Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighting High level monsters/ Deities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tennesay" data-source="post: 4976260" data-attributes="member: 80335"><p>The reason the encounter was so easy was that we all built characters designed to abused certain features except for the warlock who made the mistake of starting way too close to Tiamat and got dominated round one. As for not losing a single character, we nearly lost the warlock due to him being dominated and unable to heal himself from taking 50 damage a round. Tiamat didn't have a chance to engage the Ranger because the ranger started about really far away from Tiamat from the upstart. On the flip side my ranger was simply by game mechanics unable to die or fall unconscious and the dwarf battle rager was just that a dwarf battlerager who resisted 9 damage created temp HP every turn nearly negating Tiamat's aura.</p><p></p><p>Additionally the person playing Tiamat wasn't our usual dm so she probably didn't abuse the complete awesomeness of Tiamat. As for the terrain it was a canyon. A few boulders scattered about and no traps just Tiamat and the party. In retrospect if we face the next deity in line we are definitely going to seal in the encounter area and most of us are not going to be playing super ranged characters. Also we negated Tiamat's villain of the week plot device escape mechanism for the fight.</p><p>This was not part of a story but rather a simple proof of concept were we take on the biggest and baddest monsters currently released. We started with Orcus who turned out to be a push over and jumped right to Tiamat.</p></blockquote><p></p>
[QUOTE="tennesay, post: 4976260, member: 80335"] The reason the encounter was so easy was that we all built characters designed to abused certain features except for the warlock who made the mistake of starting way too close to Tiamat and got dominated round one. As for not losing a single character, we nearly lost the warlock due to him being dominated and unable to heal himself from taking 50 damage a round. Tiamat didn't have a chance to engage the Ranger because the ranger started about really far away from Tiamat from the upstart. On the flip side my ranger was simply by game mechanics unable to die or fall unconscious and the dwarf battle rager was just that a dwarf battlerager who resisted 9 damage created temp HP every turn nearly negating Tiamat's aura. Additionally the person playing Tiamat wasn't our usual dm so she probably didn't abuse the complete awesomeness of Tiamat. As for the terrain it was a canyon. A few boulders scattered about and no traps just Tiamat and the party. In retrospect if we face the next deity in line we are definitely going to seal in the encounter area and most of us are not going to be playing super ranged characters. Also we negated Tiamat's villain of the week plot device escape mechanism for the fight. This was not part of a story but rather a simple proof of concept were we take on the biggest and baddest monsters currently released. We started with Orcus who turned out to be a push over and jumped right to Tiamat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fighting High level monsters/ Deities
Top