Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
[Fighting Fantasy] Bloodsword v2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 9584731" data-attributes="member: 42856"><p>However, the plan of tearing the veil between the living and the dead did backfire a little. While we were resolved to make the horde of skeleton pay dearly their inevitable victory over us... we realize that we're surrounded by ghosts. The fallen selentine legion, whose standard we're conveniently carrying in our backpack (and yes, it cost us our last bedroll), had failed to uphold its order to conquer Wyrd, and their restless dead have been waiting every since for their revenge, shamed by their defeat. What kind of soldiers let their battle standard fall into enemy hands? And now, they are free to cross again into the realm of the living, trying to be worthy of their eagle. </p><p></p><p>Nice. </p><p></p><p>We diplomatically avoid to tell them that they were already defeated once, and therefore there is little reason to think they'll prevail now, because we don't want to irritate our new-found reinforcements.</p><p></p><p><em>Should you have missed the battle standard, you die. </em></p><p></p><p>Since we need reinforcement, it's now time to use a boatload of items we didn't encounter, probably gained on other paths. But there are some that we do have collected.</p><p></p><p>First, we get to use our censer to summon mist-phantoms to help us, and the chequer pieces enchanted by the elf lord turns to actual military units, as he promised help in our final battle. </p><p></p><p>Our motley crew totals of military strength of 8 (out 19, so we missed a lot of things, even if the best possible result is 13 or above). </p><p></p><p>Things look bleak as our troops face the King of Wyrd's army. They have key advantages like being tireless, immune to fear, pain, fatigue, arrows... but we have the advantage of having... a superior military commander to boss them all around, so we get a bonus on the die roll that will determine the outcome of this fateful battle...</p><p></p><p>3+1=4. We barely avoid the worst outcome. </p><p></p><p>We use our troops to cut a path among the skeletons to reach the Warlock-King. When he notices that we going for him, he hastes a pair of skeleton.</p><p></p><p>FP 9, PA 9, AR 3, Damage 2d6, Awareness 9, HP 21 each.</p><p></p><p>Round 1:</p><p></p><p>The first skeleton strikes Winny with unparalleled speed (<em>we need that haste spell</em>) for 6 damage. Since they are 100% undead, it's safe to assume that no damage passes through. </p><p>The second skeleton hits Trixie for 1 damage after armour.</p><p>Winny strikes (7), hits and does.... 12 on the roll. That's 21. To bad the skeleton have rusty, yet efficient armour, so she doesn't one-shot her adversary.</p><p>Trixie defends, in her tried and true way. </p><p>Salvia uses her +1 bow, hits for 1 damage on Trixie's skeleton. </p><p>Esmeralda casts Sword Thrust -- remember? She never mentionned she got back to a more useful spell to have in mind, inflicting 10 damage to Trixie's skeleton. </p><p></p><p>Round 2: </p><p></p><p>Both skeleton misses (11 and 17).</p><p>Winny hits (6) and inflicts an overkill cleaving attack of 15 damage on the poor 3 HP skeleton. </p><p>Trixie attacks her skeleton, twice in a row (6 and 7) and inflicts a measly 2 HP to her skeleton. It's less impressive.</p><p>Salvia fires an arrow (7) and hits for minimal damage after armour (1 HP). The skeleton facing Trixie is reduced to 7 HP.</p><p>Esmeralda cast Sword Thrust (10+3= 14) again for 10 damage, ending the fight.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9584731, member: 42856"] However, the plan of tearing the veil between the living and the dead did backfire a little. While we were resolved to make the horde of skeleton pay dearly their inevitable victory over us... we realize that we're surrounded by ghosts. The fallen selentine legion, whose standard we're conveniently carrying in our backpack (and yes, it cost us our last bedroll), had failed to uphold its order to conquer Wyrd, and their restless dead have been waiting every since for their revenge, shamed by their defeat. What kind of soldiers let their battle standard fall into enemy hands? And now, they are free to cross again into the realm of the living, trying to be worthy of their eagle. Nice. We diplomatically avoid to tell them that they were already defeated once, and therefore there is little reason to think they'll prevail now, because we don't want to irritate our new-found reinforcements. [I]Should you have missed the battle standard, you die. [/I] Since we need reinforcement, it's now time to use a boatload of items we didn't encounter, probably gained on other paths. But there are some that we do have collected. First, we get to use our censer to summon mist-phantoms to help us, and the chequer pieces enchanted by the elf lord turns to actual military units, as he promised help in our final battle. Our motley crew totals of military strength of 8 (out 19, so we missed a lot of things, even if the best possible result is 13 or above). Things look bleak as our troops face the King of Wyrd's army. They have key advantages like being tireless, immune to fear, pain, fatigue, arrows... but we have the advantage of having... a superior military commander to boss them all around, so we get a bonus on the die roll that will determine the outcome of this fateful battle... 3+1=4. We barely avoid the worst outcome. We use our troops to cut a path among the skeletons to reach the Warlock-King. When he notices that we going for him, he hastes a pair of skeleton. FP 9, PA 9, AR 3, Damage 2d6, Awareness 9, HP 21 each. Round 1: The first skeleton strikes Winny with unparalleled speed ([I]we need that haste spell[/I]) for 6 damage. Since they are 100% undead, it's safe to assume that no damage passes through. The second skeleton hits Trixie for 1 damage after armour. Winny strikes (7), hits and does.... 12 on the roll. That's 21. To bad the skeleton have rusty, yet efficient armour, so she doesn't one-shot her adversary. Trixie defends, in her tried and true way. Salvia uses her +1 bow, hits for 1 damage on Trixie's skeleton. Esmeralda casts Sword Thrust -- remember? She never mentionned she got back to a more useful spell to have in mind, inflicting 10 damage to Trixie's skeleton. Round 2: Both skeleton misses (11 and 17). Winny hits (6) and inflicts an overkill cleaving attack of 15 damage on the poor 3 HP skeleton. Trixie attacks her skeleton, twice in a row (6 and 7) and inflicts a measly 2 HP to her skeleton. It's less impressive. Salvia fires an arrow (7) and hits for minimal damage after armour (1 HP). The skeleton facing Trixie is reduced to 7 HP. Esmeralda cast Sword Thrust (10+3= 14) again for 10 damage, ending the fight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[Fighting Fantasy] Bloodsword v2
Top