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Fighting from the second line.
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<blockquote data-quote="Len" data-source="post: 1642773" data-attributes="member: 14349"><p>Here are some thoughts:</p><p></p><p>You don't fight all of your battles in 10-foot corridors, do you? When there's room to maneuver, armoured characters (cleric, druid) can wade into melee, and even when they don't expect to hit they can provide flanking for the fighter and paladin.</p><p></p><p>Rogues love to flank too, of course, but your rogue/sorceror may not feel secure enough about his HP to get into the fight. But presumably he's got spells he likes to use.</p><p></p><p>And finally, I advise the non-warriors not to get all hung up on dealing damage in combat. They'll just be disappointed as they fall further and further behind the fighter in that department. The cleric ought to be casting buff spells on the front-liners (if he didn't have a chance to do so before the battle) and curing spells to keep them on their feet. And when you run into undead, he gets to be the hero.</p><p></p><p>The druid should be summoning a beastie or two in every fight. Even when "nature's allies" aren't very strong, they divide the enemies' attention and provide flanking bonuses.</p></blockquote><p></p>
[QUOTE="Len, post: 1642773, member: 14349"] Here are some thoughts: You don't fight all of your battles in 10-foot corridors, do you? When there's room to maneuver, armoured characters (cleric, druid) can wade into melee, and even when they don't expect to hit they can provide flanking for the fighter and paladin. Rogues love to flank too, of course, but your rogue/sorceror may not feel secure enough about his HP to get into the fight. But presumably he's got spells he likes to use. And finally, I advise the non-warriors not to get all hung up on dealing damage in combat. They'll just be disappointed as they fall further and further behind the fighter in that department. The cleric ought to be casting buff spells on the front-liners (if he didn't have a chance to do so before the battle) and curing spells to keep them on their feet. And when you run into undead, he gets to be the hero. The druid should be summoning a beastie or two in every fight. Even when "nature's allies" aren't very strong, they divide the enemies' attention and provide flanking bonuses. [/QUOTE]
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Fighting from the second line.
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