounter is reasonably easy, but if it's mixed... [ATTACH type="full" alt="1738979340602.png"]395718[/ATTACH] A single character will be in dire straits facing the creature alone. Replicating the interest of this encounter is difficult when you're doing the whole party as a single player, since one woud presumably choose "all or nothing". In case we choose this path: Round 1: Trixie shoots an arrow at the beast, (12) and misses wildly. The Ellesgaunt attacks Salvia (11) who defends. Esmeralda casts Sword Thrust -- remembers, we forgot to change our memorized spell... for a measly 9 HP wound. Winny attacks (8) and slashes the shadowy ghost for 5 HP. Trixie shoots again (8), and if she hits, the damage isn't enough to pierce the gaunt creature's armour. Round 2: At this point, there is little reason to fire arrows as the creature were fighting is heavily armoured... The Ellesgaunt can't catch a solid hit on Salvia (11) who's defending. Esmeralda prepares to save the day by calling Nemesis Bolt to memory... Round3: The beasts still fails to maim our healer (10, it was close in both cases) and dies horribly as Esmeralda completes her spell (9+5=14) for 38 HP (minus 3 for armour). As usual, as a group, we steamroll the opposition... [/QUOTE]
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