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Fighting from horseback
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<blockquote data-quote="AIM-54" data-source="post: 2425407" data-attributes="member: 15633"><p>From Sidewinder, under Ride, pg. 92:</p><p></p><p><strong>Sleep in Saddle</strong> <em>(DC 10)</em> : With a successful skill check, the character can sleep and remain seated in the saddle. Unless being led by a compadre or following another animal, the mount will likely simply stop moving, or move about randomly. If the Ride check fails, the cowpoke falls from the mount. The sleeping character must make a skill check hourly.</p><p></p><p><strong>Bulldogging</strong> <em>(DC 15)</em> : With a successful Ride check (DC 15), a cowboy is able to leap from his mount as a free action in order to make an unarmed attack (including a bull-rush, grapple, tackle, or trip) against an opponent. If the Ride check fails, besides looking right foolish, the cowboy falls to the ground, takes the appropriate falling damage, and loses his attack action.</p><p></p><p><strong>Spur Mount</strong> <em>(DC 15)</em> : The cowboy can spur his mount to greater speed. On a successful Ride skill check (DC 15), the mount's speed increases by 10 feet for one round. Whether the check succeeds or fails, spurring a mount inflicts one point of damage to the mount's grit.</p><p></p><p><strong>Comanche Riding</strong> <em>(DC 20)</em> : Comanche riding is an advanced version of the cover task (see above). If a character makes the DC check, he or she gains the one half cover bonus and can still perform an attack action. If the character chooses to make an attack with his attack action, the character may only use a one-handed weapon that is Medium-sized or smaller. If the Ride check fails, the character must make a DC 20 Reflex save or fall from the mount. In either event, on a failed skill check the attack action is wasted.</p><p></p><p><strong>Synergy:</strong> A character with 5 or more ranks in Ride gains a +2 synergy bonus when using the Balance skill to stand on the back of a horse.</p><p>A character with 5 or more ranks in Handle Animal receives a +2 synergy bonus when riding a mount trained by the character.</p><p></p><p></p><p><strong>Relevant Feats</strong> </p><p><em>Animal Affinity</em> : The character receives a +2 bonus on all Handle Animal and Ride skill checks. Handle Animal skill cannot be used untrained.</p><p></p><p><em>Blazing Saddle</em> : The character has become an expert at firing ranged weapons from horseback.</p><p>Prerequisites: Ride 6 ranks, Defensive Riding</p><p>Benefit: When making a ranged attack from horseback (or on any other sort of mount), the penalty for firing from an unstable platform is reduced by half. In addition, the rider can take this ranged attack action at any point along the mount's movement.</p><p>Normal: While riding a horse (or any other animal), a character suffers a penalty to all ranged attack rolls based on how vigorously the rider is jostled. The penalty is -4 for a horse that is making a double move and -8 for a horse that is running. While additional riders can ready an action to make an attack at any point along the mount's movement, the controlling rider can only make an attack action before or after the mount's movement.</p><p></p><p><em>Cavalry Training</em> : The character has specialized training or experience in handling a mount during combat situations.</p><p>Prerequisites: Ride 10 ranks, Blazing Saddle, Defensive Riding</p><p>Benefit: When making a ranged attack from horseback (or any other four-legged critter), the rider no longer suffers any penalties for firing from an unstable platform.</p><p></p><p><em>Defensive Riding</em> : The character rides as though born in the saddle.</p><p>Prerequisite: Ride 4 ranks</p><p>Benefit: While riding, both the character and mount gain a +1 Dodge bonus to Defense. </p><p>Special: Any condition that causes the character to lose his Dexterity bonus to Defense also makes the character lose any dodge bonuses. In addition, the mount will also lose the +1 dodge bonus granted by this feat. Remember, unlike most other bonus types, dodge bonuses stack.</p><p></p><p><em>Ride-By Attack</em> : The character is trained in the art of fast cavalry melee skirmishing.</p><p>Prerequisites: Ride 6 ranks, Defensive Riding</p><p>Benefit: When the character is mounted and uses the charge action, the character may move and make a melee attack at any point along the mount's movement. The mount's movement must be in a continuous straight line and the character's total movement for the round cannot exceed double the mount's speed. The melee attack receives the same bonuses as one delivered by a standard charge. Neither the character nor his mount provoke an attack of opportunity from the defending opponent.</p><p>Special: Attacks of opportunity may still be provoked from opponents other than the defender.</p><p></p><p><em>Spirited Charge</em> : Using the extra momentum provided by a mount, the character is skilled at delivering a devastating melee attack during a charge.</p><p>Prerequisites: Ride 6 ranks, Defensive Riding, Ride-By Attack.</p><p>Benefit: When mounted and using the charge action, the character deals double damage with a melee weapon.</p><p></p><p><em>Trample</em> : The character knows how to use a mount to knock down an opponent, giving the mount an opportunity to trample the opponent.</p><p>Prerequisites: Ride 6 ranks, Defensive Riding, Ride-By Attack</p><p>Benefit: When the character attempts to overrun an opponent while mounted, the target may not choose to avoid the character. If the character knocks down the target, the character's mount may make one hoof attack against the target, gaining the standard +4 bonus on attack rolls against prone targets.</p></blockquote><p></p>
[QUOTE="AIM-54, post: 2425407, member: 15633"] From Sidewinder, under Ride, pg. 92: [B]Sleep in Saddle[/B] [I](DC 10)[/I] : With a successful skill check, the character can sleep and remain seated in the saddle. Unless being led by a compadre or following another animal, the mount will likely simply stop moving, or move about randomly. If the Ride check fails, the cowpoke falls from the mount. The sleeping character must make a skill check hourly. [B]Bulldogging[/B] [I](DC 15)[/I] : With a successful Ride check (DC 15), a cowboy is able to leap from his mount as a free action in order to make an unarmed attack (including a bull-rush, grapple, tackle, or trip) against an opponent. If the Ride check fails, besides looking right foolish, the cowboy falls to the ground, takes the appropriate falling damage, and loses his attack action. [B]Spur Mount[/B] [I](DC 15)[/I] : The cowboy can spur his mount to greater speed. On a successful Ride skill check (DC 15), the mount's speed increases by 10 feet for one round. Whether the check succeeds or fails, spurring a mount inflicts one point of damage to the mount's grit. [B]Comanche Riding[/B] [I](DC 20)[/I] : Comanche riding is an advanced version of the cover task (see above). If a character makes the DC check, he or she gains the one half cover bonus and can still perform an attack action. If the character chooses to make an attack with his attack action, the character may only use a one-handed weapon that is Medium-sized or smaller. If the Ride check fails, the character must make a DC 20 Reflex save or fall from the mount. In either event, on a failed skill check the attack action is wasted. [B]Synergy:[/B] A character with 5 or more ranks in Ride gains a +2 synergy bonus when using the Balance skill to stand on the back of a horse. A character with 5 or more ranks in Handle Animal receives a +2 synergy bonus when riding a mount trained by the character. [B]Relevant Feats[/B] [I]Animal Affinity[/I] : The character receives a +2 bonus on all Handle Animal and Ride skill checks. Handle Animal skill cannot be used untrained. [I]Blazing Saddle[/I] : The character has become an expert at firing ranged weapons from horseback. Prerequisites: Ride 6 ranks, Defensive Riding Benefit: When making a ranged attack from horseback (or on any other sort of mount), the penalty for firing from an unstable platform is reduced by half. In addition, the rider can take this ranged attack action at any point along the mount's movement. Normal: While riding a horse (or any other animal), a character suffers a penalty to all ranged attack rolls based on how vigorously the rider is jostled. The penalty is -4 for a horse that is making a double move and -8 for a horse that is running. While additional riders can ready an action to make an attack at any point along the mount's movement, the controlling rider can only make an attack action before or after the mount's movement. [I]Cavalry Training[/I] : The character has specialized training or experience in handling a mount during combat situations. Prerequisites: Ride 10 ranks, Blazing Saddle, Defensive Riding Benefit: When making a ranged attack from horseback (or any other four-legged critter), the rider no longer suffers any penalties for firing from an unstable platform. [I]Defensive Riding[/I] : The character rides as though born in the saddle. Prerequisite: Ride 4 ranks Benefit: While riding, both the character and mount gain a +1 Dodge bonus to Defense. Special: Any condition that causes the character to lose his Dexterity bonus to Defense also makes the character lose any dodge bonuses. In addition, the mount will also lose the +1 dodge bonus granted by this feat. Remember, unlike most other bonus types, dodge bonuses stack. [I]Ride-By Attack[/I] : The character is trained in the art of fast cavalry melee skirmishing. Prerequisites: Ride 6 ranks, Defensive Riding Benefit: When the character is mounted and uses the charge action, the character may move and make a melee attack at any point along the mount's movement. The mount's movement must be in a continuous straight line and the character's total movement for the round cannot exceed double the mount's speed. The melee attack receives the same bonuses as one delivered by a standard charge. Neither the character nor his mount provoke an attack of opportunity from the defending opponent. Special: Attacks of opportunity may still be provoked from opponents other than the defender. [I]Spirited Charge[/I] : Using the extra momentum provided by a mount, the character is skilled at delivering a devastating melee attack during a charge. Prerequisites: Ride 6 ranks, Defensive Riding, Ride-By Attack. Benefit: When mounted and using the charge action, the character deals double damage with a melee weapon. [I]Trample[/I] : The character knows how to use a mount to knock down an opponent, giving the mount an opportunity to trample the opponent. Prerequisites: Ride 6 ranks, Defensive Riding, Ride-By Attack Benefit: When the character attempts to overrun an opponent while mounted, the target may not choose to avoid the character. If the character knocks down the target, the character's mount may make one hoof attack against the target, gaining the standard +4 bonus on attack rolls against prone targets. [/QUOTE]
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