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Fighting in Rushing Waters
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<blockquote data-quote="MortalPlague" data-source="post: 5014276" data-attributes="member: 62721"><p>I really want to use Acrobatics over Athletics for two reasons:</p><p></p><p>1) Athletics gets used for <em>everything</em>. Climbing, jumping, pushing open stuck doors, running somebody down... It's the catch-all physical skill.</p><p></p><p>2) Acrobatics specifically mentions balance under its benefits.</p><p></p><p>I might put in an athletics DC, but I'd put it about 5 points higher.</p><p></p><p></p><p>The fall down the cliff itself would not be fatal; though it's a two hundred foot drop, the characters land in water. However, an Aboleth lurks in the water... an 18th level elite monster who would tear anyone apart who landed there. So, yeah, anyone who falls is probably done for. Unless someone is quick enough to lower a long rope...</p><p></p><p>As for forced movement, I think I'll leave that the same. Too much book-keeping if I change it, and then I'd have to really pay attention to which ones are teleports as opposed to slides, and there are always ambiguous ones...</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5014276, member: 62721"] I really want to use Acrobatics over Athletics for two reasons: 1) Athletics gets used for [i]everything[/i]. Climbing, jumping, pushing open stuck doors, running somebody down... It's the catch-all physical skill. 2) Acrobatics specifically mentions balance under its benefits. I might put in an athletics DC, but I'd put it about 5 points higher. The fall down the cliff itself would not be fatal; though it's a two hundred foot drop, the characters land in water. However, an Aboleth lurks in the water... an 18th level elite monster who would tear anyone apart who landed there. So, yeah, anyone who falls is probably done for. Unless someone is quick enough to lower a long rope... As for forced movement, I think I'll leave that the same. Too much book-keeping if I change it, and then I'd have to really pay attention to which ones are teleports as opposed to slides, and there are always ambiguous ones... [/QUOTE]
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