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Fighting in darkness?
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<blockquote data-quote="slobo777" data-source="post: 6014136" data-attributes="member: 6694877"><p>Depends how it happened . . .</p><p></p><p>If players or monsters have deliberately put down darkness (or fog) to cover an escape, I think disadvantage all round is reasonable, because that makes their gambit relevent.</p><p></p><p>If DM has dropped darkness down on two teams because it seemed like fun (or they forgot to protect their light sources), then it might make sense to hand-wave it.</p><p></p><p>IME the first scenario, with one or other team instigating the darkness for escape, is the more common. So I think the "everyone has disadvantage" supports it better (if you want just one consistent rule here). </p><p></p><p>In any case, we'll have characters reaching for their light sources in double-quick time if they don't like it.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6014136, member: 6694877"] Depends how it happened . . . If players or monsters have deliberately put down darkness (or fog) to cover an escape, I think disadvantage all round is reasonable, because that makes their gambit relevent. If DM has dropped darkness down on two teams because it seemed like fun (or they forgot to protect their light sources), then it might make sense to hand-wave it. IME the first scenario, with one or other team instigating the darkness for escape, is the more common. So I think the "everyone has disadvantage" supports it better (if you want just one consistent rule here). In any case, we'll have characters reaching for their light sources in double-quick time if they don't like it. [/QUOTE]
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Fighting in darkness?
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