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[Fighting Fantasy] House of Hell
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9504284" data-attributes="member: 11760"><p>The early books are especially like this, in my experience. Warlock of Firetop Mountain has a lot of great iconic encounters -- I'd say it ranks up there with the best of the early TSR modules -- but there are no clues to guide you toward collecting the right [ISPOILER]keys[/ISPOILER] or to get the [ISPOILER]spell to kill the dragon[/ISPOILER]. It's clear that Jackson and Livingstone viewed that as a replayability feature, and not a bug.</p><p></p><p>In this adventure, finding a dead body causing 3 Fear damage feels way over the top, especially compared to surviving a zombie attack and dealing with a poltergeist. My guess is that this was meant as a last chance to kill the character off before the end of the adventure, which I suspect I was near.</p><p></p><p>Also, House of Hell is one of these adventures where they clearly didn't work off a pre-existing map, but just kept creating insane floor plans as they went along. I think the Sorcery! series or maybe City of Thieves was the first time it felt like someone sat down and made a map that mostly works before writing the book.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9504284, member: 11760"] The early books are especially like this, in my experience. Warlock of Firetop Mountain has a lot of great iconic encounters -- I'd say it ranks up there with the best of the early TSR modules -- but there are no clues to guide you toward collecting the right [ISPOILER]keys[/ISPOILER] or to get the [ISPOILER]spell to kill the dragon[/ISPOILER]. It's clear that Jackson and Livingstone viewed that as a replayability feature, and not a bug. In this adventure, finding a dead body causing 3 Fear damage feels way over the top, especially compared to surviving a zombie attack and dealing with a poltergeist. My guess is that this was meant as a last chance to kill the character off before the end of the adventure, which I suspect I was near. Also, House of Hell is one of these adventures where they clearly didn't work off a pre-existing map, but just kept creating insane floor plans as they went along. I think the Sorcery! series or maybe City of Thieves was the first time it felt like someone sat down and made a map that mostly works before writing the book. [/QUOTE]
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[Fighting Fantasy] House of Hell
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