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[Fighting Fantasy] Bloodsword v2
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9585123" data-attributes="member: 42856"><p>Starting by this one, since it would be a way to try and avoid Augustus and his magic carpet. </p><p></p><p>Arriving in Port Quanongu, we meet a nice chap offering passage in his rowing boat. </p><p></p><p>232 choice of magdalen</p><p></p><p>We avoid asking any question, notably about the destination, since we're elated by the proposal of that nice fellow so sympathetic with our need for transportation.</p><p></p><p>We're informed that the ship won't go anywhere near Wyrd during this whaling season. However, the captain is ready to make a detour by Dourhaven, from where we can walk to Wyrd over the pack ice, for a measly 15 gp per person. Which is absurd, since if he's ready to go to Dourhaven for 15 gp for one passenger, it costs nothing more to him if more people disembark.</p><p></p><p>But we can't really bargain, can we?</p><p></p><p>Also, the captain notices we're in fine physical shape (rowing does that to you...) and gather us to explain that he's taking this opportunity to go whale for not for a regular sea animal but for the World Serpent, a titanic beast he'd like to fish. He is glad that we joined his team. Apparently, rowing isn't enough, we've signed in for a fight as well...</p><p></p><p>We lose HP from rowing and seasickness. </p><p></p><p>After a few days, the bad sea become a true storm. The other whalers start accusing us of being bringer of bad luck, since we're strangers, and propose to cast us adrift in a small boat. </p><p></p><p><em>So, basically, we need to pay for rowing, fighting, and being sacrificed to the storm gods... 1 star, would not buy again. </em></p><p></p><p>We can either fight them -- a difficult fight to boot:</p><p></p><p>[ATTACH=full]396226[/ATTACH]</p><p></p><p>Leading to the ship continuing its search for the giant sea monster, which destroy the boat easily, with us escaping in a small boat</p><p></p><p>Accept to surrender and be thrown in the small boat... (We get saved miraculously, same as above).</p><p></p><p>Or use an item: the orb of fire (which destroys the ship, as you'd assume a firestorm causing item to do on a ship full of blubber oil...), give them weed (we'get popular, then they all fall into a stupor, and Winny puts the ringleaders in a small boat...) or a crucifix of St Ashanax (who conveniently starts glowing and pointing toward Dourhaven, while we can shame the superstitious sailors for doubting the True Faith and turning to worshipping idols and sea monsters. </p><p></p><p>Once in Dourhaven, you get an opportunty to shop, and the path rejoins at the point where we land from the magic carpet, crossing the iceshelf on foot. </p><p></p><p>All in all, the best path possible is only as good as just refusing the offer of the sailor.</p><p></p><p>There is another possibility, where you discuss with the press-ganger, insult him, then go to the inn, which proceeds normally except you meet the sailor again, inebriated and intent to kill you... which you do in self-defence, but the mob will side with their own of course, leading to a hasty escape... saved by a fine fellow offering an aerial escape route. </p><p></p><p>Finally, you can have doubt about being press-ganged, and jump on another leaving ship, the Magdalen. The captain just asks for help rowing the boat out of the harbour, as he's going to Dourhaven and the wind is blowing in the right direction for the trip. He recommands a better inn than Ulrik's Bones, and the next day we have a pleasant trip at sea...</p><p></p><p>Until we are hailed by a guy on a magic carpet offering a ride. Since we don't like him (a hunch) and decline, he utters an incantation (<em>Latet mors in gurgite vasto </em>which my years of studying Latin in high school helps me translate as Death lies in the huge abyss) to summon a Water Elemental to crush our ship, unless we surrender the scabbard.</p><p></p><p>We get three round to either kill him using ranged attacks, put him under servile enthrallment to make him dispel his summon (in which case he regains control of his action after that and flees) or kill in 3 round the 85 HP beast... or die.</p><p></p><p><em>Unless you have a warrior in the party, who is totally cool in the face of danger and try a desperation move of throwing its sword at Augustus who is gloating nearby... but this is a very low probability outcome. </em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9585123, member: 42856"] Starting by this one, since it would be a way to try and avoid Augustus and his magic carpet. Arriving in Port Quanongu, we meet a nice chap offering passage in his rowing boat. 232 choice of magdalen We avoid asking any question, notably about the destination, since we're elated by the proposal of that nice fellow so sympathetic with our need for transportation. We're informed that the ship won't go anywhere near Wyrd during this whaling season. However, the captain is ready to make a detour by Dourhaven, from where we can walk to Wyrd over the pack ice, for a measly 15 gp per person. Which is absurd, since if he's ready to go to Dourhaven for 15 gp for one passenger, it costs nothing more to him if more people disembark. But we can't really bargain, can we? Also, the captain notices we're in fine physical shape (rowing does that to you...) and gather us to explain that he's taking this opportunity to go whale for not for a regular sea animal but for the World Serpent, a titanic beast he'd like to fish. He is glad that we joined his team. Apparently, rowing isn't enough, we've signed in for a fight as well... We lose HP from rowing and seasickness. After a few days, the bad sea become a true storm. The other whalers start accusing us of being bringer of bad luck, since we're strangers, and propose to cast us adrift in a small boat. [I]So, basically, we need to pay for rowing, fighting, and being sacrificed to the storm gods... 1 star, would not buy again. [/I] We can either fight them -- a difficult fight to boot: [ATTACH type="full" size="350x273"]396226[/ATTACH] Leading to the ship continuing its search for the giant sea monster, which destroy the boat easily, with us escaping in a small boat Accept to surrender and be thrown in the small boat... (We get saved miraculously, same as above). Or use an item: the orb of fire (which destroys the ship, as you'd assume a firestorm causing item to do on a ship full of blubber oil...), give them weed (we'get popular, then they all fall into a stupor, and Winny puts the ringleaders in a small boat...) or a crucifix of St Ashanax (who conveniently starts glowing and pointing toward Dourhaven, while we can shame the superstitious sailors for doubting the True Faith and turning to worshipping idols and sea monsters. Once in Dourhaven, you get an opportunty to shop, and the path rejoins at the point where we land from the magic carpet, crossing the iceshelf on foot. All in all, the best path possible is only as good as just refusing the offer of the sailor. There is another possibility, where you discuss with the press-ganger, insult him, then go to the inn, which proceeds normally except you meet the sailor again, inebriated and intent to kill you... which you do in self-defence, but the mob will side with their own of course, leading to a hasty escape... saved by a fine fellow offering an aerial escape route. Finally, you can have doubt about being press-ganged, and jump on another leaving ship, the Magdalen. The captain just asks for help rowing the boat out of the harbour, as he's going to Dourhaven and the wind is blowing in the right direction for the trip. He recommands a better inn than Ulrik's Bones, and the next day we have a pleasant trip at sea... Until we are hailed by a guy on a magic carpet offering a ride. Since we don't like him (a hunch) and decline, he utters an incantation ([I]Latet mors in gurgite vasto [/I]which my years of studying Latin in high school helps me translate as Death lies in the huge abyss) to summon a Water Elemental to crush our ship, unless we surrender the scabbard. We get three round to either kill him using ranged attacks, put him under servile enthrallment to make him dispel his summon (in which case he regains control of his action after that and flees) or kill in 3 round the 85 HP beast... or die. [I]Unless you have a warrior in the party, who is totally cool in the face of danger and try a desperation move of throwing its sword at Augustus who is gloating nearby... but this is a very low probability outcome. [/I] [/QUOTE]
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