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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9582322" data-attributes="member: 42856"><p>Honestly, blame me. I was taught that them is plural. That's what school teach us to do. Then I mix it with what I read (here, notably) and it becomes fuzzier. Then, I think and translate, instead of thinking in English, so a lot of pronoun must get wrong. If you see he, him or she, her, popping around, it's probably because I can't not think of an armour as a she and a shield as a he. Gendered-word, and especially arbitrarily-gendered words are learnt from early age and they are ingrained. </p><p></p><p></p><p></p><p>I think it's safe to admit that the book is talking about the ritual participants indeed.</p><p></p><p></p><p>After much considering, we found ourselves at full health somehow, and we decide to try to use our tinderbox to produce flame.</p><p></p><p>The ghost are terrified at the warm light of our tinderbox! It really seems to have protective powers. We ritually light the lanterns around Winny's dead body and suddenly... she has a spasms are wakes up, casting off her winding sheet. </p><p></p><p><em>DING. At this point, and for the first time in nearly two books, the book reveals its assumption that our warrior is a guy. First, it uses "his" and "him"as in "You rush to him and help him to his feet". It's evidence enough. Also, If we allowed the ritual to continue, they'd take the falchion and plunge it into our hero's breast. Which I understand to mean the heart for a guy, but and odd choice for a girl, and they absolutely don't want to mention our heroine's assets, in this case...)</em></p><p>Our comrade has no recollection of what happened since she was struck by the executioner's scythe... but she knowhs she has faced death, and came back, and no longer fear what's behind the Veil. She permanently gains 1 to her fighting prowess as she can be fearless.</p><p></p><p><em>So, our favourite sociopathic killer is now suicidal as well. A lucky combination.</em></p><p>Also, the falchion is an antique magic blade called the Shadowcleaver (it's written on the blade, Salvia said, being a Sage and all-educated). Also, we can take a skull-shaped amulet that was on the altar. </p><p></p><p></p><p>Time for a quick inventory and character sheet recap. </p><p></p><p>[spoiler]</p><p>Winny rank 3, FP 10/11, PA (psychic ability) 6, Awareness 6, Damage 1d6+2, HP 19</p><p></p><p>(currently suffering from frostbite, compensated by a +1 sword. Gained 1 FP for facing death.)</p><p></p><ol> <li data-xf-list-type="ol">Armour AR3</li> <li data-xf-list-type="ol">Bludgetranker (+1 FP, +1d6 damage vs Giants)</li> <li data-xf-list-type="ol">A healing salve (5 dose, +2d6 HP, that we can use whenever we want, including a fight)</li> <li data-xf-list-type="ol">A chequerboard and pieces marked by the rune of the Elf-Lord</li> <li data-xf-list-type="ol">Dagger of Vislet</li> <li data-xf-list-type="ol">Golden Snuff-Box</li> <li data-xf-list-type="ol">A St-Ashanax reliquary</li> <li data-xf-list-type="ol">A fire orb</li> <li data-xf-list-type="ol">A cloak fur who took from the body of a dead girl warning us of the danger ahead with her dying breath</li> <li data-xf-list-type="ol">An amber tinderbox</li> </ol><p>Trixie rank 3, FP 7/7, PA 6, Awareness 8, Damage 1d6+1, HP 19</p><p>(currently suffering from frostbite, compensated by a +1 sword)</p><p></p><ol> <li data-xf-list-type="ol">Armour AR3</li> <li data-xf-list-type="ol">Sword of Redundancy +1</li> <li data-xf-list-type="ol">A jug of milk we took from a starving innocent woman</li> <li data-xf-list-type="ol">Money pouch with 105 gp</li> <li data-xf-list-type="ol">Bow +1</li> <li data-xf-list-type="ol">Quiver (6 arrows)</li> <li data-xf-list-type="ol">A +0 falchion called Shadowcleaver</li> <li data-xf-list-type="ol">A skull amulet found on an alter</li> <li data-xf-list-type="ol">Silver dust and assorted candles</li> <li data-xf-list-type="ol">A brazier</li> <li data-xf-list-type="ol">A silver clasp representing a wolf</li> </ol><p>Salvia rank 3, FP 6/7, PA 7, Awareness 6, Damage 1d6+1, HP 16</p><p>(currently suffering from frostbite)</p><p></p><ol> <li data-xf-list-type="ol">Armour AR2</li> <li data-xf-list-type="ol">Quarterstaff</li> <li data-xf-list-type="ol">A magical thurible still fuming grey mist dropped by a fleeing altarboy</li> <li data-xf-list-type="ol">Bow</li> <li data-xf-list-type="ol">Quiver (6 arrows)</li> <li data-xf-list-type="ol">A bedroll</li> <li data-xf-list-type="ol">A bedroll</li> <li data-xf-list-type="ol">A bedroll</li> <li data-xf-list-type="ol">A bedroll</li> <li data-xf-list-type="ol">A lute we took from our former friend, the bard with which we played music before he got gored to death</li> <li data-xf-list-type="ol">Two blue gems that were the eye of a creature</li> </ol><p>Esmeralda rank 3, FP 5/6, PA 15/16, Awareness 6, damage 1d6, HP 10</p><p>(Has increased her PA by 7, wears a +1 PA brooch and suffers from frostbite)</p><p>(accompanied by a pet raven possibly sent by Odin)</p><p></p><ol> <li data-xf-list-type="ol">Obsolete Sword of Uselessness +0</li> <li data-xf-list-type="ol">Armour AR2</li> <li data-xf-list-type="ol">An iron bell</li> <li data-xf-list-type="ol">1 scroll of Time Blink (to rewind a fight)</li> <li data-xf-list-type="ol">A charm of Shielding AR +1</li> <li data-xf-list-type="ol">A ring of Sorcery PA +1</li> <li data-xf-list-type="ol">A magic carpet (1/3)</li> <li data-xf-list-type="ol">A magic carpet (2/3)</li> <li data-xf-list-type="ol">A magic carpet (3/3)</li> <li data-xf-list-type="ol">A white amulet</li> </ol><p>[/spoiler]</p><p></p><p>Since there is nothing more to do here, we're going to leave the horrible sanctuary covered in human bones and proceed with our quest by stepping toward an archway when we're stopped by a feeble, pleading voice disturbing the silence of the Cathedral of Doom. The Faltyn above us weakly cries... "wait, free me, please..." We had forgotten about him!</p><p></p><p>Esmeralda barely refrains from bargaining a reward with the poor creature, something of no use at all just to spite their ilk, before seeing the common agreement that letting the little guy to suffer isn't what hero do. </p><p></p><p>Several of us can try to help: a Sage, a Trickster or an Enchanter. </p><p></p><p>"I am back to being useless, I guess" whines Winny while going to sulk in a corner. </p><p></p><p>The most logical solution is to let our Salvia try, since she can levitate. She prepares to not care at all about the Faltyn as the book twice already tried this, but this time we're just offered to go to either 325 or 30. Since it's a random choice, I'll roll a dice (odd 325, even 30, got a 1) and go to 325... </p><p></p><p>Where we're uplifted to see Salvia uplift herself to the level of the Faltyn's cage and gently removes him from the pins that kept him on that horrible cross made of human bones. <em>Esmeralda should note that it's a practical way to keep a Faltyn in check... There is so much to learn!</em></p><p></p><p>The Faltyn offers to help us by providing information before disappearing. He told us that countless ordeal awaits further in the castle, as they are all dreams made true by the spirit of the Wytch-king. To survive, we should definitely get a skull amulet (and we're told that if we didn't take one but saw one earlier, we are allowed to retrace our steps and pick it up), a handful of silver dust (check!) and that we cut the shroud into small pieces to drench them in water and wind them across our lips to proceed. </p><p></p><p>We can then proceed or leave the cathedral altogether and take the other path the pallbearer were coming from. </p><p></p><p></p><p>Since we did a just and noble thing with absolutely no ulterior motive by saving the Faltyn, we'll now follow his advice.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9582322, member: 42856"] Honestly, blame me. I was taught that them is plural. That's what school teach us to do. Then I mix it with what I read (here, notably) and it becomes fuzzier. Then, I think and translate, instead of thinking in English, so a lot of pronoun must get wrong. If you see he, him or she, her, popping around, it's probably because I can't not think of an armour as a she and a shield as a he. Gendered-word, and especially arbitrarily-gendered words are learnt from early age and they are ingrained. I think it's safe to admit that the book is talking about the ritual participants indeed. After much considering, we found ourselves at full health somehow, and we decide to try to use our tinderbox to produce flame. The ghost are terrified at the warm light of our tinderbox! It really seems to have protective powers. We ritually light the lanterns around Winny's dead body and suddenly... she has a spasms are wakes up, casting off her winding sheet. [I]DING. At this point, and for the first time in nearly two books, the book reveals its assumption that our warrior is a guy. First, it uses "his" and "him"as in "You rush to him and help him to his feet". It's evidence enough. Also, If we allowed the ritual to continue, they'd take the falchion and plunge it into our hero's breast. Which I understand to mean the heart for a guy, but and odd choice for a girl, and they absolutely don't want to mention our heroine's assets, in this case...)[/I] Our comrade has no recollection of what happened since she was struck by the executioner's scythe... but she knowhs she has faced death, and came back, and no longer fear what's behind the Veil. She permanently gains 1 to her fighting prowess as she can be fearless. [I]So, our favourite sociopathic killer is now suicidal as well. A lucky combination.[/I] Also, the falchion is an antique magic blade called the Shadowcleaver (it's written on the blade, Salvia said, being a Sage and all-educated). Also, we can take a skull-shaped amulet that was on the altar. Time for a quick inventory and character sheet recap. [spoiler] Winny rank 3, FP 10/11, PA (psychic ability) 6, Awareness 6, Damage 1d6+2, HP 19 (currently suffering from frostbite, compensated by a +1 sword. Gained 1 FP for facing death.) [LIST=1] [*]Armour AR3 [*]Bludgetranker (+1 FP, +1d6 damage vs Giants) [*]A healing salve (5 dose, +2d6 HP, that we can use whenever we want, including a fight) [*]A chequerboard and pieces marked by the rune of the Elf-Lord [*]Dagger of Vislet [*]Golden Snuff-Box [*]A St-Ashanax reliquary [*]A fire orb [*]A cloak fur who took from the body of a dead girl warning us of the danger ahead with her dying breath [*]An amber tinderbox [/LIST] Trixie rank 3, FP 7/7, PA 6, Awareness 8, Damage 1d6+1, HP 19 (currently suffering from frostbite, compensated by a +1 sword) [LIST=1] [*]Armour AR3 [*]Sword of Redundancy +1 [*]A jug of milk we took from a starving innocent woman [*]Money pouch with 105 gp [*]Bow +1 [*]Quiver (6 arrows) [*]A +0 falchion called Shadowcleaver [*]A skull amulet found on an alter [*]Silver dust and assorted candles [*]A brazier [*]A silver clasp representing a wolf [/LIST] Salvia rank 3, FP 6/7, PA 7, Awareness 6, Damage 1d6+1, HP 16 (currently suffering from frostbite) [LIST=1] [*]Armour AR2 [*]Quarterstaff [*]A magical thurible still fuming grey mist dropped by a fleeing altarboy [*]Bow [*]Quiver (6 arrows) [*]A bedroll [*]A bedroll [*]A bedroll [*]A bedroll [*]A lute we took from our former friend, the bard with which we played music before he got gored to death [*]Two blue gems that were the eye of a creature [/LIST] Esmeralda rank 3, FP 5/6, PA 15/16, Awareness 6, damage 1d6, HP 10 (Has increased her PA by 7, wears a +1 PA brooch and suffers from frostbite) (accompanied by a pet raven possibly sent by Odin) [LIST=1] [*]Obsolete Sword of Uselessness +0 [*]Armour AR2 [*]An iron bell [*]1 scroll of Time Blink (to rewind a fight) [*]A charm of Shielding AR +1 [*]A ring of Sorcery PA +1 [*]A magic carpet (1/3) [*]A magic carpet (2/3) [*]A magic carpet (3/3) [*]A white amulet [/LIST] [/spoiler] Since there is nothing more to do here, we're going to leave the horrible sanctuary covered in human bones and proceed with our quest by stepping toward an archway when we're stopped by a feeble, pleading voice disturbing the silence of the Cathedral of Doom. The Faltyn above us weakly cries... "wait, free me, please..." We had forgotten about him! Esmeralda barely refrains from bargaining a reward with the poor creature, something of no use at all just to spite their ilk, before seeing the common agreement that letting the little guy to suffer isn't what hero do. Several of us can try to help: a Sage, a Trickster or an Enchanter. "I am back to being useless, I guess" whines Winny while going to sulk in a corner. The most logical solution is to let our Salvia try, since she can levitate. She prepares to not care at all about the Faltyn as the book twice already tried this, but this time we're just offered to go to either 325 or 30. Since it's a random choice, I'll roll a dice (odd 325, even 30, got a 1) and go to 325... Where we're uplifted to see Salvia uplift herself to the level of the Faltyn's cage and gently removes him from the pins that kept him on that horrible cross made of human bones. [I]Esmeralda should note that it's a practical way to keep a Faltyn in check... There is so much to learn![/I] The Faltyn offers to help us by providing information before disappearing. He told us that countless ordeal awaits further in the castle, as they are all dreams made true by the spirit of the Wytch-king. To survive, we should definitely get a skull amulet (and we're told that if we didn't take one but saw one earlier, we are allowed to retrace our steps and pick it up), a handful of silver dust (check!) and that we cut the shroud into small pieces to drench them in water and wind them across our lips to proceed. We can then proceed or leave the cathedral altogether and take the other path the pallbearer were coming from. Since we did a just and noble thing with absolutely no ulterior motive by saving the Faltyn, we'll now follow his advice. [/QUOTE]
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