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<blockquote data-quote="Silverblade The Ench" data-source="post: 4830455" data-attributes="member: 19083"><p>On this kind of subject...</p><p>when you think about it, the best (melee) weapons for adventurers would probably be the spear, handaxe, cutlass (or similar), shortsword, dagger (or kukri or main gauche) and mace.</p><p></p><p>The reasons being:</p><p></p><ul> <li data-xf-list-type="ul">-Utility! the handaxe and dagger are just so damned useful. They are still used by soldiers to this day. The Kukri doubles as both a fighting blade and damn good brush clearer, etc. This also applies to the cutlass (hence why I made the "drow cutlass" I posted in the art section)</li> <li data-xf-list-type="ul">-Space! Can you imagine swinging a bloody great 2 hander axe indoors, with your friends beside you?! Yeah, right you would, lol! .At least with a spear you can jab, so less worry. Also, in relaity, as the saying goes: "an inch of point is worth a foot of blade". You only need a small thrust to cripple/kill, or accurate slash.</li> <li data-xf-list-type="ul">-Reach! Spears can jab opponents from behind allies, hit vital areas on large beasts you can't get to with other weapons, etc.</li> <li data-xf-list-type="ul">-Laws! Often, weapons with blades over a certain length were banned, or had to be kept tied up, or were only allowed to the nobility. But spears, daggers etc were all commonplace and needed tools. <br /> Folk forget that D&D cultures/towns will have their own laws on such.<br /> People carried dirks etc because mugging, banditry and drunken fights were so commonplace in times past, so you can imagine a common law banning weapons with a blade over the length of man's forearm, without a peace strap or licence (such may be given to those in some guilds or nobility).</li> <li data-xf-list-type="ul">-Mobility! Can you imagine clambering around in dungeons, with pit traps, slippy floors...or on ships, or on ice, with heavy plate and a 2handsword?</li> </ul><p></p><p>I'm not saying that any style of armour or weapon is "bad" or useless, or "superior".</p><p>It's just that if I was to go say, clear out some goblins in a local mine, I'd much rather have a breastplate with some plate sections to protect certain spots and chain backing (or just a chain shirt with some plate on the right arm and left upper), a light shield (very damned handy in a tight press), handaxe, cutlass or shortsword, dagger, maybe a shortspear with a broad head....than full plate and a vorpal 2 hander! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4830455, member: 19083"] On this kind of subject... when you think about it, the best (melee) weapons for adventurers would probably be the spear, handaxe, cutlass (or similar), shortsword, dagger (or kukri or main gauche) and mace. The reasons being: [LIST] [*]-Utility! the handaxe and dagger are just so damned useful. They are still used by soldiers to this day. The Kukri doubles as both a fighting blade and damn good brush clearer, etc. This also applies to the cutlass (hence why I made the "drow cutlass" I posted in the art section) [*]-Space! Can you imagine swinging a bloody great 2 hander axe indoors, with your friends beside you?! Yeah, right you would, lol! .At least with a spear you can jab, so less worry. Also, in relaity, as the saying goes: "an inch of point is worth a foot of blade". You only need a small thrust to cripple/kill, or accurate slash. [*]-Reach! Spears can jab opponents from behind allies, hit vital areas on large beasts you can't get to with other weapons, etc. [*]-Laws! Often, weapons with blades over a certain length were banned, or had to be kept tied up, or were only allowed to the nobility. But spears, daggers etc were all commonplace and needed tools. Folk forget that D&D cultures/towns will have their own laws on such. People carried dirks etc because mugging, banditry and drunken fights were so commonplace in times past, so you can imagine a common law banning weapons with a blade over the length of man's forearm, without a peace strap or licence (such may be given to those in some guilds or nobility). [*]-Mobility! Can you imagine clambering around in dungeons, with pit traps, slippy floors...or on ships, or on ice, with heavy plate and a 2handsword? [/LIST] I'm not saying that any style of armour or weapon is "bad" or useless, or "superior". It's just that if I was to go say, clear out some goblins in a local mine, I'd much rather have a breastplate with some plate sections to protect certain spots and chain backing (or just a chain shirt with some plate on the right arm and left upper), a light shield (very damned handy in a tight press), handaxe, cutlass or shortsword, dagger, maybe a shortspear with a broad head....than full plate and a vorpal 2 hander! ;) [/QUOTE]
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